// 创建cat精灵
CCSprite* cat = CCSprite::create("Image\\grossini.png");
//change the transform anchor point to 0,0 (optional)
cat->setAnchorPoint( ccp(0,0) );
//创建 background 精灵最为背景
CCSprite* background = CCSprite::create("Image\\background.png");
// scale the image (optional)
background->setScale( 2.0f );
// change the transform anchor point (optional)
background->setAnchorPoint( ccp(0,0) );
// 创建一个parallax节点用于储存各种精灵,然后移动parallax节点以展示“视差”效果
CCParallaxNode* voidNode = CCParallaxNode::create();
// background的移动速度为 0.4x, 0.5y
voidNode->addChild(background, -1, ccp(0.4f,0.5f), CCPointZero);
// cat的移动速度为 3.0x, 2.5y
voidNode->addChild(cat, 1, ccp(3.0f,2.5f), ccp(200,800) );
//移动 CCParallaxNode 产生视差效果
CCActionInterval* goUp = CCMoveBy::create(4, ccp(0,-500) );
CCActionInterval* goDown = goUp->reverse();
CCActionInterval* go = CCMoveBy::create(8, ccp(-1000,0) );
CCActionInterval* goBack = go->reverse();
CCFiniteTimeAction* seq = CCSequence::create(goUp, go, goDown, goBack, NULL);
voidNode->runAction( (CCRepeatForever::create((CCActionInterval*) seq) ));
addChild( voidNode );