CCSprite* pImgBg = CCSprite::create("1.png"); pImgBg->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, CCDirector::sharedDirector()->getWinSize().height / 2)); this->addChild(pImgBg); CCActionInterval *action = CCShatteredTiles3D::create(0.2f, CCSizeMake(16,12), 5, false); pImgBg->runAction(action);