BZOJ 1251 序列终结者
splay
splay的一道练习。。。忘记把虚拟头节点的m值设成-INF WA了一下午。。。
#include <bits/stdc++.h>
#define INF 0x3f3f3f3f
#define full(a, b) memset(a, b, sizeof a)
using namespace std;
typedef long long ll;
inline int lowbit(int x){ return x & (-x); }
inline int read(){
int X = 0, w = 0; char ch = 0;
while(!isdigit(ch)) { w |= ch == '-'; ch = getchar(); }
while(isdigit(ch)) X = (X << 3) + (X << 1) + (ch ^ 48), ch = getchar();
return w ? -X : X;
}
inline int gcd(int a, int b){ return a % b ? gcd(b, a % b) : b; }
inline int lcm(int a, int b){ return a / gcd(a, b) * b; }
template<typename T>
inline T max(T x, T y, T z){ return max(max(x, y), z); }
template<typename T>
inline T min(T x, T y, T z){ return min(min(x, y), z); }
template<typename A, typename B, typename C>
inline A fpow(A x, B p, C lyd){
A ans = 1;
for(; p; p >>= 1, x = 1LL * x * x % lyd)if(p & 1)ans = 1LL * x * ans % lyd;
return ans;
}
const int N = 50005;
int t;
struct Node{
int val, size, lazy, flip, m;
Node *son[2], *fa;
}a[N], *null, *NI, *root;
Node *newNode(Node *fa, int val){
Node *node = &a[t++];
node->val = val, node->m = val, node->fa = fa;
node->size = 1, node->lazy = 0, node->flip = 0;
node->son[0] = node->son[1] = null;
return node;
}
void push_up(Node *node){
if(node == NI) return;
node->size = node->son[0]->size + node->son[1]->size + 1;
node->m = max(node->son[0]->m, node->son[1]->m, node->val);
}
void push_down(Node *node){
if(node->son[0] != null)
node->son[0]->lazy += node->lazy, node->son[0]->val += node->lazy, node->son[0]->m += node->lazy;
if(node->son[1] != null)
node->son[1]->lazy += node->lazy, node->son[1]->val += node->lazy, node->son[1]->m += node->lazy;
node->lazy = 0;
if(node->flip){
node->son[0]->flip ^= 1, node->son[1]->flip ^= 1;
swap(node->son[0]->son[0], node->son[0]->son[1]);
swap(node->son[1]->son[0], node->son[1]->son[1]);
node->flip = 0;
}
}
void rotate(Node *x, int p){
Node *y = x->fa;
push_down(y), push_down(x);
y->son[p^1] = x->son[p];
if(x->son[p] != null) x->son[p]->fa = y;
y->fa->son[y->fa->son[1] == y] = x;
x->fa = y->fa;
x->son[p] = y;
y->fa = x;
push_up(y);
}
void splay(Node *node, Node *goal){
if(node == goal) return;
while(node->fa != goal){
Node *fa = node->fa, *gfa = fa->fa;
if(gfa == goal){
rotate(node, fa->son[0] == node);
break;
}
int p = gfa->son[1] == fa;
if((fa->son[1] == node) == p){
rotate(fa, p^1);
rotate(node, p^1);
}
else{
rotate(node, p);
rotate(node, p^1);
}
}
push_up(node);
if(goal == NI) root = node;
}
void splay(int k, Node *goal){
Node *node = root;
push_down(node);
int n = node->son[0]->size;
// k + 1
while(1){
if(k < n) node = node->son[0];
else{
if(k == n) break;
else k -= n + 1, node = node->son[1];
}
push_down(node);
n = node->son[0]->size;
}
splay(node, goal);
}
Node *buildTree(Node *fa, int l, int r){
if(l > r) return null;
Node *node = newNode(fa, 0);
int mid = (l + r) >> 1;
node->son[0] = buildTree(node, l, mid - 1);
node->son[1] = buildTree(node, mid + 1, r);
push_up(node);
return node;
}
void add(int l, int r, int v){
splay(l - 1, NI);
splay(r + 1, root);
Node *key = root->son[1]->son[0];
key->lazy += v, key->m += v, key->val += v;
}
void reserve(int l, int r){
splay(l - 1, NI);
splay(r + 1, root);
Node *key = root->son[1]->son[0];
key->flip ^= 1;
swap(key->son[0], key->son[1]);
push_up(key), push_up(root->son[1]), push_up(root);
}
int query(int l, int r){
splay(l - 1, NI);
splay(r + 1, root);
return root->son[1]->son[0]->m;
}
int main(){
null = &a[t++], null->m = -INF, NI = &a[t++], NI->m = -INF;
root = newNode(NI, -INF); root->son[0] = null;
root->son[1] = newNode(root, -INF); root->son[1]->son[1] = null;
int n = read(), m = read();
root->son[1]->son[0] = buildTree(root->son[1], 1, n);
while(m --){
int opt = read();
if(opt == 1){
int l = read(), r = read(), v = read();
add(l, r, v);
}
else if(opt == 2){
int l = read(), r = read();
reserve(l, r);
}
else if(opt == 3){
int l = read(), r = read();
printf("%d\n", query(l, r));
}
//inOrder(root);puts("");
}
return 0;
}