cocos2dx CCControlSwitch
CCControlSwitch也是extension中的控件,本身比较简单,直接上例子
// on "init" you need to initialize your instance bool ControlSwitch01::init() { ////////////////////////////// // 1. super init first if ( !MenuLayer::init() ) { return false; } CCSize size = __winSize; // Create the switch CCControlSwitch *switchControl = CCControlSwitch::create ( CCSprite::create("extensions/switch-mask.png"), CCSprite::create("extensions/switch-on.png"), CCSprite::create("extensions/switch-off.png"), CCSprite::create("extensions/switch-thumb.png"), CCLabelTTF::create("On", "Arial-BoldMT", 16), CCLabelTTF::create("Off", "Arial-BoldMT", 16) ); switchControl->setPosition(ccp (size.width/2, size.height/2)); addChild(switchControl); switchControl->addTargetWithActionForControlEvents(this, cccontrol_selector(ControlSwitch01::valueChanged), CCControlEventValueChanged); return true; } void ControlSwitch01::valueChanged(CCObject* sender, CCControlEvent ev) { CCControlSwitch *switchControl = (CCControlSwitch *)sender; if(switchControl->isOn()) { CCLOG("This is On"); } else { CCLOG("This is Off"); } }