flash 滤镜效果

package

{

        import flash.display.Bitmap;

        import flash.display.BitmapData;

        import flash.display.Sprite;

        import flash.filters.DropShadowFilter;

       public class FilterExample extends Sprite

       {

            public function FilterExample()

            {

                var bitmapData:BitmapData=new BitmapData(200,200,false,0xFF009900);

                var displayobject:Bitmap=new Bitmap(bitmapData);

                addChild(displayobject);

                displayobject.x=130;

                displayobject.y=80;

                var dropShadow:DropShadowFilter=new DropShadowFilter();

                var filtersArray:Array=new Array(dropShadow);

                displayobject.filters=filtersArray;

             }

       }

}

Flash AS3位图滤镜浮雕效果

package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.filters.BitmapFilterQuality;
import flash.filters.BitmapFilterType;
import flash.display.Sprite;
import flash.filters.GradientBevelFilter;

public class filterExample extends Sprite
{
   public function filterExample()
   {
    //创建bitmapData对象并将它呈现在屏幕上
    var bitmapData:BitmapData=new BitmapData(200,200,false,0xFF009900);
    var displayobject:Bitmap=new Bitmap(bitmapData);
    addChild(displayobject);
    //设置位置
    displayobject.x=130;
    displayobject.y=80;
    //创建滤镜实例
    var bgColor:uint=0xcccccc;
    var size:uint=80;
    var offset:uint=50;
    var distance:Number=5;
    var angleInDegress:Number=225;
    var colors:Array=[0xffffff,0xcccccc,0x000000];
    var alphas:Array=[1,0,1];
    var ratios:Array=[0,128,255];
    var blurX:Number=8;
    var blurY:Number=8;
    var strength:Number=2;
    var quality:Number=BitmapFilterQuality.HIGH;
    var type:String=BitmapFilterType.INNER;
    var knockout:Boolean=true;
    var gradientBevelFilter:GradientBevelFilter=new GradientBevelFilter(distance,angleInDegress,colors,alphas,ratios,blurX,blurY,strength,quality,type,knockout);
    //创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数,
    //将该滤镜添加到数组中
    var filtersArray:Array=new Array(gradientBevelFilter);
    //
    displayobject.filters=filtersArray;
   }
    }
}

Flash AS3位图滤镜渐变发光效果

package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.filters.BitmapFilterQuality;
import flash.filters.BitmapFilterType;
import flash.display.Sprite;
import flash.filters.GradientGlowFilter;

public class FilterExample extends Sprite
{
   public function FilterExample()
   {
    //创建bitmapData对象并将它呈现在屏幕上
    var bitmapData:BitmapData=new BitmapData(200,200,false,0x0000FF);
    var displayobject:Bitmap=new Bitmap(bitmapData);
    addChild(displayobject);
    //设置位置
    displayobject.x=130;
    displayobject.y=80;
    //创建滤镜实例
    var distance:Number=0;
    var angleInDegress:Number=45;
    var colors:Array=[0xffffff,0xff0000,0xffff00,0x0000ff];
    var alphas:Array=[0,1,1,1];
    var ratios:Array=[0,63,126,255];
    var blurX:Number=50;
    var blurY:Number=50;
    var strength:Number=3.5;
    var quality:Number=BitmapFilterQuality.HIGH;
    var type:String=BitmapFilterType.OUTER;
    var knockout:Boolean=true;
    var gradientBevelFilter:GradientGlowFilter=new GradientGlowFilter(distance,angleInDegress,colors,alphas,ratios,blurX,blurY,strength,quality,type,knockout);
    //创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数,
    //将该滤镜添加到数组中
    var filtersArray:Array=new Array(gradientBevelFilter);
    //
    displayobject.filters=filtersArray;
   }
    }
}

Flash AS3位图滤镜模糊效果

package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.filters.BitmapFilterQuality;
import flash.filters.BitmapFilterType;
import flash.display.Sprite;
import flash.filters.GradientGlowFilter;
import flash.filters.BlurFilter;

public class FilterExample extends Sprite
{
   public function FilterExample()
   {
    //创建bitmapData对象并将它呈现在屏幕上
    var bitmapData:BitmapData=new BitmapData(200,200,false,0x0000FF);
    var displayobject:Bitmap=new Bitmap(bitmapData);
    addChild(displayobject);
    //设置位置
    displayobject.x=130;
    displayobject.y=80;
    //创建滤镜实例
    var blurX:Number=30;
    var blurY:Number=30;
    var gradientBevelFilter:BlurFilter=new BlurFilter(blurX,blurY,BitmapFilterQuality.HIGH);
    //创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数,
    //将该滤镜添加到数组中
    var filtersArray:Array=new Array(gradientBevelFilter);
    //
    displayobject.filters=filtersArray;
   }
    }
}

Flash AS3位图滤镜发光效果

package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.filters.GlowFilter;

public class FilterExample extends Sprite
{
   public function FilterExample()
   {
    //创建bitmapData对象并将它呈现在屏幕上
    var bitmapData:BitmapData=new BitmapData(200,200,false,0xFF009900);
    var displayobject:Bitmap=new Bitmap(bitmapData);
    addChild(displayobject);
    //设置位置
    displayobject.x=130;
    displayobject.y=80;
    //创建滤镜实例
    var glowFilter:GlowFilter=new GlowFilter(0x0000FF);
    //创建滤镜数组,通过将滤镜作为参数传递给Array()构造函数,
    //将该滤镜添加到数组中
    var filtersArray:Array=new Array(glowFilter);
    //将滤镜数组分配给显示对象以便应用滤镜
    displayobject.filters=filtersArray;
   }
    }
}
posted @ 2012-04-13 19:14  ndljava  阅读(1664)  评论(0编辑  收藏  举报