MAC 下cocos2d-x lua 使用dragonbones的方法
项目使用db,网上查了半天全是vs和android的流程,没查到有mac的。这里记录一下。
quick-cocos-x下的使用方法:
a. 将dragonbones(放入ucocos2d_libs中), lua_dragonbones_auto.cpp,lua_dragonbones_auto.hpp(放入cocos2d_lua_bindings/auto)添加到工程
CCLuaStack.cpp
#include "lua_dragonbones_auto.hpp"
register_all_cocos2dx_manual_deprecated(_state);后注册龙骨函数
register_all_dragonbones(_state);
b. cocos2d_libs 头文件搜索路径设置
"$(QUICK_V3_ROOT)/cocos/editor-support/dragonbones"
"$(QUICK_V3_ROOT)/cocos/editor-support/dragonbones/renderer/cocos2d-x-3.x"
"$(QUICK_V3_ROOT)/cocos/scripting/lua-bindings/manual"
"$(QUICK_V3_ROOT)/external/lua/tolua"
"$(QUICK_V3_ROOT)/external/lua/luajit/include"
c. cocos2d_lua_bindings 头文件搜索路径
"$(QUICK_V3_ROOT)/cocos/editor-support/dragonbones"
"$(QUICK_V3_ROOT)/cocos/editor-support/dragonbones/renderer/cocos2d-x-3.x"
d. 项目工程 头文件搜索路径
默认
e. cocos2d_libs 预编译设置 DRAGON_BONES_ENABLE_LUA=1
cocos2d_lua_bindings 预编译设置 DRAGON_BONES_ENABLE_LUA=1
cocos-lua 包含quick源码下的使用方法:
a. 将dragonbones(放入ucocos2d_libs中), lua_dragonbones_auto.cpp,lua_dragonbones_auto.hpp(放入cocos2d_lua_bindings/auto)添加到工程
b. cocos2d_libs 头文件搜索路径设置
$(SRCROOT)/../cocos/editor-support/dragonbones
$(SRCROOT)/../cocos/editor-support/dragonbones/renderer/cocos2d-x-3.x
$(SRCROOT)/../external/lua/lua
$(SRCROOT)/../external/lua/tolua
$(SRCROOT)/../cocos/scripting/lua-bindings/manual
c. cocos2d_lua_bindings 头文件搜索路径
$(SRCROOT)/../../../editor-support/dragonbones
$(SRCROOT)/../../../editor-support/dragonbones/renderer/cocos2d-x-3.x
d. 项目工程 头文件搜索路径
$(SRCROOT)/../../cocos2d-x/cocos/scripting/lua-bindings/manual
$(SRCROOT)/../../cocos2d-x/cocos/scripting/lua-bindings/auto
$(SRCROOT)/../Classes/protobuf-lite
$(SRCROOT)/../Classes/runtime
$(SRCROOT)/../Classes/quick-src
$(SRCROOT)/../Classes/quick-src/extra
$(SRCROOT)/../Classes/quick-src/ProjectConfig
$(SRCROOT)/../Classes/quick-src/extra/luabinding
$(SRCROOT)/../../cocos2d-x/external/curl/include/ios
e. cocos2d_libs 预编译设置 DRAGON_BONES_ENABLE_LUA=1
cocos2d_lua_bindings 预编译设置 DRAGON_BONES_ENABLE_LUA=1