iOS_socket
客户端:
导入头文件:
#import <sys/socket.h>
#import <netinet/in.h>
#import <arpa/inet.h>
#import <unistd.h>
1. 创建连接
CFSocketContext sockContext = {0, // 结构体的版本,必须为0 self, // 一个任意指针的数据,可以用在创建时CFSocket对象相关联。这个指针被传递给所有的上下文中定义的回调。 NULL, // 一个定义在上面指针中的retain的回调, 可以为NULL NULL, NULL}; CFSocketRef _socket = (kCFAllocatorDefault, // 为新对象分配内存,可以为nil PF_INET, // 协议族,如果为0或者负数,则默认为PF_INET SOCK_STREAM, // 套接字类型,如果协议族为PF_INET,则它会默认为SOCK_STREAM IPPROTO_TCP, // 套接字协议,如果协议族是PF_INET且协议是0或者负数,它会默认为IPPROTO_TCP kCFSocketConnectCallBack, // 触发回调函数的socket消息类型,具体见Callback Types TCPServerConnectCallBack, // 上面情况下触发的回调函数 &sockContext // 一个持有CFSocket结构信息的对象,可以为nil );
if (_socket != nil) { struct sockaddr_in addr4; // IPV4 memset(&addr4, 0, sizeof(addr4)); addr4.sin_len = sizeof(addr4); addr4.sin_family = AF_INET; addr4.sin_port = htons(8888); addr4.sin_addr.s_addr = inet_addr([strAddress UTF8String]); // 把字符串的地址转换为机器可识别的网络地址 // 把sockaddr_in结构体中的地址转换为Data CFDataRef address = CFDataCreate(kCFAllocatorDefault, (UInt8 *)&addr4, sizeof(addr4)); CFSocketConnectToAddress(_socket, // 连接的socket address, // CFDataRef类型的包含上面socket的远程地址的对象 -1 // 连接超时时间,如果为负,则不尝试连接,而是把连接放在后台进行,如果_socket消息类型为kCFSocketConnectCallBack,将会在连接成功或失败的时候在后台触发回调函数 ); CFRunLoopRef cRunRef = CFRunLoopGetCurrent(); // 获取当前线程的循环 // 创建一个循环,但并没有真正加如到循环中,需要调用CFRunLoopAddSource CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, _socket, 0); CFRunLoopAddSource(cRunRef, // 运行循环 sourceRef, // 增加的运行循环源, 它会被retain一次 kCFRunLoopCommonModes // 增加的运行循环源的模式 ); CFRelease(courceRef); }
2. 设置回调函数
// socket回调函数的格式: static void TCPServerConnectCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { if (data != NULL) { // 当socket为kCFSocketConnectCallBack时,失败时回调失败会返回一个错误代码指针,其他情况返回NULL NSLog(@"连接失败"); return; } TCPClient *client = (TCPClient *)info; // 读取接收的数据 [info performSlectorInBackground:@selector(readStream) withObject:nil]; } 3. 接收发送数据 // 读取接收的数据 - (void)readStream { char buffer[1024]; NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; while (recv(CFSocketGetNative(_socket), //与本机关联的Socket 如果已经失效返回-1:INVALID_SOCKET buffer, sizeof(buffer), 0)) { NSLog(@"%@", [NSString stringWithUTF8String:buffer]); } } // 发送数据 - (void)sendMessage { NSString *stringTosend = @"你好"; char *data = [stringTosend UTF8String]; send(SFSocketGetNative(_socket), data, strlen(data) + 1, 0); } 服务器端: CFSockteRef _socket; CFWriteStreamRef outputStream = NULL; int setupSocket() { _socket = CFSocketCreate(kCFAllocatorDefault, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketAcceptCallBack, TCPServerAcceptCallBack, NULL); if (NULL == _socket) { NSLog(@"Cannot create socket!"); return 0; } int optval = 1; setsockopt(CFSocketGetNative(_socket), SOL_SOCKET, SO_REUSEADDR, // 允许重用本地地址和端口 (void *)&optval, sizeof(optval)); struct sockaddr_in addr4; memset(&addr4, 0, sizeof(addr4)); addr4.sin_len = sizeof(addr4); addr4.sin_family = AF_INET; addr4.sin_port = htons(port); addr4.sin_addr.s_addr = htonl(INADDR_ANY); CFDataRef address = CFDataCreate(kCFAllocatorDefault, (UInt8 *)&addr4, sizeof(addr4)); if (kCFSocketSuccess != CFSocketSetAddress(_socket, address)) { NSLog(@"Bind to address failed!"); if (_socket) CFRelease(_socket); _socket = NULL; return 0; } CFRunLoopRef cfRunLoop = CFRunLoopGetCurrent(); CFRunLoopSourceRef source = CFSocketCreateRunLoopSource(kCFAllocatorDefault, _socket, 0); CFRunLoopAddSource(cfRunLoop, source, kCFRunLoopCommonModes); CFRelease(source); return 1; } // socket回调函数,同客户端 void TCPServerAcceptCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { if (kCFSocketAcceptCallBack == type) { // 本地套接字句柄 CFSocketNativeHandle nativeSocketHandle = *(CFSocketNativeHandle *)data; uint8_t name[SOCK_MAXADDRLEN]; socklen_t nameLen = sizeof(name); if (0 != getpeername(nativeSocketHandle, (struct sockaddr *)name, &nameLen)) { NSLog(@"error"); exit(1); } NSLog(@"%@ connected.", inet_ntoa( ((struct sockaddr_in *)name)->sin_addr )): CFReadStreamRef iStream; CFWriteStreamRef oStream; // 创建一个可读写的socket连接 CFStreamCreatePairWithSocket(kCFAllocatorDefault, nativeSocketHandle, &iStream, &oStream); if (iStream && oStream) { CFStreamClientContext streamContext = {0, NULL, NULL, NULL}; if (!CFReadStreamSetClient(iStream, kCFStreamEventHasBytesAvaiable, readStream, // 回调函数,当有可读的数据时调用 &streamContext)){ exit(1); } if (!CFReadStreamSetClient(iStream, kCFStreamEventCanAcceptBytes, writeStream, &streamContext)){ exit(1); } CFReadStreamScheduleWithRunLoop(iStream, CFRunLoopGetCurrent(), kCFRunLoopCommomModes); CFWriteStreamScheduleWithRunLoop(wStream, CFRunLoopGetCurrent(), kCFRunLoopCommomModes); CFReadStreamOpen(iStream); CFWriteStreamOpen(wStream); } else { close(nativeSocketHandle); } } } // 读取数据 void readStream(CFReadStreamRef stream, CFStreamEventType eventType, void *clientCallBackInfo) { UInt8 buff[255]; CFReadStreamRead(stream, buff, 255); printf("received: %s", buff); } void writeStream (CFWriteStreamRef stream, CFStreamEventType eventType, void *clientCallBackInfo) { outputStream = stream; } main { char *str = "nihao"; if (outputStream != NULL) { CFWriteStreamWrite(outputStream, str, strlen(line) + 1); } else { NSLog(@"Cannot send data!"); } } // 开辟一个线程线程函数中 void runLoopInThread() { int res = setupSocket(); if (!res) { exit(1); } CFRunLoopRun(); // 运行当前线程的CFRunLoop对象 }