NeHe OpenGL Lesson35 – Playing AVI Files In OpenGL

screen_shot20-300x226 This sample shows us how to play AVI files with OpenGL. In addition to get AVI files frame animation images, the author used windows native AVI playing library instead of re-writing his own AVI file parsing and frame image decoding features.

 

 

Main Idea

The main workflow like following:
1) Open a AVI file stream;
2) Create a bitmap object, and set this bitmap object to the current device context;
3) grab a frame animation data, and draw current frame into current device context with DrawDibDraw function;
4) after the step 3), the current frame image already in the Bitmap object. So update the texture object’s content with glTexSubImage2D function in your current bind texture object;

 

The AVI files playing support on windows are:

#include <vfw.h>
...
#pragma comment( lib, "vfw32.lib" )

 

Something More

This sample also tells us some other funny stuffs:
1) Bitmap save color as little Endian, but OpenGL use big Endian. That is why need to flip the bitmap data;
2) A good example about what we should do if we want to add some assembly into our c or c++ source code;
3) When we need to update a texture on fly, we could update texture data only. No need to release the old one and create a new one.


The full source code could be checked from here.

posted @   opencoder  阅读(275)  评论(0编辑  收藏  举报
编辑推荐:
· 记一次.NET内存居高不下排查解决与启示
· 探究高空视频全景AR技术的实现原理
· 理解Rust引用及其生命周期标识(上)
· 浏览器原生「磁吸」效果!Anchor Positioning 锚点定位神器解析
· 没有源码,如何修改代码逻辑?
阅读排行:
· 全程不用写代码,我用AI程序员写了一个飞机大战
· MongoDB 8.0这个新功能碉堡了,比商业数据库还牛
· 记一次.NET内存居高不下排查解决与启示
· DeepSeek 开源周回顾「GitHub 热点速览」
· 白话解读 Dapr 1.15:你的「微服务管家」又秀新绝活了
点击右上角即可分享
微信分享提示