Linux Xorg与Vsync不兼容,使用独显启动,在外置显示器上有时会卡死
https://forums.linuxmint.com/viewtopic.php?t=420491
解决方法1
切换Wayland
NVIDIA提出的Xwayland的显式GPU同步现在终于合并到XOrg服务器中
mint的bug:Edge检测不到ctrl/alt/shift键了
ue5.4.1开始对wayland的支持了
解决方法2
添加Option "UseNvKmsCompositionPipeline" "false"
到/etc/X11/xorg.conf.d/my-vsync-fix.conf.bak
也会导致xorg服务器优先占用独显显存,额外占用150MB显存占用,可以在需要的时候把.bak
注释掉,重启cinnamon
Section "Screen"
有多个的情况下,优先选第1个来托管xorg桌面服务器
Section "ServerLayout"
Identifier "Layout0"
Screen 0 "Screen0"
Screen 1 "Screen1"
EndSection
Section "Device"
Identifier "iGPU"
Driver "modesetting"
VendorName "AMD Corporation"
BusID "PCI:6:0:0"
EndSection
Section "Device"
Identifier "dGPU"
Driver "nvidia"
VendorName "NVIDIA Corporation"
BusID "PCI:1:0:0"
EndSection
Section "Screen"
Identifier "Screen1"
Device "dGPU"
Option "UseNvKmsCompositionPipeline" "false"
EndSection
Section "Screen"
Identifier "Screen0"
Device "iGPU"
EndSection
相关链接
https://www.vsynctester.com/
https://forums.developer.nvidia.com/t/bug-having-two-monitor-connected-x11-causes-initial-stutter-when-opening-steam/278749
https://www.reddit.com/r/linux_gaming/comments/tdt1gx/looking_for_people_having_stutter_issues_with/
https://www.reddit.com/r/unrealengine/comments/om9hg5/broken_fontlanguage_on_popup_window_unreal_editor/
https://forums.unrealengine.com/t/unreal-editor-massive-performance-drop-on-linux-from-5-3-to-5-4/1766695/2
https://forums.unrealengine.com/t/ue-67487-menu-lag-on-linux/465647
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