摘要:
class EnemyBase : public Sprite { public: virtual bool init() override; CREATE_FUNC(EnemyBase); Animation* createAnimation(std::s... 阅读全文
摘要:
//让精灵动起来,并改变方向void EnemyBase::changeDirection(float dt) { auto curr = currPoint(); if(curr->getPositionX() > this->getPosition().x ) {... 阅读全文
摘要:
//给精灵创建帧动画Animation* EnemyBase::createAnimation(std::string prefixName, int framesNum, float delay) { // 1 Vector animFrames; // 2 fo... 阅读全文