T端数据库使用

--------SQL DEMO  01--------

void LFGMgr::LoadRequiredLevels()
{
    uint32 oldMSTime = getMSTime();

    m_RequiredIlvlMap.clear();

    // ORDER BY is very important for GetRandomDungeonReward!
    QueryResult result = WorldDatabase.Query("SELECT ID, ItemLevel FROM lfg_required_ilevel ORDER BY ID");

    if (!result)
    {
        sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 lfg required item levels for instances");
        return;
    }

    uint32 count = 0;

    Field* fields = NULL;
    do
    {
        fields = result->Fetch();
        uint32 dungeonId = fields[0].GetUInt32();
        uint32 itemLevel = fields[1].GetUInt32();

        const LFGDungeonEntry* dungeon = sLFGDungeonStore.LookupEntry(dungeonId);
        if (!sLFGDungeonStore.LookupEntry(dungeonId))
        {
            sLog->outError(LOG_FILTER_SQL, "Dungeon %u specified in table `lfg_required_ilevel` does not exist!", dungeonId);
            continue;
        }

        m_RequiredIlvlMap.insert(LfgRequiredIlvlMap::value_type(dungeonId, itemLevel));
        ++count;
    } while (result->NextRow());

    sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u lfg required itemlevels in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}


 

 

 

------SQL DEMO 02------

void LFGMgr::LoadRequiredLevels()
{
    uint32 oldMSTime = getMSTime();

    m_RequiredIlvlMap.clear();

    // ORDER BY is very important for GetRandomDungeonReward!
    QueryResult result = WorldDatabase.Query("SELECT ID, ItemLevel FROM lfg_required_ilevel ORDER BY ID");

    if (!result)
    {
        sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 lfg required item levels for instances");
        return;
    }

    uint32 count = 0;

    Field* fields = NULL;
    do
    {
        fields = result->Fetch();
        uint32 dungeonId = fields[0].GetUInt32();
        uint32 itemLevel = fields[1].GetUInt32();

        const LFGDungeonEntry* dungeon = sLFGDungeonStore.LookupEntry(dungeonId);
        if (!sLFGDungeonStore.LookupEntry(dungeonId))
        {
            sLog->outError(LOG_FILTER_SQL, "Dungeon %u specified in table `lfg_required_ilevel` does not exist!", dungeonId);
            continue;
        }

        m_RequiredIlvlMap.insert(LfgRequiredIlvlMap::value_type(dungeonId, itemLevel));
        ++count;
    } while (result->NextRow());

    sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u lfg required itemlevels in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}

 ------String Demo 01------

//void World::SendWorldText(int32 string_id, ...)

std::string str = "[|cffff0000";    //"|cfff0ff00[世界][|r"
        std::string name = handler->GetSession()->GetPlayer()->GetName();
        str += name;
        str += "|r]:";
        str += args;
        sWorld->SendWorldText(1000000, str, args);

 

------.conf Demo 01------

ConfigMgr::GetStringDefault  //获取字符串

 

 

posted @ 2014-05-28 16:47  needly  阅读(472)  评论(0编辑  收藏  举报