摘要:
uniform mat4 osg_ViewMatrix;uniform mat4 osg_ViewMatrixInverse;uniform mat4 osg_ModeViewMatrix;uniform mat4 osg_ProjectionMatrix;uniform float osg_SimulationTime;uniform sampler2D ocean_data;const float radiusEquator = 6378137.0;const float radiusPolar = 6356752.3142;vec3 ECEF_TO_LLH(in vec3 xyz){ . 阅读全文