MAC 下cocos2d-x lua 使用dragonbones的方法

项目使用db,网上查了半天全是vs和android的流程,没查到有mac的。这里记录一下。


quick-cocos-x下的使用方法:

a. 将dragonbones(放入ucocos2d_libs中), lua_dragonbones_auto.cpp,lua_dragonbones_auto.hpp(放入cocos2d_lua_bindings/auto)添加到工程

CCLuaStack.cpp

#include "lua_dragonbones_auto.hpp"

    register_all_cocos2dx_manual_deprecated(_state);后注册龙骨函数

    register_all_dragonbones(_state);

b. cocos2d_libs 头文件搜索路径设置 
"$(QUICK_V3_ROOT)/cocos/editor-support/dragonbones"   
"$(QUICK_V3_ROOT)/cocos/editor-support/dragonbones/renderer/cocos2d-x-3.x"  
 
"$(QUICK_V3_ROOT)/cocos/scripting/lua-bindings/manual"

"$(QUICK_V3_ROOT)/external/lua/tolua"

"$(QUICK_V3_ROOT)/external/lua/luajit/include"

 


c. cocos2d_lua_bindings 头文件搜索路径  
"$(QUICK_V3_ROOT)/cocos/editor-support/dragonbones"   
"$(QUICK_V3_ROOT)/cocos/editor-support/dragonbones/renderer/cocos2d-x-3.x"

d. 项目工程 头文件搜索路径  
默认

e. cocos2d_libs 预编译设置  DRAGON_BONES_ENABLE_LUA=1

cocos2d_lua_bindings 预编译设置 DRAGON_BONES_ENABLE_LUA=1


 

cocos-lua 包含quick源码下的使用方法:

a. 将dragonbones(放入ucocos2d_libs中), lua_dragonbones_auto.cpp,lua_dragonbones_auto.hpp(放入cocos2d_lua_bindings/auto)添加到工程

b. cocos2d_libs 头文件搜索路径设置 
$(SRCROOT)/../cocos/editor-support/dragonbones   
$(SRCROOT)/../cocos/editor-support/dragonbones/renderer/cocos2d-x-3.x   
$(SRCROOT)/../external/lua/lua   
$(SRCROOT)/../external/lua/tolua   
$(SRCROOT)/../cocos/scripting/lua-bindings/manual


c. cocos2d_lua_bindings 头文件搜索路径  
$(SRCROOT)/../../../editor-support/dragonbones   
$(SRCROOT)/../../../editor-support/dragonbones/renderer/cocos2d-x-3.x

d. 项目工程 头文件搜索路径  
$(SRCROOT)/../../cocos2d-x/cocos/scripting/lua-bindings/manual   
$(SRCROOT)/../../cocos2d-x/cocos/scripting/lua-bindings/auto

$(SRCROOT)/../Classes/protobuf-lite

$(SRCROOT)/../Classes/runtime

$(SRCROOT)/../Classes/quick-src

$(SRCROOT)/../Classes/quick-src/extra

$(SRCROOT)/../Classes/quick-src/ProjectConfig

$(SRCROOT)/../Classes/quick-src/extra/luabinding

$(SRCROOT)/../../cocos2d-x/external/curl/include/ios

e. cocos2d_libs 预编译设置  DRAGON_BONES_ENABLE_LUA=1

cocos2d_lua_bindings 预编译设置 DRAGON_BONES_ENABLE_LUA=1


 

posted @ 2015-12-11 17:42  风林火山战  阅读(1072)  评论(0编辑  收藏  举报