摘要:
#include #include #include #include const unsigned int meshSize = 16;GLuint posVertexBuffer;GLuint indexVertexBuffer;int mouseOldX, mouseOldY;int mouseButtons = 0;float rotateX = 20.0f, rotateY = 0.0f;float translateX = 0.0f, translateY = 0.0f, translateZ = -2.0f;void Init();void Display();void Resi 阅读全文