task3
pets.hpp
1 #pragma once 2 3 using std::string; 4 using std::cout; 5 using std::endl; 6 7 class MachinePets { 8 public: 9 MachinePets(const string& nickname0); 10 11 string get_nickname() const; 12 13 virtual string talk() const = 0; 14 15 private: 16 string nickname; 17 }; 18 19 MachinePets::MachinePets(const string& nickname0) : nickname{ nickname0 } { 20 } 21 22 string MachinePets::get_nickname() const { 23 return nickname; 24 } 25 26 27 class PetCats : public MachinePets { 28 public: 29 PetCats(const string& nickname0); 30 31 string talk() const override; 32 }; 33 34 PetCats::PetCats(const string& nickname0) : MachinePets{ nickname0 } { 35 } 36 37 string PetCats::talk() const { 38 return "Nyaa~"; 39 } 40 41 42 class PetDogs : public MachinePets { 43 public: 44 PetDogs(const string& nickname0); 45 46 string talk() const override; 47 }; 48 49 PetDogs::PetDogs(const string& nickname0) : MachinePets{ nickname0 } { 50 } 51 52 string PetDogs::talk() const { 53 return "Wan~"; 54 }
task3.cpp
1 #include <iostream> 2 #include <vector> 3 #include "pets.hpp" 4 5 void test() { 6 using namespace std; 7 8 vector<MachinePets*> pets; 9 10 pets.push_back(new PetCats("miku")); 11 pets.push_back(new PetDogs("da huang")); 12 13 for (auto& ptr : pets) 14 cout << ptr->get_nickname() << " says " << ptr->talk() << endl; 15 } 16 int main() { 17 test(); 18 }
result3
task4
film.hpp
1 #pragma once 2 3 #include <iostream> 4 #include <iomanip> 5 6 using std::string; 7 using std::istream; 8 using std::ostream; 9 using std::left; 10 using std::setw; 11 using std::endl; 12 using std::cout; 13 14 class Film { 15 public: 16 Film(const string& name0 = "null", const string& director0 = "null", 17 const string& region0 = "null", const string& year0 = "null"); 18 19 friend istream& operator>>(istream& in, Film& film); 20 friend ostream& operator<<(ostream& out, const Film& film); 21 22 string get_year() const; 23 24 private: 25 string name, director, region, year; 26 }; 27 28 Film::Film(const string& name0, const string& director0, const string& region0, const string& year0) 29 :name{ name0 }, director{ director0 }, region{ region0 }, year{ year0 } { 30 } 31 32 istream& operator>>(istream& in, Film& film) { 33 cout << "录入片名: "; in >> film.name; 34 cout << "录入导演: "; in >> film.director; 35 cout << "录入制片国家/地区: "; in >> film.region; 36 cout << "录入上映年份: "; in >> film.year; 37 38 return in; 39 } 40 41 ostream& operator<<(ostream& out, const Film& film) { 42 out << left; 43 out << setw(20) << film.name 44 << setw(20) << film.director 45 << setw(20) << film.region 46 << setw(20) << film.year << endl; 47 48 return out; 49 } 50 51 string Film::get_year() const { 52 return year; 53 } 54 55 bool compare_by_year(const Film& f1, const Film& f2) { 56 return f1.get_year() < f2.get_year(); 57 }
task4.cpp
1 #include "film.hpp" 2 #include <iostream> 3 #include <string> 4 #include <vector> 5 #include <algorithm> 6 7 void test() { 8 using namespace std; 9 10 int n; 11 cout << "输入电影数目: "; 12 cin >> n; 13 14 cout << "录入" << n << "部影片信息" << endl; 15 vector<Film> film_lst; 16 for (int i = 0; i < n; ++i) { 17 Film f; 18 cout << string(20, '-') << "第" << i + 1 << "部影片录入" << string(20, '-') << endl; 19 cin >> f; 20 film_lst.push_back(f); 21 } 22 23 // 按发行年份升序排序 24 sort(film_lst.begin(), film_lst.end(), compare_by_year); 25 26 cout << string(20, '=') + "电影信息(按发行年份)" + string(20, '=') << endl; 27 for (auto& f : film_lst) 28 cout << f << endl; 29 } 30 31 int main() { 32 test(); 33 }
result4
Task5
Complex.hpp
1 #pragma once 2 3 #include <iostream> 4 5 using std::istream; 6 using std::ostream; 7 using std::abs; 8 9 template<typename T> 10 class Complex { 11 public: 12 Complex(const T & = T{}, const T& i = T{}); 13 Complex(const Complex& c); 14 15 T get_real() const; 16 T get_imag() const; 17 18 Complex<T> operator+=(const Complex<T>& c); 19 bool operator==(const Complex<T>& other) const; 20 21 template<typename U> 22 friend istream& operator>>(istream& in, Complex<U>& c); 23 24 template<typename U> 25 friend ostream& operator<<(ostream& out, const Complex<U>& c); 26 27 template<typename U> 28 friend Complex<U> operator+(const Complex<U>& c1, const Complex<U>& c2); 29 30 private: 31 T real, imag; 32 }; 33 34 template<typename T> 35 Complex<T>::Complex(const T& r, const T& i) : real{ r }, imag{ i } { 36 } 37 38 template<typename T> 39 Complex<T>::Complex(const Complex& c) : real{ c.real }, imag{ c.imag } { 40 } 41 42 template<typename T> 43 T Complex<T>::get_real() const { 44 return real; 45 } 46 47 template<typename T> 48 T Complex<T>::get_imag() const { 49 return imag; 50 } 51 52 template<typename T> 53 Complex<T> Complex<T>::operator+=(const Complex<T>& c) { 54 real += c.real; 55 imag += c.imag; 56 57 return *this; 58 } 59 60 template<typename T> 61 bool Complex<T>::operator==(const Complex<T>& other) const { 62 return real == other.real && imag == other.imag; 63 } 64 65 template<typename T> 66 istream& operator>>(istream& in, Complex<T>& c) { 67 in >> c.real >> c.imag; 68 69 return in; 70 } 71 72 template<typename T> 73 ostream& operator<<(ostream& out, const Complex<T>& c) { 74 if (c.imag >= 0) 75 out << c.real << " + " << c.imag << "i"; 76 else 77 out << c.real << " - " << -c.imag << "i"; 78 79 return out; 80 } 81 82 template<typename T> 83 Complex<T> operator+(const Complex<T>& c1, const Complex<T>& c2) { 84 return Complex<T>(c1.real + c2.real, c1.imag + c2.imag); 85 }
task5.cpp
1 #include "Complex.hpp" 2 #include <iostream> 3 4 using std::cin; 5 using std::cout; 6 using std::endl; 7 using std::boolalpha; 8 9 void test1() { 10 Complex<int> c1(2, -5), c2(c1); 11 12 cout << "c1 = " << c1 << endl; 13 cout << "c2 = " << c2 << endl; 14 cout << "c1 + c2 = " << c1 + c2 << endl; 15 16 c1 += c2; 17 cout << "c1 = " << c1 << endl; 18 cout << boolalpha << (c1 == c2) << endl; 19 } 20 21 void test2() { 22 Complex<double> c1, c2; 23 cout << "Enter c1 and c2: "; 24 cin >> c1 >> c2; 25 cout << "c1 = " << c1 << endl; 26 cout << "c2 = " << c2 << endl; 27 28 cout << "c1.real = " << c1.get_real() << endl; 29 cout << "c1.imag = " << c1.get_imag() << endl; 30 } 31 32 int main() { 33 cout << "自定义类模板Complex测试1: " << endl; 34 test1(); 35 36 cout << endl; 37 38 cout << "自定义类模板Complex测试2: " << endl; 39 test2(); 40 }
result5
task6
accumulator.h
1 #pragma once 2 #include "date.h" 3 4 class Accumulator { 5 private: 6 Date lastDate; 7 double value; 8 double sum; 9 10 public: 11 Accumulator(const Date& date, double value) : lastDate(date), value(value), sum{ 0 } {} 12 13 double getSum(const Date& date) const { 14 return sum + value * (date - lastDate); 15 } 16 17 void change(const Date& date, double value) { 18 sum = getSum(date); 19 lastDate = date; 20 this->value = value; 21 } 22 23 void reset(const Date& date, double value) { 24 lastDate = date; 25 this->value = value; 26 sum = 0; 27 } 28 };
account.h
1 #pragma once 2 3 #include "date.h" 4 #include "accumulator.h" 5 #include <string> 6 7 using namespace std; 8 9 class Account { 10 private: 11 string id; 12 double balance; 13 static double total; 14 15 protected: 16 Account(const Date& date, const string& id); 17 18 void record(const Date& date, double amount, const string& desc); 19 void error(const string& msg) const; 20 21 public: 22 const string& getId() { return id; } 23 double getBalance() const { return balance; } 24 static double getTotal() { return total; } 25 26 virtual void deposit(const Date& date, double amount, const string& desc) = 0; 27 virtual void withdraw(const Date& date, double amount, const string& desc) = 0; 28 virtual void settle(const Date& date) = 0; 29 30 virtual void show() const; 31 }; 32 33 34 class SavingsAccount : public Account { 35 private: 36 Accumulator acc; 37 double rate; 38 39 public: 40 SavingsAccount(const Date& date, const string& id, double rate); 41 42 double getRate() const { return rate; } 43 44 void deposit(const Date& date, double amount, const string& desc); 45 void withdraw(const Date& date, double amount, const string& desc); 46 void settle(const Date& date); 47 }; 48 49 50 class CreditAccount : public Account { 51 private: 52 Accumulator acc; 53 double credit; 54 double rate; 55 double fee; 56 57 double getDebt() const { 58 double balance = getBalance(); 59 return (balance < 0 ? balance : 0); 60 } 61 62 public: 63 CreditAccount(const Date& date, const string& id, double credit, double rate, double fee); 64 65 double getCredit() const { return credit; } 66 double getRate() const { return rate; } 67 double getFee() const { return fee; } 68 double getAvailableCredit() const { 69 if (getBalance() < 0) return credit + getBalance(); 70 else return credit; 71 } 72 73 void deposit(const Date& date, double amount, const string& desc); 74 void withdraw(const Date& date, double amount, const string& desc); 75 void settle(const Date& date); 76 void show() const; 77 };
account.cpp
1 #include "account.h" 2 #include <cmath> 3 #include<iostream> 4 5 using namespace std; 6 7 double Account::total = 0; 8 9 Account::Account(const Date& date, const string& id) : id(id), balance(0) { 10 date.show(); 11 cout << "\t#" << id << " created" << endl; 12 } 13 14 void Account::record(const Date& date, double amount, const string& desc) { 15 amount = floor(amount * 100 + 0.5) / 100; 16 balance += amount; 17 total += amount; 18 date.show(); 19 cout << "\t#" << id << "\t" << amount << "\t" << balance << "\t" << desc << endl; 20 } 21 22 void Account::show() const { 23 cout << id << "\tBalance: " << balance; 24 } 25 26 void Account::error(const string& msg) const { 27 cout << "Error (#" << id << "): " << msg << endl; 28 } 29 30 31 SavingsAccount::SavingsAccount(const Date& date, const string& id, double rate) 32 : Account(date, id), rate(rate), acc(date, 0) {} 33 34 void SavingsAccount::deposit(const Date& date, double amount, const string& desc) { 35 record(date, amount, desc); 36 acc.change(date, getBalance()); 37 } 38 39 void SavingsAccount::withdraw(const Date& date, double amount, const string& desc) { 40 if (amount > getBalance()) { 41 error("not enough money"); 42 } 43 else { 44 record(date, -amount, desc); 45 acc.change(date, getBalance()); 46 } 47 } 48 49 void SavingsAccount::settle(const Date& date) { 50 double interest = acc.getSum(date) * rate / (date - Date(date.getYear() - 1, 1, 1)); 51 if (interest != 0) record(date, interest, "interest"); 52 acc.reset(date, getBalance()); 53 } 54 55 56 CreditAccount::CreditAccount(const Date& date, const string& id, double credit, double rate, double fee) 57 : Account(date, id), credit(credit), rate(rate), fee(fee), acc(date, 0) {} 58 59 void CreditAccount::deposit(const Date& date, double amount, const string& desc) { 60 record(date, amount, desc); 61 acc.change(date, getDebt()); 62 } 63 64 void CreditAccount::withdraw(const Date& date, double amount, const string& desc) { 65 if (amount - getBalance() > credit) { 66 error("not enough credit"); 67 } 68 69 else { 70 record(date, -amount, desc); 71 acc.change(date, getDebt()); 72 } 73 } 74 75 void CreditAccount::settle(const Date& date) { 76 double interest = acc.getSum(date) * rate; 77 if (interest != 0) record(date, interest, "interest"); 78 if (date.getMonth() == 1) record(date, -fee, "annual fee"); 79 acc.reset(date, getDebt()); 80 } 81 82 void CreditAccount::show() const { 83 Account::show(); 84 cout << "\tAvailable credit: " << getAvailableCredit(); 85 }
date.h
1 #pragma once 2 3 class Date { 4 private: 5 int year; 6 int month; 7 int day; 8 int totalDays; 9 10 public: 11 Date(int year, int month, int day); 12 13 int getYear() const { return year; } 14 int getMonth() const { return month; } 15 int getDay() const { return day; } 16 int getMaxDay() const; 17 18 bool isLeapYear() const { 19 return year % 4 == 0 && year % 100 != 0 || year % 400 == 0; 20 } 21 void show() const; 22 23 int operator-(const Date& date) const { 24 return totalDays - date.totalDays; 25 } 26 };
date.cpp
1 #include "date.h" 2 #include <iostream> 3 #include <cstdlib> 4 5 using namespace std; 6 7 namespace { 8 const int DAYS_BEFORE_MONTH[] = { 0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334, 365 }; 9 } 10 11 Date::Date(int year, int month, int day) : year(year), month(month), day(day) { 12 if (day <= 0 || day > getMaxDay()) { 13 cout << "Invalid date: "; 14 show(); 15 cout << endl; 16 exit(1); 17 } 18 int years = year - 1; 19 totalDays = years * 365 + years / 4 - years / 100 + years / 400 + DAYS_BEFORE_MONTH[month - 1] + day; 20 if (isLeapYear() && month > 2) totalDays++; 21 } 22 23 int Date::getMaxDay() const { 24 if (isLeapYear() && month == 2) 25 return 29; 26 27 else return DAYS_BEFORE_MONTH[month] - DAYS_BEFORE_MONTH[month - 1]; 28 } 29 30 void Date::show() const { 31 cout << getYear() << "-" << getMonth() << "-" << getDay(); 32 }
task6.cpp
1 #include "account.h" 2 #include<iostream> 3 using namespace std; 4 5 int main() { 6 Date date(2008, 11, 1); 7 8 SavingsAccount sa1(date, "S3755217", 0.015); 9 SavingsAccount sa2(date, "02342342", 0.015); 10 CreditAccount ca(date, "C5392394", 10000, 0.0005, 50); 11 12 Account* accounts[] = { &sa1, &sa2, &ca }; 13 const int n = sizeof(accounts) / sizeof(Account*); 14 15 cout << "(d)deposit (w)withdraw (s)show (c)change day (n)next month (e)exit" << endl; 16 char cmd; 17 do { 18 date.show(); 19 cout << "\tTotal:" << Account::getTotal() << "\tcommand>"; 20 21 int index, day; 22 double amount; 23 string desc; 24 cin >> cmd; 25 26 switch (cmd) { 27 case 'd': 28 cin >> index >> amount; 29 getline(cin, desc); 30 accounts[index]->deposit(date, amount, desc); 31 break; 32 33 case 'w': 34 cin >> index >> amount; 35 getline(cin, desc); 36 accounts[index]->withdraw(date, amount, desc); 37 break; 38 39 case 's': 40 for (int i = 0; i < n; i++) { 41 cout << "[" << i << "]"; 42 accounts[i]->show(); 43 cout << endl; 44 } 45 break; 46 47 case 'c': 48 cin >> day; 49 if (day < date.getDay()) { 50 cout << "You cannot specify a previous day"; 51 } 52 else if (day > date.getMaxDay()) 53 cout << "Invalid day"; 54 else date = Date(date.getYear(), date.getMonth(), day); 55 break; 56 57 case 'n': 58 if (date.getMonth() == 12) 59 date = Date(date.getYear() + 1, 1, 1); 60 else date = Date(date.getYear(), date.getMonth() + 1, 1); 61 for (int i = 0; i < n; i++) { 62 accounts[i]->settle(date); 63 } 64 break; 65 } 66 67 } while (cmd != 'e'); 68 69 return 0; 70 }
result6
改进:
使用了Account数组,运用了多态的特性,使代码复用性更高。且运用了抽象类,使得共同接口得以封装。
task7
play.h
1 //======================= 2 // player.h 3 //======================= 4 5 // The base class of player 6 // including the general properties and methods related to a character 7 8 #ifndef _PLAYER 9 #define _PLAYER 10 11 #include <iomanip> // use for setting field width 12 #include <time.h> // use for generating random factor 13 #include "container.h" 14 15 using std::string; 16 17 enum job 18 { 19 sw, 20 ar, 21 mg 22 }; /* define 3 jobs by enumerate type 23 sword man, archer, mage */ 24 class player 25 { 26 friend void showinfo(player &p1, player &p2); 27 friend class swordsman; 28 29 protected: 30 int HP, HPmax, MP, MPmax, AP, DP, speed, EXP, LV; 31 // General properties of all characters 32 string name; // character name 33 job role; /* character's job, one of swordman, archer(射手) and mage(魔法使い), 34 as defined by the enumerate type */ 35 container bag; // character's inventory 36 37 public: 38 virtual bool attack(player &p) = 0; // normal attack 39 virtual bool specialatt(player &p) = 0; // special attack 40 virtual void isLevelUp() = 0; // level up judgement 41 /* Attention! 42 These three methods are called "Pure virtual functions". 43 They have only declaration, but no definition. 44 The class with pure virtual functions are called "Abstract class", which can only be used to inherited, but not to constructor objects. 45 The detailed definition of these pure virtual functions will be given in subclasses. */ 46 47 void reFill(); // character's HP and MP resume 48 bool death(); // report whether character is dead 49 void isDead(); // check whether character is dead 50 bool useHeal(); // consume heal, irrelevant to job 51 bool useMW(); // consume magic water, irrelevant to job 52 void transfer(player &p); // possess opponent's items after victory 53 void showRole(); // display character's job 54 55 private: 56 bool playerdeath; // whether character is dead, doesn't need to be accessed or inherited 57 }; 58 59 #endif
play.cpp
1 //======================= 2 // player.cpp 3 //======================= 4 5 #include "player.h" 6 #include <iostream> 7 8 using std::cout; 9 using std::endl; 10 using std::setw; 11 12 // character's HP and MP resume 13 void player::reFill() 14 { 15 HP = HPmax; // HP and MP fully recovered 16 MP = MPmax; 17 } 18 19 // report whether character is dead 20 bool player::death() 21 { 22 return playerdeath; 23 } 24 25 // check whether character is dead 26 void player::isDead() 27 { 28 if (HP <= 0) // HP less than 0, character is dead 29 { 30 cout << name << " is Dead." << endl; 31 system("pause"); 32 playerdeath = 1; // give the label of death value 1 33 } 34 } 35 36 // consume heal, irrelevant to job 37 bool player::useHeal() 38 { 39 if (bag.nOfHeal() > 0) 40 { 41 HP = HP + 100; 42 if (HP > HPmax) // HP cannot be larger than maximum value 43 HP = HPmax; // so assign it to HPmax, if necessary 44 cout << name << " used Heal, HP increased by 100." << endl; 45 bag.useHeal(); // use heal 46 system("pause"); 47 return 1; // usage of heal succeed 48 } 49 else // If no more heal in bag, cannot use 50 { 51 cout << "Sorry, you don't have heal to use." << endl; 52 system("pause"); 53 return 0; // usage of heal failed 54 } 55 } 56 57 // consume magic water, irrelevant to job 58 bool player::useMW() 59 { 60 if (bag.nOfMW() > 0) 61 { 62 MP = MP + 100; 63 if (MP > MPmax) 64 MP = MPmax; 65 cout << name << " used Magic Water, MP increased by 100." << endl; 66 bag.useMW(); 67 system("pause"); 68 return 1; // usage of magic water succeed 69 } 70 else 71 { 72 cout << "Sorry, you don't have magic water to use." << endl; 73 system("pause"); 74 return 0; // usage of magic water failed 75 } 76 } 77 78 // possess opponent's items after victory 79 void player::transfer(player &p) 80 { 81 cout << name << " got" << p.bag.nOfHeal() << " Heal, and " << p.bag.nOfMW() << " Magic Water." << endl; 82 system("pause"); 83 // set the character's bag, get opponent's items 84 HP += p.bag.nOfHeal(); 85 MP += p.bag.nOfMW(); 86 87 88 } 89 90 // display character's job 91 void player::showRole() 92 { 93 switch (role) 94 { 95 case sw: 96 cout << "Swordsman"; 97 break; 98 case ar: 99 cout << "Archer"; 100 break; 101 case mg: 102 cout << "Mage"; 103 break; 104 default: 105 break; 106 } 107 } 108 109 // display character's job 110 void showinfo(player &p1, player &p2) 111 { 112 system("cls"); 113 cout << "##############################################################" << endl; 114 cout << "# Player" << setw(10) << p1.name << " LV. " << setw(3) << p1.LV 115 << " # Opponent" << setw(10) << p2.name << " LV. " << setw(3) << p2.LV << " #" << endl; 116 cout << "# HP " << setw(3) << (p1.HP <= 999 ? p1.HP : 999) << '/' << setw(3) << (p1.HPmax <= 999 ? p1.HPmax : 999) 117 << " | MP " << setw(3) << (p1.MP <= 999 ? p1.MP : 999) << '/' << setw(3) << (p1.MPmax <= 999 ? p1.MPmax : 999) 118 << " # HP " << setw(3) << (p2.HP <= 999 ? p2.HP : 999) << '/' << setw(3) << (p2.HPmax <= 999 ? p2.HPmax : 999) 119 << " | MP " << setw(3) << (p2.MP <= 999 ? p2.MP : 999) << '/' << setw(3) << (p2.MPmax <= 999 ? p2.MPmax : 999) << " #" << endl; 120 cout << "# AP " << setw(3) << (p1.AP <= 999 ? p1.AP : 999) 121 << " | DP " << setw(3) << (p1.DP <= 999 ? p1.DP : 999) 122 << " | speed " << setw(3) << (p1.speed <= 999 ? p1.speed : 999) 123 << " # AP " << setw(3) << (p2.AP <= 999 ? p2.AP : 999) 124 << " | DP " << setw(3) << (p2.DP <= 999 ? p2.DP : 999) 125 << " | speed " << setw(3) << (p2.speed <= 999 ? p2.speed : 999) << " #" << endl; 126 cout << "# EXP" << setw(7) << p1.EXP << " Job: " << setw(7); 127 p1.showRole(); 128 cout << " # EXP" << setw(7) << p2.EXP << " Job: " << setw(7); 129 p2.showRole(); 130 cout << " #" << endl; 131 cout << "--------------------------------------------------------------" << endl; 132 p1.bag.display(); 133 cout << "##############################################################" << endl; 134 }
container.h
1 //======================= 2 // container.h 3 //======================= 4 5 // The so-called inventory(在庫) of a player in RPG games 6 // contains two items, heal and magic water 7 8 #ifndef _CONTAINER// Conditional compilation(編集) 9 #define _CONTAINER 10 11 class container // Inventory 12 { 13 protected: 14 int numOfHeal; // number of heal 15 int numOfMW; // number of magic water 16 public: 17 container(); // constuctor 18 void set(int heal_n, int mw_n); // set the items numbers 19 int nOfHeal(); // get the number of heal 20 int nOfMW(); // get the number of magic water 21 void display(); // display the items; 22 bool useHeal(); // use heal 23 bool useMW(); // use magic water 24 }; 25 26 #endif
container.cpp
1 //======================= 2 // container.cpp 3 //======================= 4 5 // default constructor initialise the inventory as empty 6 7 #include "container.h" 8 #include <iostream> 9 10 using std::cout; 11 using std::endl; 12 13 container::container() 14 { 15 set(0, 0); 16 } 17 18 // set the item numbers 19 void container::set(int heal_n, int mw_n) 20 { 21 numOfHeal = heal_n; 22 numOfMW = mw_n; 23 } 24 25 // get the number of heal 26 int container::nOfHeal() 27 { 28 return numOfHeal; 29 } 30 31 // get the number of magic water 32 int container::nOfMW() 33 { 34 return numOfMW; 35 } 36 37 // display the items; 38 void container::display() 39 { 40 cout << "Your bag contains: " << endl; 41 cout << "Heal(HP+100): " << numOfHeal << endl; 42 cout << "Magic Water (MP+80): " << numOfMW << endl; 43 } 44 45 // use heal 46 bool container::useHeal() 47 { 48 numOfHeal--; 49 return 1; // use heal successfully 50 } 51 52 // use magic water 53 bool container::useMW() 54 { 55 numOfMW--; 56 return 1; // use magic water successfully 57 }
swordsman.h
1 //======================= 2 // swordsman.h 3 //======================= 4 5 // Derived from base class player 6 // For the job Swordsman 7 8 #include "player.h" 9 class swordsman :public player // subclass swordsman publicly inherited from base player 10 { 11 public: 12 swordsman(int lv_in = 1, string name_in = "Not Given"); 13 // constructor with default level of 1 and name of "Not given" 14 void isLevelUp(); 15 bool attack(player& p); 16 bool specialatt(player& p); 17 /* These three are derived from the pure virtual functions of base class 18 The definition of them will be given in this subclass. */ 19 void AI(player& p); // Computer opponent 20 };
swordsman.cpp
1 //======================= 2 // swordsman.cpp 3 //======================= 4 5 #include "swordsman.h" 6 #include <iostream> 7 8 using std::cout; 9 using std::endl; 10 11 // constructor. default values don't need to be repeated here 12 swordsman::swordsman(int lv_in, string name_in) 13 { 14 role = sw; // enumerate type of job 15 LV = lv_in; 16 name = name_in; 17 18 // Initialising the character's properties, based on his level 19 HPmax = 150 + 8 * (LV - 1); // HP increases 8 point2 per level 20 HP = HPmax; 21 MPmax = 75 + 2 * (LV - 1); // MP increases 2 points per level 22 MP = MPmax; 23 AP = 25 + 4 * (LV - 1); // AP increases 4 points per level 24 DP = 25 + 4 * (LV - 1); // DP increases 4 points per level 25 speed = 25 + 2 * (LV - 1); // speed increases 2 points per level 26 27 playerdeath = 0; 28 EXP = LV * LV * 75; 29 bag.set(lv_in, lv_in); 30 } 31 32 void swordsman::isLevelUp() 33 { 34 if (EXP >= LV * LV * 75) 35 { 36 LV++; 37 AP += 4; 38 DP += 4; 39 HPmax += 8; 40 MPmax += 2; 41 speed += 2; 42 cout << name << " Level UP!" << endl; 43 cout << "HP improved 8 points to " << HPmax << endl; 44 cout << "MP improved 2 points to " << MPmax << endl; 45 cout << "Speed improved 2 points to " << speed << endl; 46 cout << "AP improved 4 points to " << AP << endl; 47 cout << "DP improved 5 points to " << DP << endl; 48 system("pause"); 49 isLevelUp(); // recursively call this function, so the character can level up multiple times if got enough exp 50 } 51 } 52 53 bool swordsman::attack(player &p) 54 { 55 double HPtemp = 0; // opponent's HP decrement 56 double EXPtemp = 0; // player obtained exp 57 double hit = 1; // attach factor, probably give critical attack 58 srand((unsigned)time(NULL)); // generating random seed based on system time 59 60 // If speed greater than opponent, you have some possibility to do double attack 61 if ((speed > p.speed) && (rand() % 100 < (speed - p.speed))) // rand()%100 means generates a number no greater than 100 62 { 63 HPtemp = (int)((1.0 * AP / p.DP) * AP * 5 / (rand() % 4 + 10)); // opponent's HP decrement calculated based their AP/DP, and uncertain chance 64 cout << name << "'s quick strike hit " << p.name << ", " << p.name << "'s HP decreased " << HPtemp << endl; 65 p.HP = int(p.HP - HPtemp); 66 EXPtemp = (int)(HPtemp * 1.2); 67 } 68 69 // If speed smaller than opponent, the opponent has possibility to evade 70 if ((speed < p.speed) && (rand() % 50 < 1)) 71 { 72 cout << name << "'s attack has been evaded by " << p.name << endl; 73 system("pause"); 74 return 1; 75 } 76 77 // 10% chance give critical attack 78 if (rand() % 100 <= 10) 79 { 80 hit = 1.5; 81 cout << "Critical attack: "; 82 } 83 84 // Normal attack 85 HPtemp = (int)((1.0 * AP / p.DP) * AP * 5 / (rand() % 4 + 10)); 86 cout << name << " uses bash, " << p.name << "'s HP decreases " << HPtemp << endl; 87 EXPtemp = (int)(EXPtemp + HPtemp * 1.2); 88 p.HP = (int)(p.HP - HPtemp); 89 cout << name << " obtained " << EXPtemp << " experience." << endl; 90 EXP = (int)(EXP + EXPtemp); 91 system("pause"); 92 return 1; // Attack success 93 } 94 95 bool swordsman::specialatt(player &p) 96 { 97 if (MP < 40) 98 { 99 cout << "You don't have enough magic points!" << endl; 100 system("pause"); 101 return 0; // Attack failed 102 } 103 else 104 { 105 MP -= 40; // consume 40 MP to do special attack 106 107 // 10% chance opponent evades 108 if (rand() % 100 <= 10) 109 { 110 cout << name << "'s leap attack has been evaded by " << p.name << endl; 111 system("pause"); 112 return 1; 113 } 114 115 double HPtemp = 0; 116 double EXPtemp = 0; 117 // double hit=1; 118 // srand(time(NULL)); 119 HPtemp = (int)(AP * 1.2 + 20); // not related to opponent's DP 120 EXPtemp = (int)(HPtemp * 1.5); // special attack provides more experience 121 cout << name << " uses leap attack, " << p.name << "'s HP decreases " << HPtemp << endl; 122 cout << name << " obtained " << EXPtemp << " experience." << endl; 123 p.HP = (int)(p.HP - HPtemp); 124 EXP = (int)(EXP + EXPtemp); 125 system("pause"); 126 } 127 return 1; // special attack succeed 128 } 129 130 // Computer opponent 131 void swordsman::AI(player &p) 132 { 133 if ((HP < (int)((1.0 * p.AP / DP) * p.AP * 1.5)) && (HP + 100 <= 1.1 * HPmax) && (bag.nOfHeal() > 0) && (HP > (int)((1.0 * p.AP / DP) * p.AP * 0.5))) 134 // AI's HP cannot sustain 3 rounds && not too lavish && still has heal && won't be killed in next round 135 { 136 useHeal(); 137 } 138 else 139 { 140 if (MP >= 40 && HP > 0.5 * HPmax && rand() % 100 <= 30) 141 // AI has enough MP, it has 30% to make special attack 142 { 143 specialatt(p); 144 p.isDead(); // check whether player is dead 145 } 146 else 147 { 148 if (MP < 40 && HP > 0.5 * HPmax && bag.nOfMW()) 149 // Not enough MP && HP is safe && still has magic water 150 { 151 useMW(); 152 } 153 else 154 { 155 attack(p); // normal attack 156 p.isDead(); 157 } 158 } 159 } 160 }
main.cpp
1 //======================= 2 // main.cpp 3 //======================= 4 5 // main function for the RPG style game 6 7 #include <iostream> 8 #include <string> 9 using namespace std; 10 11 #include "swordsman.h" 12 13 int main() 14 { 15 string tempName; 16 bool success = 0; // flag for storing whether operation is successful 17 18 cout << "Please input player's name: "; 19 cin >> tempName; // get player's name from keyboard input 20 21 player* human; // use pointer of base class, convenience for polymorphism 22 int tempJob; // temp choice for job selection 23 24 do 25 { 26 cout << "Please choose a job: 1 Swordsman, 2 Archer, 3 Mage" << endl; 27 cin >> tempJob; 28 system("cls"); // clear the screen 29 30 switch (tempJob) 31 { 32 case 1: 33 human = new swordsman(1, tempName); // create the character with user inputted name and job 34 success = 1; // operation succeed 35 break; 36 37 default: 38 break; // In this case, success=0, character creation failed 39 } 40 } while (success != 1); // so the loop will ask user to re-create a character 41 42 int tempCom; // temp command inputted by user 43 int nOpp = 0; // the Nth opponent 44 for (int i = 1; nOpp < 5; i += 2) // i is opponent's level 45 { 46 nOpp++; 47 system("cls"); 48 49 cout << "STAGE" << nOpp << endl; 50 cout << "Your opponent, a Level " << i << " Swordsman." << endl; 51 system("pause"); 52 53 swordsman enemy(i, "Warrior"); // Initialise an opponent, level i, name "Junior" 54 human->reFill(); // get HP/MP refill before start fight 55 56 while (!human->death() && !enemy.death()) // no died 57 { 58 success = 0; 59 while (success != 1) 60 { 61 showinfo(*human, enemy); // show fighter's information 62 cout << "Please give command: " << endl; 63 cout << "1 Attack; 2 Special Attack; 3 Use Heal; 4 Use Magic Water; 0 Exit Game" << endl; 64 cin >> tempCom; 65 66 switch (tempCom) 67 { 68 case 0: 69 cout << "Are you sure to exit? Y/N" << endl; 70 char temp; 71 cin >> temp; 72 73 if (temp == 'Y' || temp == 'y') 74 return 0; 75 else 76 break; 77 78 case 1: 79 success = human->attack(enemy); 80 human->isLevelUp(); 81 enemy.isDead(); 82 break; 83 84 case 2: 85 success = human->specialatt(enemy); 86 human->isLevelUp(); 87 enemy.isDead(); 88 break; 89 90 case 3: 91 success = human->useHeal(); 92 break; 93 94 case 4: 95 success = human->useMW(); 96 break; 97 98 default: 99 break; 100 } 101 } 102 103 if (!enemy.death()) // If AI still alive 104 enemy.AI(*human); 105 else // AI died 106 { 107 cout << "YOU WIN" << endl; 108 human->transfer(enemy); // player got all AI's items 109 } 110 111 if (human->death()) 112 { 113 system("cls"); 114 cout << endl 115 << setw(50) << "GAME OVER" << endl; 116 delete human;// player is dead, program is getting to its end, what should we do here? 117 system("pause"); 118 return 0; 119 } 120 } 121 } 122 delete human;// You win, program is getting to its end, what should we do here? 123 system("cls"); 124 cout << "Congratulations! You defeated all opponents!!" << endl; 125 system("pause"); 126 return 0; 127 }
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