摘要: 1.改shader using System.Collections.Generic; using UnityEngine; /// <summary> /// 枚举Shader4种状态类型 /// </summary> public enum RenderingMode { Opaque, Cut 阅读全文
posted @ 2020-12-31 14:07 nanyang0310 阅读(1787) 评论(0) 推荐(0) 编辑