C# 链表结构
using System; namespace UnilateralismChainTable { public class ListNode // 结点类 { public ListNode(int NewValue) { Value = NewValue; } public ListNode Previous; //前一个 public ListNode Next; //后一个 public int Value; //值 } public class Clist { public Clist() { ListCountValue = 0;//初始化 Head = null; Tail = null; } private ListNode Head;//头指针 private ListNode Tail;//尾指针 private ListNode Current;//当前指针 private int ListCountValue;//链表数据的个数 public void Append(int DataValue) { ListNode NewNode = new ListNode(DataValue); if (IsNull())//如果头指针为空 { Head = NewNode; Tail = NewNode; } else { Tail.Next = NewNode; NewNode.Previous = Tail; Tail = NewNode; } Current = NewNode; ListCountValue += 1;//链表数据个数加一 } public void Delete() { if (!IsNull())//若为空链表 { if (IsBof())//若删除头 { Head = Current.Next; Current = Head; ListCountValue -= 1; return; } if (IsEof())//若删除尾 { Tail = Current.Previous; Current = Tail; ListCountValue -= 1; return; } Current.Previous.Next = Current.Next;//若删除中间数据 Current = Current.Previous; ListCountValue -= 1; return; } } public void MovePrevious() { if (!IsBof()) Current = Current.Previous;//向前移动一个数据 } public void MoveFrist() { Current = Head;//移动到第一个数据 } public void MoveLast() { Current = Tail;//移动到最后一个数据 } public bool IsNull() { if (ListCountValue == 0)//判断是否为空链表 return true; return false; } public bool IsEof() { if (Current == Tail)//判断是否为到达尾 return true; return false; } public bool IsBof() { if (Current == Head)//判断是否为到达头部 return true; return false; } public int GetCurrentValue() { return Current.Value;//获取节点值 } public int ListCount { get { return ListCountValue;//取得链表的数据个数 } } //清空链表 public void Clear() { MoveFrist(); while (!IsNull()) { Delete();//若不为空链表,从尾部删除 } } public void MoveNext() { if (!IsEof()) Current = Current.Next;//向后移动一个数据 } public void Insert(int DataValue) { ListNode NewNode = new ListNode(DataValue); if (IsNull()) { Append(DataValue);//如果为空表,则添加 return; } if (IsBof()) { //为头部插入 NewNode.Next = Head; Head.Previous = NewNode; Head = NewNode; Current = Head; ListCountValue += 1; return; } //中间插入 NewNode.Next = Current; NewNode.Previous = Current.Previous; Current.Previous.Next = NewNode; Current.Previous = NewNode; Current = NewNode; ListCountValue += 1; } public void InsertAscending(int InsertValue) { //参数:InsertValue 插入的数据 if (IsNull())//为空链表 { Append(InsertValue);//添加 return; } MoveFrist();//移动到头 if ((InsertValue < GetCurrentValue())) { Insert(InsertValue);//满足条件,则插入,退出 return; } while (true) { if (InsertValue < GetCurrentValue()) { Insert(InsertValue);//满足条件,则插入,退出 break; } if (IsEof()) { Append(InsertValue);//尾部添加 break; } MoveNext();//移动到下一个指针 } } public void InsertUnAscending(int InsertValue) { //参数:InsertValue 插入的数据 if (IsNull())//为空链表 { Append(InsertValue);//添加 return; } MoveFrist();//移动到头 if (InsertValue > GetCurrentValue()) { Insert(InsertValue);//满足条件,则插入,退出 return; } while (true) { if (InsertValue > GetCurrentValue()) { Insert(InsertValue);//满足条件,则插入,退出 break; } if (IsEof()) { Append(InsertValue);//尾部添加 break; } MoveNext();//移动到下一个指针 } } } }
说实话 没大懂 还需要慢慢研究
参照了一波
https://blog.csdn.net/qq_36981814/article/details/80604607?utm_medium=distribute.pc_relevant_download.none-task-blog-2~default~BlogCommendFromBaidu~default-1.test_version_3&depth_1-utm_source=distribute.pc_relevant_download.none-task-blog-2~default~BlogCommendFromBaidu~default-1.test_version_3
等风来,不如追风去。