iOS 打包32bit&64 universal-framework
- 在原来的基础上添加新的framework target (32bit)
- duplicate 64bit framework, 然后做相应改动,依赖于32bit target
- build above target
- otools -L xxx64.framework/xxx64 查看installname, use install_name_tool -id @rpath/xxx.framework/xxx xxx64.framework/xxx64
修改install name - create aggregate target, add run script to combine 32&64 target(use lip tools)
lipo -create xxx32.framework/xxx32 xxx64.framework/xxx64 xxx,
cp xxx.framework newpath/xxx.framework
replace newpath/xxx.framework/xxx with combined target
ps: 这步也可以使用手工lipo生成 - 在demo project中使用:general->embeded binaries
add import <xxx.framework/xxx.h>
Xcode Script to Lipo Tool
# Sets the target folders and the final framework product.
FMK_NAME="FI"
FMK_VERSION="A"
# Install dir will be the final output to the framework.
# The following line create it in the root folder of the current project.
INSTALL_DIR=${SRCROOT}/Products/${FMK_NAME}.framework
# Working dir will be deleted after the framework creation.
WRK_DIR=build
DEVICE_DIR=${WRK_DIR}/Release-iphoneos/${FMK_NAME}.framework
SIMULATOR_DIR=${WRK_DIR}/Release-iphonesimulator/${FMK_NAME}.framework
# Building both architectures.
xcodebuild -configuration "Release" -target "${FMK_NAME}" -sdk iphoneos
xcodebuild -configuration "Release" -target "${FMK_NAME}" -sdk iphonesimulator
# Cleaning the oldest.
if [ -d "${INSTALL_DIR}" ]
then
rm -rf "${INSTALL_DIR}"
fi
# Creates and renews the final product folder.
mkdir -p "${INSTALL_DIR}"
mkdir -p "${INSTALL_DIR}/Versions"
mkdir -p "${INSTALL_DIR}/Versions/${FMK_VERSION}"
mkdir -p "${INSTALL_DIR}/Versions/${FMK_VERSION}/Resources"
mkdir -p "${INSTALL_DIR}/Versions/${FMK_VERSION}/Headers"
# Creates the internal links.
# It MUST uses relative path, otherwise will not work when the folder is copied/moved.
ln -s "${FMK_VERSION}" "${INSTALL_DIR}/Versions/Current"
ln -s "Versions/Current/Headers" "${INSTALL_DIR}/Headers"
ln -s "Versions/Current/Resources" "${INSTALL_DIR}/Resources"
ln -s "Versions/Current/${FMK_NAME}" "${INSTALL_DIR}/${FMK_NAME}"
# Copies the headers and resources files to the final product folder.
cp -R "${DEVICE_DIR}/Headers/" "${INSTALL_DIR}/Versions/${FMK_VERSION}/Headers/"
cp -R "${DEVICE_DIR}/" "${INSTALL_DIR}/Versions/${FMK_VERSION}/Resources/"
# Removes the binary and header from the resources folder.
rm -r "${INSTALL_DIR}/Versions/${FMK_VERSION}/Resources/Headers" "${INSTALL_DIR}/Versions/${FMK_VERSION}/Resources/${FMK_NAME}"
# Uses the Lipo Tool to merge both binary files (i386 + armv6/armv7) into one Universal final product.
lipo -create "${DEVICE_DIR}/${FMK_NAME}" "${SIMULATOR_DIR}/${FMK_NAME}" -output "${INSTALL_DIR}/Versions/${FMK_VERSION}/${FMK_NAME}"
rm -r "${WRK_DIR}"
ps:
The important thing to realize is that the install path is built into the dylib, as part of its build process.
trouble shooting:
deep clean & relaunch Xcode !
一篇很有用的参考博客
https://medium.com/@syshen/create-an-ios-universal-framework-148eb130a46c