Unity各平台内置宏定义
属性 | 方法 |
---|---|
UNITY_EDITOR | #define directive for calling Unity Editor scripts from your game code. |
UNITY_EDITOR_WIN | #define directive for Editor code on Windows. |
UNITY_EDITOR_OSX | #define directive for Editor code on Mac OS X. |
UNITY_STANDALONE | #define directive for compiling/executing code for any standalone platform (Mac OS X, Windows or Linux). |
UNITY_STANDALONE_WIN | #define directive for compiling/executing code specifically for Windows standalone applications. |
UNITY_STANDALONE_OSX | #define directive for compiling/executing code specifically for Mac OS X (including Universal, PPC and Intel architectures). |
UNITY_STANDALONE_LINUX | #define directive for compiling/executing code specifically for Linux standalone applications. |
UNITY_ANDROID | #define directive for the Android platform. |
UNITY_IOS | #define directive for compiling/executing code for the iOS platform. |
UNITY_IPHONE | Deprecated. Use UNITY_IOS instead. |
UNITY_WEBGL | #define directive for WebGL. |
UNITY_WP_8_1 | #define directive for Windows Phone 8.1. |
UNITY_PS4 | #define directive for running PlayStation 4 code. |
UNITY_XBOXONE | #define directive for executing Xbox One code. |
UNITY_WII | #define directive for compiling/executing code for the Wii console. |
UNITY_SAMSUNGTV | #define directive for executing Samsung TV code. |
样例:
// C# using UnityEngine; using System.Collections; public class PlatformDefines : MonoBehaviour { void Start () { #if UNITY_EDITOR Debug.Log("Unity Editor"); #elif UNITY_IOS Debug.Log("Unity iPhone"); #else Debug.Log("Any other platform"); #endif } }
// JS function Awake() { #if UNITY_EDITOR Debug.Log("Unity Editor"); #endif #if UNITY_IPHONE Debug.Log("Iphone"); #endif #if UNITY_STANDALONE_OSX Debug.Log("Stand Alone OSX"); #endif #if UNITY_STANDALONE_WIN Debug.Log("Stand Alone Windows"); #endif }