Setting up an OpenGL development environment in ubuntu
1.opening terminal window and entering the apt-get command for the packages:
- sudo apt-get install mesa-common-dev
- sudo apt-get install freeglut3-dev
2.Testing
#include "GL/freeglut.h" #include "GL/gl.h" /* display function - code from: http://fly.cc.fer.hr/~unreal/theredbook/chapter01.html This is the actual usage of the OpenGL library. The following code is the same for any platform */ void renderFunction() { glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 1.0, 1.0); glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); glBegin(GL_POLYGON); glVertex2f(-0.5, -0.5); glVertex2f(-0.5, 0.5); glVertex2f(0.5, 0.5); glVertex2f(0.5, -0.5); glEnd(); glFlush(); } /* Main method - main entry point of application the freeglut library does the window creation work for us, regardless of the platform. */ int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("OpenGL - First window demo"); glutDisplayFunc(renderFunction); glutMainLoop(); return 0; }