webSocket开源框架:SocketRocket 简单的使用
需要用到webSocket,所以搜集了一下使用方法,
gitHUB 上没有看懂,就要 cocoaPod 导入了 socketRocket
导入这个包然后添加所需要的框架
导入头文件
#import "SRWebSocket.h"
代码的实现
#import <UIKit/UIKit.h> #import "SocketRocket.h" @interface ViewController : UIViewController<SRWebSocketDelegate> @property (nonatomic,strong)SRWebSocket *webSocket; @end
#import "ViewController.h" @interface ViewController () @property (weak, nonatomic) IBOutlet UILabel *showTxt; @end @implementation ViewController - (void)viewWillAppear:(BOOL)animated{ [self Reconnect]; } - (void)viewDidDisappear:(BOOL)animated{ // Close WebSocket self.webSocket.delegate = nil; [self.webSocket close]; self.webSocket = nil; } - (void)viewDidLoad { [super viewDidLoad]; } //初始化 - (void)Reconnect{ self.webSocket.delegate = nil; [self.webSocket close]; self.webSocket = [[SRWebSocket alloc] initWithURLRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"ws://echo.websocket.org"]]]; self.webSocket.delegate = self; self.title = @"Opening Connection..."; [self.webSocket open]; } //成功连接 - (void)webSocketDidOpen:(SRWebSocket *)webSocket { NSLog(@"Websocket Connected"); self.title = @"Connected!"; } //连接失败,打印错误信息 - (void)webSocket:(SRWebSocket *)webSocket didFailWithError:(NSError *)error { NSLog(@":( Websocket Failed With Error %@", error); self.title = @"Connection Failed! (see logs)"; self.webSocket = nil; } //接收服务器发送信息 - (void)webSocket:(SRWebSocket *)webSocket didReceiveMessage:(id)message { NSLog(@"Received \"%@\"", message); self.showTxt.text = message; } // 长连接关闭 - (void)webSocket:(SRWebSocket *)webSocket didCloseWithCode:(NSInteger)code reason:(NSString *)reason wasClean:(BOOL)wasClean { NSLog(@"WebSocket closed"); self.title = @"Connection Closed! (see logs)"; self.webSocket = nil; } //该函数是接收服务器发送的pong消息 - (void)webSocket:(SRWebSocket *)webSocket didReceivePong:(NSData *)pongPayload { NSString *reply = [[NSString alloc] initWithData:pongPayload encoding:NSUTF8StringEncoding]; NSLog(@"%@",reply); } - (IBAction)sendAction:(id)sender { [self.view endEditing:YES]; // WebSocket if (self.webSocket) { [self.webSocket send:@"test success"]; } }
有关这个方法需要说一下
-(void)webSocket:(SRWebSocket *)webSocket didReceivePong:(NSData *)pongPayload{ socketPong = socketPong + 1; }
其中最后一个是接受pong消息的,在这里就要提一下心跳包,一般情况下建立长连接都会建立一个心跳包,用于每隔一段时间通知一次服务端,客户端还是在线,这个心跳包其实就是一个ping消息,我的理解就是建立一个定时器,每隔十秒或者十五秒向服务端发送一个ping消息,这个消息可是是空的,例如
NSData * data = [[NSData alloc]init];
[_webSocket sendPing:data];
发送过去消息以后,服务器会返回一个pong消息,这个消息是解读不了的,但是每次返回时就会调用-(void)webSocket:(SRWebSocket *)webSocket didReceivePong:(NSData *)pongPayload这个函数,如果要用到话,可以像我做的那样,直接在该函数里面统计一下收到的次数,跟发送的次数比较,如果每次发送之前,自己发送的ping消息的个数,跟收到pong消息的个数相同,那就代表一直在连接状态,但是服务器发送pong消息时候是自动发送的,服务器是看不到客户端发送的ping消息的,同理,服务端也一样,只要服务端建立有心跳连接,那么服务端也是一直在发送ping消息,客户端一直在回复pong消息,这两个消息是处理不了的,没办法解读这个歌消息体里面的内容。还有一点就是在发送ping消息的时候,如果非要想在里面加入一些参数,这个参数不能太大,太大的话,会提示发送失败
//server的例子参考
//http://haoningabc.iteye.com/blog/2124605