贪吃蛇js代码

一段贪吃蛇代码,可两个人一起玩,更多人玩可以自己修改,目前可以对战射击,其它玩法自己添加吧。

 体验一下:https://oleolema.github.io/snake/

  1 <html>
  2 
  3 <head>
  4     <meta charset="utf-8">
  5     <title>canvas</title>
  6 
  7 </head>
  8 
  9 <body>
 10 
 11 </body>
 12 <!-- <script src="snake.js" ></script> -->
 13 <!-- <script src="boll.js"></script> -->
 14 <script>
 15     /**贪吃蛇 */
 16 
 17     var canvas = document.createElement('canvas');
 18     var ctx = canvas.getContext('2d');
 19     canvas.style.border = '1px solid  black';
 20     canvas.width = window.innerWidth - 30;
 21     canvas.height = window.innerHeight - 30;
 22     document.body.appendChild(canvas);
 23     alert('P1:w,s,a,d,g  分别为上下左右和射击\n\
 24 P2:方向键上下左右加数字键1射击\n\
 25 蛇越长,屏幕上可同时出现的子弹越多');
 26 
 27     function rand(a, b) {
 28         return Math.random() * (b - a) + a;
 29     }
 30     function randColor(a, b, opacity) {
 31         a = a || 0x000000;
 32         b = b || 0xffffff;
 33         opacity = Number(opacity) || 255;
 34         opacity = parseInt(opacity).toString(16);
 35         var color = parseInt(rand(Number(a), Number(b))).toString(16);
 36         var colorLen = color.length;
 37         for (var i = 0; i < 6 - colorLen; i++) {
 38             color = '0' + color;
 39         }
 40         return '#' + color + opacity;
 41     }
 42 
 43     function Arms() {
 44 
 45     }
 46 
 47     function Snake(length, bulletColor) {
 48         this.x = 1;                //头x坐标
 49         this.y = 0;                 //头y坐标
 50         this.width = 30;            //宽度
 51         this.length = length || 3;  //长度
 52         this.degree = 2;           //难度
 53         this.speed = [];           //速度
 54         this.body = [];         //身体
 55         this.bullet = [];         //子弹
 56         this.bulAtt = {
 57             r: 10,
 58             power: 1
 59         };          //子弹属性
 60         var startY = parseInt(rand(this.width, canvas.height - this.width) / this.width) * this.width;
 61         //初始化蛇
 62         for (var i = 1; i <= this.width; i++) {
 63             if (this.width % i == 0) {
 64                 this.speed.push(i);
 65             }
 66         }
 67         for (var i = 0; i < this.length; i++) {
 68             this.body.push({
 69                 x: this.width * this.length - this.width * i,
 70                 y: startY,
 71                 dx: 1,
 72                 dy: 0,
 73                 color: randColor(0x222222, 0xeeeeee, 0xaa)
 74             });
 75         }
 76         this.nextDegree = function () {
 77             if (this.degree == this.speed.length - 1) {
 78                 return this.degree;
 79             }
 80             this.degree++;
 81             return this.degree;
 82         }
 83         this.fire = function () {
 84             this.bullet.push({
 85                 x: this.body[0].x,
 86                 y: this.body[0].y,
 87                 r: this.bulAtt.r,
 88                 dx: this.body[0].dx,
 89                 dy: this.body[0].dy,
 90                 power: this.bulAtt.power,
 91                 speed: this.speed[this.degree + 2],
 92                 color: bulletColor
 93             });
 94         }
 95         this.print = function () {
 96             for (i in this.bullet) {       //渲染子弹
 97                 ctx.beginPath();
 98                 ctx.arc(this.bullet[i].x, this.bullet[i].y, this.bullet[i].r, 0, 2 * Math.PI);
 99                 ctx.fillStyle = this.bullet[i].color;
100                 ctx.fill();
101             }
102             for (i in food.food) {      //渲染食物
103                 ctx.beginPath();
104                 ctx.arc(food.food[i].x, food.food[i].y, this.width / 2, 0, 2 * Math.PI);
105                 ctx.fillStyle = food.food[i].color;
106                 ctx.fill();
107             }
108             for (i in this.body) {      //渲染蛇
109                 ctx.beginPath();
110                 ctx.arc(this.body[i].x, this.body[i].y, this.width / 2, 0, 2 * Math.PI);
111                 ctx.fillStyle = this.body[i].color;
112                 ctx.fill();
113             }
114         }
115         this.move = function () {
116             if (this.body[0].x % this.width == 0 && this.body[0].y % this.width == 0) {     //转弯  必须在每个球直径的倍数处转弯才能保证垂直
117                 for (var i = this.body.length - 1; i > 0; i--) {
118                     this.body[i].x += this.body[i - 1].dx * this.speed[this.degree];
119                     this.body[i].y += this.body[i - 1].dy * this.speed[this.degree];
120                     this.body[i].dx = this.body[i - 1].dx;
121                     this.body[i].dy = this.body[i - 1].dy;
122                 }
123                 this.body[0].x += this.x * this.speed[this.degree];
124                 this.body[0].y += this.y * this.speed[this.degree];
125                 this.body[0].dx = this.x;
126                 this.body[0].dy = this.y;
127             } else {
128                 for (var i = this.body.length - 1; i > 0; i--) {
129                     this.body[i].x += this.body[i].dx * this.speed[this.degree];
130                     this.body[i].y += this.body[i].dy * this.speed[this.degree];
131                 }
132                 this.body[0].x += this.body[0].dx * this.speed[this.degree];
133                 this.body[0].y += this.body[0].dy * this.speed[this.degree];
134             }
135             this.bulletMove();
136             food.isEatFood();
137             this.overWall();
138             // this.isSnake();
139         }
140         this.bulletMove = function () {
141             for (i in this.bullet) {
142                 this.bullet[i].x += this.bullet[i].speed * this.bullet[i].dx;
143                 this.bullet[i].y += this.bullet[i].speed * this.bullet[i].dy;
144                 for (j in snake) {
145                     if (snake[j] == this) {
146                         continue;
147                     }
148                     for (k in snake[j].body) {
149                         if (Math.abs(snake[j].body[k].x - this.bullet[i].x) <= (snake[j].width + this.bullet[i].r) / 2 && Math.abs(snake[j].body[k].y - this.bullet[i].y) <= (snake[j].width + this.bullet[i].r) / 2) {
150                             if (snake[j].body.length <= 1) {
151                                 gameOver();
152                                 return;
153                             }
154                             // this.bullet[i].power--;
155                             this.bullet[i].y = -999;
156                             this.bullet[i].dy = 0;
157                             snake[j].body.pop();
158                             var lastBody = this.body[this.body.length - 1];
159                             this.body.push({
160                                 x: lastBody.x - this.width * lastBody.dx,
161                                 y: lastBody.y - this.width * lastBody.dy,
162                                 dx: lastBody.dx,
163                                 dy: lastBody.dy,
164                                 color: randColor(0x222222, 0xeeeeee, 0xaa)
165                             });
166                         }
167                     }
168                 }
169             }
170             if (this.bullet.length > 0 && (this.bullet[this.bullet.length - 1].x < 0 || this.bullet[this.bullet.length - 1].y < 0 || this.bullet[this.bullet.length - 1].x > canvas.width || this.bullet[this.bullet.length - 1].y > canvas.height)) {
171                 var len = this.bullet.length;
172                 for (var i = 0; i < len; i++) {
173                     this.bullet.pop();
174                 }
175             }
176         }
177         this.overWall = function () {
178             for (i in this.body) {
179                 if (this.body[i].x == 0) {
180                     this.body[i].x = parseInt(canvas.width / this.width) * this.width;
181                 }
182                 else if (this.body[i].x == parseInt(canvas.width / this.width) * this.width) {
183                     this.body[i].x = this.width;
184                 }
185                 else if (this.body[i].y == 0) {
186                     this.body[i].y = parseInt(canvas.height / this.width) * this.width;
187                 }
188                 else if (this.body[i].y == parseInt(canvas.height / this.width) * this.width) {
189                     this.body[i].y = this.width;
190                 }
191             }
192         }
193         this.isWall = function () {
194             if (this.body[0].x < 0 || this.body[0].y < 0 || this.body[0].x > canvas.width || this.body[0].y > canvas.height) {
195                 gameOver();
196             }
197         }
198         this.isSnake = function () {
199             for (var i = 1; i < this.body.length; i++) {
200                 if (this.body[0].x == this.body[i].x && this.body[0].y == this.body[i].y) {
201                     gameOver();
202                     return;
203                 }
204             }
205         }
206     }
207 
208     function Food() {
209         this.food = [];
210         for (var i = 0; i < snake.length; i++) {
211             this.food.push(
212                 {
213                     x: parseInt(rand(snake[i].width, canvas.width - snake[i].width) / snake[i].width) * snake[i].width,
214                     y: parseInt(rand(snake[i].width, canvas.height - snake[i].width) / snake[i].width) * snake[i].width,
215                     color: randColor(0x222222, 0xeeeeee, 0xaa)
216                 });
217         }
218         this.isEatFood = function () {
219             for (i in snake) {
220                 for (k in this.food) {
221                     if (snake[i].body[0].x == this.food[k].x && snake[i].body[0].y == this.food[k].y) {
222                         snake[i].body[0].color = this.food[k].color;
223                         while (true) {
224                             this.food[k].x = parseInt(rand(snake[i].width, canvas.width - snake[i].width) / snake[i].width) * snake[i].width;
225                             this.food[k].y = parseInt(rand(snake[i].width, canvas.height - snake[i].width) / snake[i].width) * snake[i].width;
226                             this.food[k].color = randColor(0x222222, 0xeeeeee, 0xaa);
227                             for (j in snake[i].body) {
228                                 if (this.food[k].x == snake[i].body[j].x && this.food[k].y == snake[i].body[j].y) {
229                                     break;
230                                 }
231                             }
232                             break;
233                         }
234                         var lastBody = snake[i].body[snake[i].body.length - 1];
235                         snake[i].body.push({
236                             x: lastBody.x - snake[i].width * lastBody.dx,
237                             y: lastBody.y - snake[i].width * lastBody.dy,
238                             dx: lastBody.dx,
239                             dy: lastBody.dy,
240                             color: randColor(0x222222, 0xeeeeee, 0xaa)
241                         });       //蛇身长长
242                         //clearInterval(gameInterval);
243                         //gameInterval = setInterval(beginGame, globalTime--);    //速度加快
244                     }
245                 }
246             }
247         }
248     }
249 
250     var globalTime = 20;
251     var gameInterval;
252     var snake = [new Snake(3, '#000000'), new Snake(3, '#ff0000')];        //可添加蛇的数量
253     var food = new Food();
254     var beginGame = function () {
255         ctx.clearRect(0, 0, canvas.width, canvas.height);
256         for (i in snake) {
257             snake[i].print();
258             snake[i].move();
259         }
260     }
261     var gameOver = function () {
262         console.info('over');
263         clearInterval(gameInterval);
264         var msg = 'over\n';
265         for (i in snake) {
266             msg += 'play' + i + ' : ' + (snake[i].body.length - 3) + '分\n';
267         }
268         alert(msg + '刷新继续');
269     }
270     gameInterval = setInterval(beginGame, globalTime--);
271 
272     document.onkeydown = function (event) {
273         try {
274             operateSnake(snake[0], 65, 87, 68, 83, 71);
275             operateSnake(snake[1], 37, 38, 39, 40, 105);            //操控蛇的方式
276         }
277         catch (e) {
278             console.info(e);
279         }
280         function operateSnake(snake, a, b, c, d, e) {
281             if (event.keyCode == a && snake.body[0].dx != 1 && snake.body[0].dy != 0) {    //
282                 snake.x = -1;
283                 snake.y = 0;
284             }
285             if (event.keyCode == b && snake.body[0].dx != 0 && snake.body[0].dy != 1) {    //
286                 snake.x = 0;
287                 snake.y = -1;
288             }
289             if (event.keyCode == c && snake.body[0].dx != -1 && snake.body[0].dy != 0) {    //右;
290                 snake.x = 1;
291                 snake.y = 0;
292             }
293             if (event.keyCode == d && snake.body[0].dx != 0 && snake.body[0].dy != -1) {    //
294                 snake.x = 0;
295                 snake.y = 1;
296             }
297             if (event.keyCode == e) {    //fire
298                 if (snake.bullet.length > snake.body.length - 1) {
299                     return;
300                 }
301                 snake.fire();
302             }
303         }
304     }
305 
306     console.info('begin');
307 </script>
308 
309 </html>

 

posted @ 2018-08-12 21:22  oleolema  阅读(411)  评论(0编辑  收藏  举报