Android系列之浅谈Android 3D旋转
我们今天就来说说android中的3D效果,那么android都用到哪些东西才能来实现一个3D的效果那,其实android中的3D效果是用animation配合camera就可以实现在apidemo里就有这样的实例我们首先做一个继承animation的类Rotate3d.java
public class Rotate3d extends Animation {
private float mFromDegree;
private float mToDegree;
private float mCenterX;
private float mCenterY;
private float mLeft;
private float mTop;
private Camera mCamera;
private static final String TAG = "Rotate3d";
public Rotate3d(float fromDegree, float toDegree, float left, float top,
float centerX, float centerY) {
this.mFromDegree = fromDegree;
this.mToDegree = toDegree;
this.mLeft = left;
this.mTop = top;
this.mCenterX = centerX;
this.mCenterY = centerY;
}
@Override
public void initialize(int width, int height, int parentWidth,
int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float FromDegree = mFromDegree;
float degrees = FromDegree + (mToDegree - mFromDegree)
* interpolatedTime;
final float centerX = mCenterX;
final float centerY = mCenterY;
final Matrix matrix = t.getMatrix();
if (degrees <= -76.0f) {
degrees = -90.0f;
mCamera.save();
mCamera.rotateY(degrees);
mCamera.getMatrix(matrix);
mCamera.restore();
} else if(degrees >=76.0f){
degrees = 90.0f;
mCamera.save();
mCamera.rotateY(degrees);
mCamera.getMatrix(matrix);
mCamera.restore();
}else{
mCamera.save();
//这里很重要哦。
mCamera.translate(0, 0, centerX);
mCamera.rotateY(degrees);
mCamera.translate(0, 0, -centerX);
mCamera.getMatrix(matrix);
mCamera.restore();
}
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
public class Rotate3d extends Animation {
private float mFromDegree;
private float mToDegree;
private float mCenterX;
private float mCenterY;
private float mLeft;
private float mTop;
private Camera mCamera;
private static final String TAG = "Rotate3d";
public Rotate3d(float fromDegree, float toDegree, float left, float top,
float centerX, float centerY) {
this.mFromDegree = fromDegree;
this.mToDegree = toDegree;
this.mLeft = left;
this.mTop = top;
this.mCenterX = centerX;
this.mCenterY = centerY;
}
@Override
public void initialize(int width, int height, int parentWidth,
int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float FromDegree = mFromDegree;
float degrees = FromDegree + (mToDegree - mFromDegree)
* interpolatedTime;
final float centerX = mCenterX;
final float centerY = mCenterY;
final Matrix matrix = t.getMatrix();
if (degrees <= -76.0f) {
degrees = -90.0f;
mCamera.save();
mCamera.rotateY(degrees);
mCamera.getMatrix(matrix);
mCamera.restore();
} else if(degrees >=76.0f){
degrees = 90.0f;
mCamera.save();
mCamera.rotateY(degrees);
mCamera.getMatrix(matrix);
mCamera.restore();
}else{
mCamera.save();
//这里很重要哦。
mCamera.translate(0, 0, centerX);
mCamera.rotateY(degrees);
mCamera.translate(0, 0, -centerX);
mCamera.getMatrix(matrix);
mCamera.restore();
}
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}
有了这个类一切都会变得简单的,接着只要在activity中写两个Rotate3d的对象,让两个view,分别做这两个对象的animation就好了;
//下面两句很关键哦,
Rotate3d leftAnimation = new Rotate3d(-0, -90, 0, 0, mCenterX, mCenterY);
Rotate3d rightAnimation = new Rotate3d(-0+90, -90+90, 0.0f, 0.0f, mCenterX, mCenterY);
leftAnimation.setFillAfter(true);
leftAnimation.setDuration(1000);
rightAnimation.setFillAfter(true);
rightAnimation.setDuration(1000);
mImageView1.startAnimation(leftAnimation);
mImageView2.startAnimation(rightAnimation);
最后就是还要写一下xml.
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
>
<FrameLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<ImageView
android:id="@+id/image1"
android:layout_gravity="center_horizontal"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:src="@drawable/image1"
/>
<ImageView
android:id="@+id/image2"
android:background="#ffff0000"
android:layout_gravity="center_horizontal"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:src="@drawable/image2"
/>
</FrameLayout>
</LinearLayout>
也不知道我理解的对不对,希望大家多多的指点我,这样我才能在短时间内有所进步,谢谢大家的支持。
Rotate3d leftAnimation = new Rotate3d(-0, -90, 0, 0, mCenterX, mCenterY);
Rotate3d rightAnimation = new Rotate3d(-0+90, -90+90, 0.0f, 0.0f, mCenterX, mCenterY);
leftAnimation.setFillAfter(true);
leftAnimation.setDuration(1000);
rightAnimation.setFillAfter(true);
rightAnimation.setDuration(1000);
mImageView1.startAnimation(leftAnimation);
mImageView2.startAnimation(rightAnimation);
posted on 2011-06-19 23:02 neil-zhao 阅读(1063) 评论(1) 编辑 收藏 举报