绘制圆动画--重写view
/** * @FileName CircleProgressBar.java * @Package com.read.view * @Description TODO * @Author Alpha * @Date 2015-7-30 下午4:52:24 * @Version V1.0 */ package com.read.view; import com.read.cnblogs.R; import android.animation.Animator; import android.animation.ObjectAnimator; import android.animation.ValueAnimator; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.ColorFilter; import android.graphics.Paint; import android.graphics.PixelFormat; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Paint.Cap; import android.util.AttributeSet; import android.util.Property; import android.view.View; import android.view.animation.AccelerateDecelerateInterpolator; import android.view.animation.Interpolator; import android.view.animation.LinearInterpolator; public class CircleProgressBar extends View { private static final Interpolator ANGLE_INTERPOLATOR = new LinearInterpolator(); private static final Interpolator SWEEP_INTERPOLATOR = new AccelerateDecelerateInterpolator(); private static final int ANGLE_ANIMATOR_DURATION = 2000; private static final int SWEEP_ANIMATOR_DURATION = 900; private static final int MIN_SWEEP_ANGLE = 30; private static final int DEFAULT_BORDER_WIDTH = 3; private final RectF fBounds = new RectF(); private ObjectAnimator mObjectAnimatorSweep; private ObjectAnimator mObjectAnimatorAngle; private boolean mModeAppearing = true; private Paint mPaint; private float mCurrentGlobalAngleOffset; private float mCurrentGlobalAngle; private float mCurrentSweepAngle; private float mBorderWidth; private boolean mRunning; private int[] mColors; public CircleProgressBar(Context context) { this(context, null); } public CircleProgressBar(Context context, AttributeSet attrs) { this(context, attrs, 0); } public CircleProgressBar(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); float density = context.getResources().getDisplayMetrics().density; TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CircularProgress, defStyleAttr, 0); mBorderWidth = a.getDimension(R.styleable.CircularProgress_borderWidth, DEFAULT_BORDER_WIDTH * density); a.recycle(); mColors = new int[2]; mColors[0] = context.getResources().getColor(R.color.pink); mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeCap(Cap.ROUND); mPaint.setStrokeWidth(mBorderWidth); mPaint.setColor(mColors[0]); setupAnimations(); } private void start() { if (mRunning) { return; } mRunning = true; mObjectAnimatorAngle.start(); mObjectAnimatorSweep.start(); invalidate(); } private void stop() { if (!mRunning) { return; } mRunning = false; mObjectAnimatorAngle.cancel(); mObjectAnimatorSweep.cancel(); invalidate(); } @Override protected void onVisibilityChanged(View changedView, int visibility) { super.onVisibilityChanged(changedView, visibility); if (visibility == VISIBLE) { start(); } else { stop(); } } @Override protected void onAttachedToWindow() { start(); super.onAttachedToWindow(); } @Override protected void onDetachedFromWindow() { stop(); super.onDetachedFromWindow(); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); fBounds.left = mBorderWidth / 2f + .5f; fBounds.right = w/2 - mBorderWidth / 2f - .5f; fBounds.top = mBorderWidth / 2f + .5f; fBounds.bottom = h/2 - mBorderWidth / 2f - .5f; } @Override public void draw(Canvas canvas) { super.draw(canvas); float startAngle = mCurrentGlobalAngle - mCurrentGlobalAngleOffset; float sweepAngle = mCurrentSweepAngle; if (mModeAppearing) { mPaint.setColor(mColors[0]); sweepAngle += MIN_SWEEP_ANGLE; } else { startAngle = startAngle + sweepAngle; sweepAngle = 360 - sweepAngle - MIN_SWEEP_ANGLE; } canvas.drawArc(fBounds, startAngle, sweepAngle, false, mPaint);//画弧线 } private void toggleAppearingMode() { mModeAppearing = !mModeAppearing; if (mModeAppearing) { // mCurrentColorIndex = ++mCurrentColorIndex % 4; // mNextColorIndex = ++mNextColorIndex % 4; mCurrentGlobalAngleOffset = (mCurrentGlobalAngleOffset + MIN_SWEEP_ANGLE * 2) % 360; } } // //////////////////////////////////////////////////////////////////////////// // ////////////// Animation private Property<CircleProgressBar, Float> mAngleProperty = new Property<CircleProgressBar, Float>(Float.class, "angle") { @Override public Float get(CircleProgressBar object) { return object.getCurrentGlobalAngle(); } @Override public void set(CircleProgressBar object, Float value) { object.setCurrentGlobalAngle(value); } }; private Property<CircleProgressBar, Float> mSweepProperty = new Property<CircleProgressBar, Float>(Float.class, "arc") { @Override public Float get(CircleProgressBar object) { return object.getCurrentSweepAngle(); } @Override public void set(CircleProgressBar object, Float value) { object.setCurrentSweepAngle(value); } }; private void setupAnimations() { mObjectAnimatorAngle = ObjectAnimator.ofFloat(this, mAngleProperty, 360f); mObjectAnimatorAngle.setInterpolator(ANGLE_INTERPOLATOR); mObjectAnimatorAngle.setDuration(ANGLE_ANIMATOR_DURATION); mObjectAnimatorAngle.setRepeatMode(ValueAnimator.INFINITE); mObjectAnimatorAngle.setRepeatCount(ValueAnimator.INFINITE); mObjectAnimatorSweep = ObjectAnimator.ofFloat(this, mSweepProperty, 360f - MIN_SWEEP_ANGLE *2); mObjectAnimatorSweep.setInterpolator(SWEEP_INTERPOLATOR); mObjectAnimatorSweep.setDuration(SWEEP_ANIMATOR_DURATION); mObjectAnimatorSweep.setRepeatMode(ValueAnimator.INFINITE); mObjectAnimatorSweep.setRepeatCount(ValueAnimator.INFINITE); mObjectAnimatorSweep.addListener(new Animator.AnimatorListener() { @Override public void onAnimationStart(Animator animation) { } @Override public void onAnimationEnd(Animator animation) { } @Override public void onAnimationCancel(Animator animation) { } @Override public void onAnimationRepeat(Animator animation) { toggleAppearingMode(); } }); } public void setCurrentGlobalAngle(float currentGlobalAngle) { mCurrentGlobalAngle = currentGlobalAngle; invalidate(); } public float getCurrentGlobalAngle() { return mCurrentGlobalAngle; } public void setCurrentSweepAngle(float currentSweepAngle) { mCurrentSweepAngle = currentSweepAngle; invalidate(); } public float getCurrentSweepAngle() { return mCurrentSweepAngle; } }