OGRE 1.6.0 Final ('Shoggoth') Released

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Following a period of 'bedding in' as a Release Candidate, we've now released OGRE v1.6 as the new, official stable version for all users. If you haven't upgraded from v1.4.x yet, now would be a good time to start investigating whether you want to (hint: you probably do), and you should consult the Porting Notes for tips on how to do so. Here's a reminder of the main new feature points in v1.6 over v1.4:

  • New more powerful script compilers
  • Geometry shaders in OpenGL
  • Antialiasing on render textures as well as windows
  • sRGB gamma correction
  • Alpha to coverage support
  • New 'Portal Connected Zone' SceneManager
  • Parallel-Split Shadow Map support
  • Improved tangent generation
  • Skeletal blend masks
  • New background loading options
  • Custom memory allocator support
That's just a selection though, the full list can be found in the Changelog. If you adopted 1.6.0 RC1, you might be interested in what has changed since then.

Source releases and most of the SDKs are available to download now; check the release dates and if your SDK isn't up to date yet, it will be in the next few days (you can always use the source release if you're impatient - it's the connoisseur's choice anyway). We hope you enjoy the new release!
Last Updated ( Tuesday, 04 November 2008 )
posted @ 2008-11-05 10:56  千里马肝  阅读(727)  评论(2编辑  收藏  举报