D3D Lighting + Texture

d3dtexture-300x237

This demo shows the D3D lighting + texture. More accurately, you should name such texture as diffuse map. There are a lots of map exist, not only diffuse map. Like specular map, cube map or environment map, normal map, light maps, shadow map or depth map, mask map, decal map and even customize maps. Those maps are not only RGBA color data blocks but also a two dimension data array that could be accessed by GPU. With the advanced pixel shader technology(Maybe vertex shader could access texture sooner), you could even define your own map and do access your own data from such texture, then do some operation with those textures. For example, there is a HW Ray Trace demo on the OpenGL official web site that use texture to save vertex position, of course the texture format was R32G32B32A32 instead of R8G8B8A8.

 

The full source code could be download from here.

posted @   opencoder  阅读(174)  评论(0编辑  收藏  举报
编辑推荐:
· 记一次.NET内存居高不下排查解决与启示
· 探究高空视频全景AR技术的实现原理
· 理解Rust引用及其生命周期标识(上)
· 浏览器原生「磁吸」效果!Anchor Positioning 锚点定位神器解析
· 没有源码,如何修改代码逻辑?
阅读排行:
· 全程不用写代码,我用AI程序员写了一个飞机大战
· MongoDB 8.0这个新功能碉堡了,比商业数据库还牛
· 记一次.NET内存居高不下排查解决与启示
· DeepSeek 开源周回顾「GitHub 热点速览」
· 白话解读 Dapr 1.15:你的「微服务管家」又秀新绝活了
点击右上角即可分享
微信分享提示