现在的流行的侧边滑动导航界面详解

现在最流行这类型的界面了,上一篇介绍过 fragment 实现类似的界面,这次来看看 通过 

extends FrameLayout 来实现这种效果,实现不困难但要进一步在这个容器上添加控件就

会相对难操作了。

验证过了的代码:

package com.slidinglayer;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Point;
import android.graphics.drawable.Drawable;
import android.os.Build;
import android.support.v4.view.MotionEventCompat;
import android.support.v4.view.VelocityTrackerCompat;
import android.support.v4.view.ViewConfigurationCompat;
import android.util.AttributeSet;
import android.util.FloatMath;
import android.view.*;
import android.view.animation.Interpolator;
import android.widget.FrameLayout;
import android.widget.Scroller;
import com.slidinglayer.util.CommonUtils;
import com.slidinglayer.R;

import java.lang.reflect.Method;

public class SlidingLayer extends FrameLayout {

    // TODO Document

    /**
     * Default value for the position of the layer. STICK_TO_AUTO shall inspect the container and choose a stick
     * mode depending on the position of the layour (ie.: layout is positioned on the right = STICK_TO_RIGHT).
     */
    public static final int STICK_TO_AUTO = 0;

    /**
     * Special value for the position of the layer. STICK_TO_RIGHT means that the view shall be attached to the
     * right side of the screen, and come from there into the viewable area.
     */
    public static final int STICK_TO_RIGHT = -1;

    /**
     * Special value for the position of the layer. STICK_TO_LEFT means that the view shall be attached to the left
     * side of the screen, and come from there into the viewable area.
     */
    public static final int STICK_TO_LEFT = -2;

    /**
     * Special value for the position of the layer. STICK_TO_MIDDLE means that the view will stay attached trying to
     * be in the middle of the screen and allowing dismissing both to right and left side.
     */
    public static final int STICK_TO_MIDDLE = -3;

    private static final int MAX_SCROLLING_DURATION = 600; // in ms
    private static final int MIN_DISTANCE_FOR_FLING = 25; // in dip

    private static final Interpolator sMenuInterpolator = new Interpolator() {
        @Override
        public float getInterpolation(float t) {
            t -= 1.0f;
            return (float) Math.pow(t, 5) + 1.0f;
        }
    };

    private Scroller mScroller;

    private int mShadowWidth;
    private Drawable mShadowDrawable;

    private boolean mDrawingCacheEnabled;

    private int mScreenSide = STICK_TO_AUTO;
    private boolean closeOnTapEnabled = true;

    private boolean mEnabled = true;
    private boolean mSlidingFromShadowEnabled = true;
    private boolean mIsDragging;
    private boolean mIsUnableToDrag;
    private int mTouchSlop;

    private float mLastX = -1;
    private float mLastY = -1;
    private float mInitialX = -1;

    protected int mActivePointerId = INVALID_POINTER;

    /**
     * Sentinel value for no current active pointer. Used by {@link #mActivePointerId}.
     */
    private static final int INVALID_POINTER = -1;

    private boolean mIsOpen;
    private boolean mScrolling;

    private OnInteractListener mOnInteractListener;

    protected VelocityTracker mVelocityTracker;
    private int mMinimumVelocity;
    protected int mMaximumVelocity;
    private int mFlingDistance;

    private boolean mLastTouchAllowed = false;

    public SlidingLayer(Context context) {
        this(context, null);
    }

    public SlidingLayer(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public SlidingLayer(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);

        // Style
        TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.SlidingLayer);

        // Set the side of the screen
        setStickTo(ta.getInt(R.styleable.SlidingLayer_stickTo, STICK_TO_AUTO));

        // Sets the shadow drawable
        int shadowRes = ta.getResourceId(R.styleable.SlidingLayer_shadowDrawable, -1);
        if (shadowRes != -1) {
            setShadowDrawable(shadowRes);
        }

        // Sets the shadow width
        setShadowWidth((int) ta.getDimension(R.styleable.SlidingLayer_shadowWidth, 0));

        // Sets the ability to close the layer by tapping in any empty space
        closeOnTapEnabled = ta.getBoolean(R.styleable.SlidingLayer_closeOnTapEnabled, true);

        ta.recycle();

        init();
    }

    private void init() {
        setWillNotDraw(false);
        setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
        setFocusable(true);
        final Context context = getContext();
        mScroller = new Scroller(context, sMenuInterpolator);
        final ViewConfiguration configuration = ViewConfiguration.get(context);
        mTouchSlop = ViewConfigurationCompat.getScaledPagingTouchSlop(configuration);
        mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
        mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();

        final float density = context.getResources().getDisplayMetrics().density;
        mFlingDistance = (int) (MIN_DISTANCE_FOR_FLING * density);
    }

    public interface OnInteractListener {

        public void onOpen();

        public void onClose();

        public void onOpened();

        public void onClosed();

    }

    public boolean isOpened() {
        return mIsOpen;
    }

    public void openLayer(boolean smoothAnim) {
        openLayer(smoothAnim, false);
    }

    private void openLayer(boolean smoothAnim, boolean forceOpen) {
        switchLayer(true, smoothAnim, forceOpen, 0);
    }

    public void closeLayer(boolean smoothAnim) {
        closeLayer(smoothAnim, false);
    }

    private void closeLayer(boolean smoothAnim, boolean forceClose) {
        switchLayer(false, smoothAnim, forceClose, 0);
    }

    private void switchLayer(boolean open, boolean smoothAnim, boolean forceSwitch) {
        switchLayer(open, smoothAnim, forceSwitch, 0);
    }

    private void switchLayer(boolean open, boolean smoothAnim, boolean forceSwitch, int velocity) {
        if (!forceSwitch && open == mIsOpen) {
            setDrawingCacheEnabled(false);
            return;
        }
        if (open) {
            if (mOnInteractListener != null) {
                mOnInteractListener.onOpen();
            }
        } else {
            if (mOnInteractListener != null) {
                mOnInteractListener.onClose();
            }
        }

        mIsOpen = open;

        final int destX = getDestScrollX(velocity);

        if (smoothAnim) {
            smoothScrollTo(destX, 0, velocity);
        } else {
            completeScroll();
            scrollTo(destX, 0);
        }
    }

    /**
     * Sets the listener to be invoked after a switch change {@link OnInteractListener}.
     * 
     * @param listener
     *            Listener to set
     */
    public void setOnInteractListener(OnInteractListener listener) {
        mOnInteractListener = listener;
    }

    /**
     * Sets the shadow of the width which will be included within the view by using padding since it's on the left
     * of the view in this case
     * 
     * @param shadowWidth
     *            Desired width of the shadow
     * @see #getShadowWidth()
     * @see #setShadowDrawable(Drawable)
     * @see #setShadowDrawable(int)
     */
    public void setShadowWidth(int shadowWidth) {
        mShadowWidth = shadowWidth;
        invalidate(getLeft(), getTop(), getRight(), getBottom());
    }

    /**
     * Sets the shadow width by the value of a resource.
     * 
     * @param resId
     *            The dimension resource id to be set as the shadow width.
     */
    public void setShadowWidthRes(int resId) {
        setShadowWidth((int) getResources().getDimension(resId));
    }

    /**
     * Return the current with of the shadow.
     * 
     * @return The size of the shadow in pixels
     */
    public int getShadowWidth() {
        return mShadowWidth;
    }

    /**
     * Sets a drawable that will be used to create the shadow for the layer.
     * 
     * @param d
     *            Drawable append as a shadow
     */
    public void setShadowDrawable(Drawable d) {
        mShadowDrawable = d;
        refreshDrawableState();
        setWillNotDraw(false);
        invalidate(getLeft(), getTop(), getRight(), getBottom());
    }

    /**
     * Sets a drawable resource that will be used to create the shadow for the layer.
     * 
     * @param resId
     *            Resource ID of a drawable
     */
    public void setShadowDrawable(int resId) {
        setShadowDrawable(getContext().getResources().getDrawable(resId));
    }

    @Override
    protected boolean verifyDrawable(Drawable who) {
        return super.verifyDrawable(who) || who == mShadowDrawable;
    }

    @Override
    protected void drawableStateChanged() {
        super.drawableStateChanged();
        final Drawable d = mShadowDrawable;
        if (d != null && d.isStateful()) {
            d.setState(getDrawableState());
        }
    }

    public boolean isSlidingEnabled() {
        return mEnabled;
    }

    public void setSlidingEnabled(boolean _enabled) {
        mEnabled = _enabled;
    }

    public boolean isSlidingFromShadowEnabled() {
        return mSlidingFromShadowEnabled;
    }

    public void setSlidingFromShadowEnabled(boolean _slidingShadow) {
        mSlidingFromShadowEnabled = _slidingShadow;
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {

        if (!mEnabled) {
            return false;
        }

        final int action = ev.getAction() & MotionEventCompat.ACTION_MASK;

        if (action == MotionEvent.ACTION_CANCEL || action == MotionEvent.ACTION_UP) {
            mIsDragging = false;
            mIsUnableToDrag = false;
            mActivePointerId = INVALID_POINTER;
            if (mVelocityTracker != null) {
                mVelocityTracker.recycle();
                mVelocityTracker = null;
            }
            return false;
        }

        if (action != MotionEvent.ACTION_DOWN) {
            if (mIsDragging) {
                return true;
            } else if (mIsUnableToDrag) {
                return false;
            }
        }

        switch (action) {
        case MotionEvent.ACTION_MOVE:
            final int activePointerId = mActivePointerId;
            if (activePointerId == INVALID_POINTER) {
                break;
            }

            final int pointerIndex = MotionEventCompat.findPointerIndex(ev, activePointerId);
            if (pointerIndex == -1) {
                mActivePointerId = INVALID_POINTER;
                break;
            }

            final float x = MotionEventCompat.getX(ev, pointerIndex);
            final float dx = x - mLastX;
            final float xDiff = Math.abs(dx);
            final float y = MotionEventCompat.getY(ev, pointerIndex);
            final float yDiff = Math.abs(y - mLastY);
            if (xDiff > mTouchSlop && xDiff > yDiff && allowDraging(dx)) {
                mIsDragging = true;
                mLastX = x;
                setDrawingCacheEnabled(true);
            } else if (yDiff > mTouchSlop) {
                mIsUnableToDrag = true;
            }
            break;

        case MotionEvent.ACTION_DOWN:
            mActivePointerId = ev.getAction()
                    & (Build.VERSION.SDK_INT >= 8 ? MotionEvent.ACTION_POINTER_INDEX_MASK
                            : MotionEvent.ACTION_POINTER_INDEX_MASK);
            mLastX = mInitialX = MotionEventCompat.getX(ev, mActivePointerId);
            mLastY = MotionEventCompat.getY(ev, mActivePointerId);
            if (allowSlidingFromHere(ev)) {
                mIsDragging = false;
                mIsUnableToDrag = false;
                // If nobody else got the focus we use it to close the layer
                return super.onInterceptTouchEvent(ev);
            } else {
                mIsUnableToDrag = true;
            }
            break;
        case MotionEventCompat.ACTION_POINTER_UP:
            onSecondaryPointerUp(ev);
            break;
        }

        if (!mIsDragging) {
            if (mVelocityTracker == null) {
                mVelocityTracker = VelocityTracker.obtain();
            }
            mVelocityTracker.addMovement(ev);
        }

        return mIsDragging;
    }

    @Override
    public boolean onTouchEvent(MotionEvent ev) {
        if (!mEnabled || !mIsDragging && !mLastTouchAllowed && !allowSlidingFromHere(ev)) {
            return false;
        }

        final int action = ev.getAction();

        if (action == MotionEvent.ACTION_UP || action == MotionEvent.ACTION_CANCEL
                || action == MotionEvent.ACTION_OUTSIDE) {
            mLastTouchAllowed = false;
        } else {
            mLastTouchAllowed = true;
        }

        if (mVelocityTracker == null) {
            mVelocityTracker = VelocityTracker.obtain();
        }
        mVelocityTracker.addMovement(ev);

        switch (action & MotionEventCompat.ACTION_MASK) {
        case MotionEvent.ACTION_DOWN:
            completeScroll();

            // Remember where the motion event started
            mLastX = mInitialX = ev.getX();
            mActivePointerId = MotionEventCompat.getPointerId(ev, 0);
            break;
        case MotionEvent.ACTION_MOVE:
            if (!mIsDragging) {
                final int pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId);
                if (pointerIndex == -1) {
                    mActivePointerId = INVALID_POINTER;
                    break;
                }
                final float x = MotionEventCompat.getX(ev, pointerIndex);
                final float xDiff = Math.abs(x - mLastX);
                final float y = MotionEventCompat.getY(ev, pointerIndex);
                final float yDiff = Math.abs(y - mLastY);
                if (xDiff > mTouchSlop && xDiff > yDiff) {
                    mIsDragging = true;
                    mLastX = x;
                    setDrawingCacheEnabled(true);
                }
            }
            if (mIsDragging) {
                // Scroll to follow the motion event
                final int activePointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId);
                if (activePointerIndex == -1) {
                    mActivePointerId = INVALID_POINTER;
                    break;
                }
                final float x = MotionEventCompat.getX(ev, activePointerIndex);
                final float deltaX = mLastX - x;
                mLastX = x;
                float oldScrollX = getScrollX();
                float scrollX = oldScrollX + deltaX;
                final float leftBound = mScreenSide < STICK_TO_RIGHT ? getWidth() : 0;
                final float rightBound = mScreenSide == STICK_TO_LEFT ? 0 : -getWidth();
                if (scrollX > leftBound) {
                    scrollX = leftBound;
                } else if (scrollX < rightBound) {
                    scrollX = rightBound;
                }
                // Keep the precision
                mLastX += scrollX - (int) scrollX;
                scrollTo((int) scrollX, getScrollY());
            }
            break;
        case MotionEvent.ACTION_UP:
            if (mIsDragging) {
                final VelocityTracker velocityTracker = mVelocityTracker;
                velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
                int initialVelocity = (int) VelocityTrackerCompat.getXVelocity(velocityTracker, mActivePointerId);
                final int scrollX = getScrollX();
                final int activePointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId);
                final float x = MotionEventCompat.getX(ev, activePointerIndex);
                final int totalDelta = (int) (x - mInitialX);
                boolean nextStateOpened = determineNextStateOpened(mIsOpen, scrollX, initialVelocity, totalDelta);
                switchLayer(nextStateOpened, true, true, initialVelocity);

                mActivePointerId = INVALID_POINTER;
                endDrag();
            } else if (mIsOpen && closeOnTapEnabled) {
                closeLayer(true);
            }
            break;
        case MotionEvent.ACTION_CANCEL:
            if (mIsDragging) {
                switchLayer(mIsOpen, true, true);
                mActivePointerId = INVALID_POINTER;
                endDrag();
            }
            break;
        case MotionEventCompat.ACTION_POINTER_DOWN: {
            final int index = MotionEventCompat.getActionIndex(ev);
            final float x = MotionEventCompat.getX(ev, index);
            mLastX = x;
            mActivePointerId = MotionEventCompat.getPointerId(ev, index);
            break;
        }
        case MotionEventCompat.ACTION_POINTER_UP:
            onSecondaryPointerUp(ev);
            mLastX = MotionEventCompat.getX(ev, MotionEventCompat.findPointerIndex(ev, mActivePointerId));
            break;
        }
        if (mActivePointerId == INVALID_POINTER) {
            mLastTouchAllowed = false;
        }
        return true;
    }

    private boolean allowSlidingFromHere(MotionEvent ev) {
        return mIsOpen /* && allowSlidingFromShadow || ev.getX() > mShadowWidth */;
    }

    private boolean allowDraging(float dx) {
        return mIsOpen && dx > 0;
    }

    private boolean determineNextStateOpened(boolean currentState, float swipeOffset, int velocity, int deltaX) {
        boolean targetState;

        if (Math.abs(deltaX) > mFlingDistance && Math.abs(velocity) > mMinimumVelocity) {

            targetState = mScreenSide == STICK_TO_RIGHT && velocity <= 0 || mScreenSide == STICK_TO_LEFT
                    && velocity > 0;

        } else {
            int w = getWidth();

            if (mScreenSide == STICK_TO_RIGHT) {
                targetState = swipeOffset > -w / 2;
            } else if (mScreenSide == STICK_TO_LEFT) {
                targetState = swipeOffset < w / 2;
            } else if (mScreenSide == STICK_TO_MIDDLE) {
                targetState = Math.abs(swipeOffset) < w / 2;
            } else {
                targetState = true;
            }
        }

        return targetState;
    }

    /**
     * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
     * 
     * @param x
     *            the number of pixels to scroll by on the X axis
     * @param y
     *            the number of pixels to scroll by on the Y axis
     */
    void smoothScrollTo(int x, int y) {
        smoothScrollTo(x, y, 0);
    }

    /**
     * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
     * 
     * @param x
     *            the number of pixels to scroll by on the X axis
     * @param y
     *            the number of pixels to scroll by on the Y axis
     * @param velocity
     *            the velocity associated with a fling, if applicable. (0 otherwise)
     */
    void smoothScrollTo(int x, int y, int velocity) {
        if (getChildCount() == 0) {
            setDrawingCacheEnabled(false);
            return;
        }
        int sx = getScrollX();
        int sy = getScrollY();
        int dx = x - sx;
        int dy = y - sy;
        if (dx == 0 && dy == 0) {
            completeScroll();
            if (mIsOpen) {
                if (mOnInteractListener != null) {
                    mOnInteractListener.onOpened();
                }
            } else {
                if (mOnInteractListener != null) {
                    mOnInteractListener.onClosed();
                }
            }
            return;
        }

        setDrawingCacheEnabled(true);
        mScrolling = true;

        final int width = getWidth();
        final int halfWidth = width / 2;
        final float distanceRatio = Math.min(1f, 1.0f * Math.abs(dx) / width);
        final float distance = halfWidth + halfWidth * distanceInfluenceForSnapDuration(distanceRatio);

        int duration = 0;
        velocity = Math.abs(velocity);
        if (velocity > 0) {
            duration = 4 * Math.round(1000 * Math.abs(distance / velocity));
        } else {
            duration = MAX_SCROLLING_DURATION;
        }
        duration = Math.min(duration, MAX_SCROLLING_DURATION);

        mScroller.startScroll(sx, sy, dx, dy, duration);
        invalidate();
    }

    // We want the duration of the page snap animation to be influenced by the distance that
    // the screen has to travel, however, we don't want this duration to be effected in a
    // purely linear fashion. Instead, we use this method to moderate the effect that the distance
    // of travel has on the overall snap duration.
    float distanceInfluenceForSnapDuration(float f) {
        f -= 0.5f; // center the values about 0.
        f *= 0.3f * Math.PI / 2.0f;
        return FloatMath.sin(f);
    }

    private void endDrag() {
        mIsDragging = false;
        mIsUnableToDrag = false;
        mLastTouchAllowed = false;

        if (mVelocityTracker != null) {
            mVelocityTracker.recycle();
            mVelocityTracker = null;
        }
    }

    @Override
    public void setDrawingCacheEnabled(boolean enabled) {

        if (mDrawingCacheEnabled != enabled) {
            super.setDrawingCacheEnabled(enabled);
            mDrawingCacheEnabled = enabled;

            final int l = getChildCount();
            for (int i = 0; i < l; i++) {
                final View child = getChildAt(i);
                if (child.getVisibility() != GONE) {
                    child.setDrawingCacheEnabled(enabled);
                }
            }
        }
    }

    private void onSecondaryPointerUp(MotionEvent ev) {
        final int pointerIndex = MotionEventCompat.getActionIndex(ev);
        final int pointerId = MotionEventCompat.getPointerId(ev, pointerIndex);
        if (pointerId == mActivePointerId) {
            // This was our active pointer going up. Choose a new
            // active pointer and adjust accordingly.
            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
            mLastX = MotionEventCompat.getX(ev, newPointerIndex);
            mActivePointerId = MotionEventCompat.getPointerId(ev, newPointerIndex);
            if (mVelocityTracker != null) {
                mVelocityTracker.clear();
            }
        }
    }

    private void completeScroll() {
        boolean needPopulate = mScrolling;
        if (needPopulate) {
            // Done with scroll, no longer want to cache view drawing.
            setDrawingCacheEnabled(false);
            mScroller.abortAnimation();
            int oldX = getScrollX();
            int oldY = getScrollY();
            int x = mScroller.getCurrX();
            int y = mScroller.getCurrY();
            if (oldX != x || oldY != y) {
                scrollTo(x, y);
            }
            if (mIsOpen) {
                if (mOnInteractListener != null) {
                    mOnInteractListener.onOpened();
                }
            } else {
                if (mOnInteractListener != null) {
                    mOnInteractListener.onClosed();
                }
            }
        }
        mScrolling = false;
    }

    public void setStickTo(int screenSide) {

        mScreenSide = screenSide;
        closeLayer(false, true);
    }

    public void setCloseOnTapEnabled(boolean _closeOnTapEnabled) {
        closeOnTapEnabled = _closeOnTapEnabled;
    }

    @SuppressWarnings("deprecation")
    private int getScreenSideAuto(int newLeft, int newRight) {

        int newScreenSide;

        if (mScreenSide == STICK_TO_AUTO) {
            int screenWidth;
            Display display = ((WindowManager) getContext().getSystemService(Context.WINDOW_SERVICE))
                    .getDefaultDisplay();
            try {
                Class<?> cls = Display.class;
                Class<?>[] parameterTypes = { Point.class };
                Point parameter = new Point();
                Method method = cls.getMethod("getSize", parameterTypes);
                method.invoke(display, parameter);
                screenWidth = parameter.x;
            } catch (Exception e) {
                screenWidth = display.getWidth();
            }

            boolean boundToLeftBorder = newLeft == 0;
            boolean boundToRightBorder = newRight == screenWidth;

            if (boundToLeftBorder == boundToRightBorder && getLayoutParams().width == LayoutParams.MATCH_PARENT) {
                newScreenSide = STICK_TO_MIDDLE;
            } else if (boundToLeftBorder) {
                newScreenSide = STICK_TO_LEFT;
            } else {
                newScreenSide = STICK_TO_RIGHT;
            }
        } else {
            newScreenSide = mScreenSide;
        }

        return newScreenSide;
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

        int width = getDefaultSize(0, widthMeasureSpec);
        int height = getDefaultSize(0, heightMeasureSpec);
        setMeasuredDimension(width, height);

        super.onMeasure(getChildMeasureSpec(widthMeasureSpec, 0, width),
                getChildMeasureSpec(heightMeasureSpec, 0, height));
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        // Make sure scroll position is set correctly.
        if (w != oldw) {
            completeScroll();
            scrollTo(getDestScrollX(), getScrollY());
        }
    }

    // FIXME Draw with lefts and rights instead of paddings
    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {

        int screenSide = mScreenSide;

        if (mScreenSide == STICK_TO_AUTO) {
            screenSide = getScreenSideAuto(left, right);
        }

        if (screenSide != mScreenSide) {
            setStickTo(screenSide);

            if (mScreenSide == STICK_TO_RIGHT) {
                setPadding(getPaddingLeft() + mShadowWidth, getPaddingTop(), getPaddingRight(), getPaddingBottom());
            } else if (mScreenSide == STICK_TO_LEFT) {
                setPadding(getPaddingLeft(), getPaddingTop(), getPaddingRight() + mShadowWidth, getPaddingBottom());
            } else if (mScreenSide == STICK_TO_MIDDLE) {
                setPadding(getPaddingLeft() + mShadowWidth, getPaddingTop(), getPaddingRight() + mShadowWidth,
                        getPaddingBottom());
            }
        }

        super.onLayout(changed, left, top, right, bottom);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
    }

    private int getDestScrollX() {
        return getDestScrollX(0);
    }

    private int getDestScrollX(int velocity) {
        if (mIsOpen) {
            return 0;
        } else {
            if (mScreenSide == STICK_TO_RIGHT) {
                return -getWidth();
            } else if (mScreenSide == STICK_TO_LEFT) {
                return getWidth();
            } else {
                if (velocity == 0) {
                    return CommonUtils.getNextRandomBoolean() ? -getWidth() : getWidth();
                } else {
                    return velocity > 0 ? -getWidth() : getWidth();
                }
            }
        }
    }

    public int getContentLeft() {
        return getLeft() + getPaddingLeft();
    }

    @Override
    protected void dispatchDraw(Canvas canvas) {
        super.dispatchDraw(canvas);
        // Draw the margin drawable if needed.
        if (mShadowWidth > 0 && mShadowDrawable != null) {
            if (mScreenSide != STICK_TO_LEFT) {
                mShadowDrawable.setBounds(0, 0, mShadowWidth, getHeight());
            }
            if (mScreenSide < STICK_TO_RIGHT) {
                mShadowDrawable.setBounds(getWidth() - mShadowWidth, 0, getWidth(), getHeight());
            }
            mShadowDrawable.draw(canvas);
        }
    }

    @Override
    public void computeScroll() {
        if (!mScroller.isFinished()) {
            if (mScroller.computeScrollOffset()) {
                int oldX = getScrollX();
                int oldY = getScrollY();
                int x = mScroller.getCurrX();
                int y = mScroller.getCurrY();

                if (oldX != x || oldY != y) {
                    scrollTo(x, y);
                }

                // Keep on drawing until the animation has finished. Just re-draw the necessary part
                invalidate(getLeft() + oldX, getTop(), getRight(), getBottom());
                return;
            }
        }

        // Done with scroll, clean up state.
        completeScroll();
    }

}

扩展的话,各位同学看着办吧。

 

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posted on 2013-04-27 16:47  梁DH  阅读(1926)  评论(1编辑  收藏  举报

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