T端PVP头衔获得NPC脚本

 次代码是一个T端的脚本。通过击杀的角色数量等级来获得不同的头衔。

下面的Ranks就是击杀的数量。根据你的击杀数量,你可以到NPC那里去领取对应的头衔等级

#include "ScriptPCH.h" 
 
enum Ranks
{
    RANK_1    = 50,
    RANK_2    = 100,
    RANK_3    = 500,
    RANK_4    = 1000,
    RANK_5    = 2000,
    RANK_6    = 4000,
    RANK_7    = 5000,
    RANK_8    = 6000,
    RANK_9    = 8000,
    RANK_10 = 10000,
    RANK_11 = 12500,
    RANK_12 = 15000,
    RANK_13 = 20000,
    RANK_14 = 25000,
};
 
class PVPTitles : public PlayerScript
{
public:
    PVPTitles() : PlayerScript("PVPTitles") { }
 
    void OnPVPKill(Player *Killer, Player *Killed) 
    {

// 如果是自杀
if (Killer->GetGUID() == Killed->GetGUID()) return; uint32 team = killer->GetTeam();  //战场荣誉击杀数量
switch(Killer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)) { case RANK_1: Killer->SetTitle(sCharTitlesStore.LookupEntry(1 + (team == ALLIANCE ? 0 : 14)); break; case RANK_2: Killer->SetTitle(sCharTitlesStore.LookupEntry(2 + (team == ALLIANCE ? 0 : 14)); break; case RANK_3: Killer->SetTitle(sCharTitlesStore.LookupEntry(3 + (team == ALLIANCE ? 0 : 14)); break; case RANK_4: Killer->SetTitle(sCharTitlesStore.LookupEntry(4 + (team == ALLIANCE ? 0 : 14)); break; case RANK_5: Killer->SetTitle(sCharTitlesStore.LookupEntry(5 + (team == ALLIANCE ? 0 : 14)); break; case RANK_6: Killer->SetTitle(sCharTitlesStore.LookupEntry(6 + (team == ALLIANCE ? 0 : 14)); break; case RANK_7: Killer->SetTitle(sCharTitlesStore.LookupEntry(7 + (team == ALLIANCE ? 0 : 14)); break; case RANK_8: Killer->SetTitle(sCharTitlesStore.LookupEntry(8 + (team == ALLIANCE ? 0 : 14)); break; case RANK_9: Killer->SetTitle(sCharTitlesStore.LookupEntry(9 + (team == ALLIANCE ? 0 : 14)); break; case RANK_10: Killer->SetTitle(sCharTitlesStore.LookupEntry(10 + (team == ALLIANCE ? 0 : 14)); break; case RANK_11: Killer->SetTitle(sCharTitlesStore.LookupEntry(11 + (team == ALLIANCE ? 0 : 14)); break; case RANK_12: Killer->SetTitle(sCharTitlesStore.LookupEntry(12 + (team == ALLIANCE ? 0 : 14)); break; case RANK_13: Killer->SetTitle(sCharTitlesStore.LookupEntry(13 + (team == ALLIANCE ? 0 : 14)); break; case RANK_14: Killer->SetTitle(sCharTitlesStore.LookupEntry(14 + (team == ALLIANCE ? 0 : 14)); break; } } }; void AddSC_PVPTitles() { new PVPTitles(); }

 

posted @ 2014-05-26 11:44  needly  阅读(359)  评论(0编辑  收藏  举报