委托与事件概要笔记

典型的委托

简单的模式是:

1.对象类在需要时(某些函数内)发出通知

2.接收类里注册哪些函数需要接受通知

3.接受类注册的函数根据通知信息做各自的事情

class Program
{
    static void Main(string[] args)
    {
        var log = new Log();
        log.WriteMessage += ConsoleWriter; //为委托指定为控制台输出
        Console.ReadLine();
    }
    //输出日志到控制台
    static void ConsoleWriter(string message)
    {
        Console.WriteLine(message);
    }
    static void FileWriter(string message)
    {
        ........
    }
    static void DbWriter(string message)
    {
        ........
    }
}
public delegate void WriteMessage(string message);
public class Log
{
    public WriteMessage WriteMessage { get; set; }
    public void Debug(string message)
    {
        if (WriteMessage != null) WriteMessage(message);
    }
    public void Info(string message)
    {
        if (WriteMessage != null) WriteMessage(message);
    }
}

 委托与事件:

using System;
using System.Collections.Generic;
using System.Text;

namespace Delegate {
    // 热水器
    public class Heater {
       private int temperature;
       public string type = "RealFire 001";       // 添加型号作为演示
       public string area = "China Xian";         // 添加产地作为演示
       //声明委托
       public delegate void BoiledEventHandler(Object sender, BoiledEventArgs e);
       public event BoiledEventHandler Boiled; //声明事件

       // 定义BoiledEventArgs类,传递给Observer所感兴趣的信息
       public class BoiledEventArgs : EventArgs {
           public readonly int temperature;
           public BoiledEventArgs(int temperature) {
              this.temperature = temperature;
           }
       }

       // 可以供继承自 Heater 的类重写,以便继承类拒绝其他对象对它的监视
       protected virtual void OnBoiled(BoiledEventArgs e) {
           if (Boiled != null) { // 如果有对象注册
              Boiled(this, e);  // 调用所有注册对象的方法
           }
       }
       
       // 烧水。
       public void BoilWater() {
           for (int i = 0; i <= 100; i++) {
              temperature = i;
              if (temperature > 95) {
                  //建立BoiledEventArgs 对象。
                  BoiledEventArgs e = new BoiledEventArgs(temperature);
                  OnBoiled(e);  // 调用 OnBolied方法
              }
           }
       }
    }

    // 警报器
    public class Alarm {
       public void MakeAlert(Object sender, Heater.BoiledEventArgs e) {
           Heater heater = (Heater)sender;     //这里是不是很熟悉呢?
           //访问 sender 中的公共字段
           Console.WriteLine("Alarm:{0} - {1}: ", heater.area, heater.type);
           Console.WriteLine("Alarm: 嘀嘀嘀,水已经 {0} 度了:", e.temperature);
           Console.WriteLine();
       }
    }

    // 显示器
    public class Display {
       public static void ShowMsg(Object sender, Heater.BoiledEventArgs e) {   //静态方法
           Heater heater = (Heater)sender;
           Console.WriteLine("Display:{0} - {1}: ", heater.area, heater.type);
           Console.WriteLine("Display:水快烧开了,当前温度:{0}度。", e.temperature);
           Console.WriteLine();
       }
    }

    class Program {
       static void Main() {
           Heater heater = new Heater();
           Alarm alarm = new Alarm();

           heater.Boiled += alarm.MakeAlert;   //注册方法
           heater.Boiled += (new Alarm()).MakeAlert;      //给匿名对象注册方法
           heater.Boiled += new Heater.BoiledEventHandler(alarm.MakeAlert);    //也可以这么注册
           heater.Boiled += Display.ShowMsg;       //注册静态方法

           heater.BoilWater();   //烧水,会自动调用注册过对象的方法
       }
    }
}

 

委托类型:

  • EventHandler
其定义public delegate void EventHandler(object sender, System.EventArgs e)
  • Func
其定义之一:public delegate TResult Func<in T1,in T2,out TResult>(T1 arg1, T2 arg2)
  • Action
其定义之一:public delegate void Action<in T>(T obj)
  • Predicate
其定义:public delegate bool Predicate<in T>(T obj)
有了.net中已经为我们定义好了的委托类型,能够满足我们的大部分需求了,所以在使用委托的时候,尽量避免定义过多的委托类型.

  

  

posted @ 2013-04-29 20:37  11ge  阅读(201)  评论(0编辑  收藏  举报