Unity自带IAP插件使用(googleplay)

https://blog.csdn.net/ar__ha/article/details/64439872

 

Unity Services里的Unity IAP对于IOS和GooglePlay的支付用这个插件就足够了。

Unity官方文档

 

1.集成插件

Window-Services(Ctrl+0)在Services面板Link你的工程,启用In-App Purchase,Import/Update一下,插件就在Assets/Plugins/UnityPurchasing下。

 

2.设置

以GooglePlay的设置为例

Window - Unity Iap - Android - Target Google Play :选择GooglePlay,

Window - Unity Iap - Receipt Validation Obfuscator :输入GooglePlay的PublicKey,

点击Obfuscate secrets后,在Assets/Plugins/UnityPurchasing/generated下会生产GooglePlayTangle自动生成的文件,不用管他。

但是要注意到他的宏定义

 

#if UNITY_ANDROID || UNITY_IPHONE || UNITY_STANDALONE_OSX || UNITY_TVOS
 

 

 

3.DEMO

插件的demo在Assets/Plugins/UnityPurchasing/scenes/IAP Demo 这个场景里

也可以直接看cs文件,Assets/Plugins/UnityPurchasing/script/IAPDemo.cs

主要用到的是UnityEngine.Purchasing.IStoreListener 这个接口

 

4.初始化

 

  1.  
    //使用这个解析IAP成功后的receipt
  2.  
    private UnityEngine.Purchasing.Security.CrossPlatformValidator validator;
  3.  
     
  4.  
     
  5.  
    private void InitUnityPurchase() {
  6.  
    var module = StandardPurchasingModule.Instance();
  7.  
    var builder = ConfigurationBuilder.Instance (module);
  8.  
     
  9.  
    //添加计费点
  10.  
    // UnityEngine.Purchasing.ProductType
  11.  
    builder.AddProduct("item1", ProductType.Consumable, new IDs
  12.  
    {
  13.  
    {"苹果计费点", AppleAppStore.Name },
  14.  
    {"谷歌计费点", GooglePlay.Name}
  15.  
    }
  16.  
    );
  17.  
    #if !UNITY_EDITOR
  18.  
    validator = new CrossPlatformValidator(GooglePlayTangle.Data(), AppleTangle.Data(), Application.bundleIdentifier);
  19.  
    #endif
  20.  
    UnityPurchasing.Initialize (this, builder);
  21.  
    }

 

 
实现IStoreListener 接口初始化回调
 
成功:
  1.  
    private IStoreController m_Controller;
  2.  
     
  3.  
     
  4.  
    //UNITY IAP初始化成功
  5.  
    public void OnInitialized (IStoreController controller, IExtensionProvider extensions) {
  6.  
    m_Controller = controller;
  7.  
     
  8.  
    // On Apple platforms we need to handle deferred purchases caused by Apple's Ask to Buy feature.
  9.  
    // On non-Apple platforms this will have no effect; OnDeferred will never be called.
  10.  
    var m_AppleExtensions = extensions.GetExtension<IAppleExtensions> ();
  11.  
    m_AppleExtensions.RegisterPurchaseDeferredListener(OnDeferred);
  12.  
     
  13.  
    var product = m_Controller.products.WithID("item1");
  14.  
    //价格 (带货币单位的字符串)
  15.  
    var priceString = product.metadata.localizedPriceString;
  16.  
    //价格 (换算汇率后的价格)
  17.  
    var price = product.metadata.localizedPrice;
  18.  
    }
失败:
  1.  
    //初始化失败(没有网络的情况下并不会调起,而是一直等到有网络连接再尝试初始化)
  2.  
    public void OnInitializeFailed (InitializationFailureReason error) {
  3.  
     
  4.  
    Debug.Log("Billing failed to initialize!");
  5.  
    switch (error) {
  6.  
    case InitializationFailureReason.AppNotKnown:
  7.  
    Debug.LogError("Is your App correctly uploaded on the relevant publisher console?");
  8.  
    break;
  9.  
    case InitializationFailureReason.PurchasingUnavailable:
  10.  
    // Ask the user if billing is disabled in device settings.
  11.  
    Debug.Log("Billing disabled!");
  12.  
    break;
  13.  
    case InitializationFailureReason.NoProductsAvailable:
  14.  
    // Developer configuration error; check product metadata.
  15.  
    Debug.Log("No products available for purchase!");
  16.  
    break;
  17.  
    }
  18.  
    }
 
5.发起支付
  1.  
    public void DoIapPurchase (Action<bool, string> callback) {
  2.  
    if (m_Controller != null) {
  3.  
    var product = m_Controller.products.WithID ("item1");
  4.  
    if (product != null && product.availableToPurchase) {
  5.  
    //调起支付
  6.  
    m_Controller.InitiatePurchase(product);
  7.  
    }
  8.  
    else {
  9.  
    callback (false, "no available product");
  10.  
    }
  11.  
    }
  12.  
    else {
  13.  
    callback ( false, "m_Controller is null");
  14.  
    }
  15.  
    }
 
实现IStoreListener支付回调
 
成功:
  1.  
    public PurchaseProcessingResult ProcessPurchase (PurchaseEventArgs e) {
  2.  
    try {
  3.  
    var result = validator.Validate (e.purchasedProduct.receipt);
  4.  
    Debug.Log ("Receipt is valid. Contents:");
  5.  
    foreach (IPurchaseReceipt productReceipt in result) {
  6.  
    Debug.Log(productReceipt.productID);
  7.  
    Debug.Log(productReceipt.purchaseDate);
  8.  
    Debug.Log(productReceipt.transactionID);
  9.  
     
  10.  
    AppleInAppPurchaseReceipt apple = productReceipt as AppleInAppPurchaseReceipt;
  11.  
    if (null != apple) {
  12.  
    Debug.Log(apple.originalTransactionIdentifier);
  13.  
    Debug.Log(apple.subscriptionExpirationDate);
  14.  
    Debug.Log(apple.cancellationDate);
  15.  
    Debug.Log(apple.quantity);
  16.  
     
  17.  
     
  18.  
    //如果有服务器,服务器用这个receipt去苹果验证。
  19.  
    var receiptJson = JSONObject.Parse(e.purchasedProduct.receipt);
  20.  
    var receipt = receiptJson.GetString("Payload");
  21.  
    }
  22.  
     
  23.  
    GooglePlayReceipt google = productReceipt as GooglePlayReceipt;
  24.  
    if (null != google) {
  25.  
    Debug.Log(google.purchaseState);
  26.  
    Debug.Log(google.purchaseToken);
  27.  
    }
  28.  
    }
  29.  
    return PurchaseProcessingResult.Complete;
  30.  
    } catch (IAPSecurityException) {
  31.  
    Debug.Log("Invalid receipt, not unlocking content");
  32.  
    return PurchaseProcessingResult.Complete;
  33.  
    }
  34.  
    return PurchaseProcessingResult.Complete;
  35.  
    }
失败:
  1.  
    public void OnPurchaseFailed(Product i, PurchaseFailureReason p) {
  2.  
    Logger.Warning("purchase failed of reason : " + p.ToString());
  3.  
    }
IOS deferred:
  1.  
    /// <summary>
  2.  
    /// iOS Specific.
  3.  
    /// This is called as part of Apple's 'Ask to buy' functionality,
  4.  
    /// when a purchase is requested by a minor and referred to a parent
  5.  
    /// for approval.
  6.  
    ///
  7.  
    /// When the purchase is approved or rejected, the normal purchase events
  8.  
    /// will fire.
  9.  
    /// </summary>
  10.  
    /// <param name="item">Item.</param>
  11.  
    private void OnDeferred(Product item)
  12.  
    {
  13.  
    Logger.Warning("Purchase deferred: " + item.definition.id);
  14.  
    }
posted @ 2018-08-31 16:50  00000000O  阅读(7383)  评论(0编辑  收藏  举报