【Android开发】毛玻璃效果
使用一:静态控件上使用
- 先附上自定义view-BlurringView
public class BlurringView extends View {
private int mDownsampleFactor;
private int mOverlayColor;
private View mBlurredView;
private int mBlurredViewWidth, mBlurredViewHeight;
private boolean mDownsampleFactorChanged;
private Bitmap mBitmapToBlur, mBlurredBitmap;
private Canvas mBlurringCanvas;
private RenderScript mRenderScript;
private ScriptIntrinsicBlur mBlurScript;
private Allocation mBlurInput, mBlurOutput;
public BlurringView(Context context) {
this(context, null);
}
public BlurringView(Context context, AttributeSet attrs) {
super(context, attrs);
final Resources res = getResources();
final int defaultBlurRadius = res.getInteger(R.integer.default_blur_radius);
final int defaultDownsampleFactor = res.getInteger(R.integer.default_downsample_factor);
final int defaultOverlayColor = res.getColor(R.color.default_overlay_color);
initializeRenderScript(context);
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.PxBlurringView);
setBlurRadius(a.getInt(R.styleable.PxBlurringView_blurRadius, defaultBlurRadius));
setDownsampleFactor(a.getInt(R.styleable.PxBlurringView_downsampleFactor,
defaultDownsampleFactor));
setOverlayColor(a.getColor(R.styleable.PxBlurringView_overlayColor, defaultOverlayColor));
a.recycle();
}
public void setBlurredView(View blurredView) {
mBlurredView = blurredView;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mBlurredView != null) {
if (prepare()) {
// If the background of the blurred view is a color drawable, we use it to clear
// the blurring canvas, which ensures that edges of the child views are blurred
// as well; otherwise we clear the blurring canvas with a transparent color.
if (mBlurredView.getBackground() != null && mBlurredView.getBackground() instanceof ColorDrawable) {
mBitmapToBlur.eraseColor(((ColorDrawable) mBlurredView.getBackground()).getColor());
} else {
mBitmapToBlur.eraseColor(Color.TRANSPARENT);
}
mBlurredView.draw(mBlurringCanvas);
blur();
canvas.save();
canvas.translate(mBlurredView.getX() - getX(), mBlurredView.getY() - getY());
canvas.scale(mDownsampleFactor, mDownsampleFactor);
canvas.drawBitmap(mBlurredBitmap, 0, 0, null);
canvas.restore();
}
canvas.drawColor(mOverlayColor);
}
}
public void setBlurRadius(int radius) {
mBlurScript.setRadius(radius);
}
public void setDownsampleFactor(int factor) {
if (factor <= 0) {
throw new IllegalArgumentException("Downsample factor must be greater than 0.");
}
if (mDownsampleFactor != factor) {
mDownsampleFactor = factor;
mDownsampleFactorChanged = true;
}
}
public void setOverlayColor(int color) {
mOverlayColor = color;
}
private void initializeRenderScript(Context context) {
mRenderScript = RenderScript.create(context);
mBlurScript = ScriptIntrinsicBlur.create(mRenderScript, Element.U8_4(mRenderScript));
}
protected boolean prepare() {
final int width = mBlurredView.getWidth();
final int height = mBlurredView.getHeight();
if (mBlurringCanvas == null || mDownsampleFactorChanged
|| mBlurredViewWidth != width || mBlurredViewHeight != height) {
mDownsampleFactorChanged = false;
mBlurredViewWidth = width;
mBlurredViewHeight = height;
int scaledWidth = width / mDownsampleFactor;
int scaledHeight = height / mDownsampleFactor;
// The following manipulation is to avoid some RenderScript artifacts at the edge.
scaledWidth = scaledWidth - scaledWidth % 4 + 4;
scaledHeight = scaledHeight - scaledHeight % 4 + 4;
if (mBlurredBitmap == null
|| mBlurredBitmap.getWidth() != scaledWidth
|| mBlurredBitmap.getHeight() != scaledHeight) {
mBitmapToBlur = Bitmap.createBitmap(scaledWidth, scaledHeight,
Bitmap.Config.ARGB_8888);
if (mBitmapToBlur == null) {
return false;
}
mBlurredBitmap = Bitmap.createBitmap(scaledWidth, scaledHeight,
Bitmap.Config.ARGB_8888);
if (mBlurredBitmap == null) {
return false;
}
}
mBlurringCanvas = new Canvas(mBitmapToBlur);
mBlurringCanvas.scale(1f / mDownsampleFactor, 1f / mDownsampleFactor);
mBlurInput = Allocation.createFromBitmap(mRenderScript, mBitmapToBlur,
Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
mBlurOutput = Allocation.createTyped(mRenderScript, mBlurInput.getType());
}
return true;
}
protected void blur() {
mBlurInput.copyFrom(mBitmapToBlur);
mBlurScript.setInput(mBlurInput);
mBlurScript.forEach(mBlurOutput);
mBlurOutput.copyTo(mBlurredBitmap);
}
@Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
if (mRenderScript != null) {
mRenderScript.destroy();
}
}
}
- 调用自定义view
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#FFFFFFFF"
tools:context=".SecondActivity">
<ImageView android:id="@+id/iv_blur"
android:src="@mipmap/image5"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="fitXY"/>
<com.example.maoboli.maobolidemo.BlurringView
android:id="@+id/blurring_view"
android:layout_width="260dp"
android:layout_height="200dp"
android:layout_gravity="center"
android:layout_marginBottom="80dip"
app:blurRadius="20"
app:downsampleFactor="6"
app:overlayColor="#26FFFFFF"/>
<Button
android:id="@+id/shuffle_button"
android:layout_width="100dp"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_marginBottom="120dp"
android:text="模糊头像"/>
<Button
android:id="@+id/suibian"
android:layout_width="100dp"
android:layout_height="wrap_content"
android:layout_below="@id/shuffle_button"
android:layout_gravity="center"
android:layout_marginTop="30dp"
android:layout_marginBottom="80dip"
android:text="随便点"/>
</FrameLayout>
- 编辑activity
BlurringView mBlurringView = (BlurringView) findViewById(R.id.blurring_view);
View blurredView = findViewById(R.id.iv_blur);
// Give the blurring view a reference to the blurred view.
mBlurringView.setBlurredView(blurredView);
使用二:模糊头像效果
- 布局文件
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content">
<ImageView android:id="@+id/iv_blur"
android:layout_width="match_parent"
android:layout_height="200dp" />
<ImageView android:id="@+id/iv_avatar"
android:layout_width="60dp"
android:layout_height="60dp"
android:scaleType="fitCenter"
android:layout_centerInParent="true"/>
</RelativeLayout>
</LinearLayout>
- 编辑activity
public class MainActivity extends AppCompatActivity {
private ImageView blurImageView;
private ImageView avatarImageView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
findViews();
initData();
}
private void findViews(){
blurImageView = (ImageView) findViewById(R.id.iv_blur);
avatarImageView = (ImageView) findViewById(R.id.iv_avatar);
}
private void initData(){
Glide.with(this).load(R.mipmap.image)
.bitmapTransform(new BlurTransformation(this, 30), new CenterCrop(this))
.into(blurImageView);
Glide.with(this).load(R.mipmap.image)
.bitmapTransform(new CropCircleTransformation(this))
.into(avatarImageView);
}
}
- 导包
compile 'com.github.bumptech.glide:glide:3.7.0'
compile 'jp.wasabeef:glide-transformations:2.0.1'
使用三:弹出模糊对话框
具体代码参考git上的 Demo