Get Start to write Maya Plugin with Maya VCWizard

Get start to write Maya Plug-in with Maya VCWizard.
A pdf document included to details how to write a Maya Plug-in with Maya VC Wizard, how to use this plug-in in the Maya software, and also a “Hello, World!” c++ plug-in  provided here. Maya 2009 and Visual Studio 2008 used here.

Modeling package plug-in programming is very useful while integrate with other Graphic Engine. Usually, such plug-in will covert the Maya model into some optimized native format. Not only rendering data (vertex data, triangles, material, animation), but also some other data like physics description data, attachment point description data, or some customized data will be exported at the same time. 

 
Reference
For more details about how to write Maya exporter, you could refer to following:
http://www.gamedev.net/page/resources/_/technical/apis-and-tools/how-to-write-a-simple-maya-model-exporter-r1906
https://svn.v2.nl/vendor/cal3d/0.10.0/plugins/cal3d_maya_exporter/

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