Unity json

MiniJSON.cs

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;

namespace MiniJSON
{

    public static class Json
    {
        /// <summary>
        /// Parses the string json into a value
        /// </summary>
        /// <param name="json">A JSON string.</param>
        /// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>
        public static object Deserialize(string json)
        {
            // save the string for debug information
            if (json == null)
            {
                return null;
            }

            return Parser.Parse(json);
        }

        sealed class Parser : IDisposable
        {
            const string WHITE_SPACE = " \t\n\r";
            const string WORD_BREAK = " \t\n\r{}[],:\"";

            enum TOKEN
            {
                NONE,
                CURLY_OPEN,
                CURLY_CLOSE,
                SQUARED_OPEN,
                SQUARED_CLOSE,
                COLON,
                COMMA,
                STRING,
                NUMBER,
                TRUE,
                FALSE,
                NULL
            };

            StringReader json;

            Parser(string jsonString)
            {
                json = new StringReader(jsonString);
            }

            public static object Parse(string jsonString)
            {
                using (var instance = new Parser(jsonString))
                {
                    return instance.ParseValue();
                }
            }

            public void Dispose()
            {
                json.Dispose();
                json = null;
            }

            Dictionary<string, object> ParseObject()
            {
                Dictionary<string, object> table = new Dictionary<string, object>();

                // ditch opening brace
                json.Read();

                // {
                while (true)
                {
                    switch (NextToken)
                    {
                        case TOKEN.NONE:
                            return null;
                        case TOKEN.COMMA:
                            continue;
                        case TOKEN.CURLY_CLOSE:
                            return table;
                        default:
                            // name
                            string name = ParseString();
                            if (name == null)
                            {
                                return null;
                            }

                            // :
                            if (NextToken != TOKEN.COLON)
                            {
                                return null;
                            }
                            // ditch the colon
                            json.Read();

                            // value
                            table[name] = ParseValue();
                            break;
                    }
                }
            }

            List<object> ParseArray()
            {
                List<object> array = new List<object>();

                // ditch opening bracket
                json.Read();

                // [
                var parsing = true;
                while (parsing)
                {
                    TOKEN nextToken = NextToken;

                    switch (nextToken)
                    {
                        case TOKEN.NONE:
                            return null;
                        case TOKEN.COMMA:
                            continue;
                        case TOKEN.SQUARED_CLOSE:
                            parsing = false;
                            break;
                        default:
                            object value = ParseByToken(nextToken);

                            array.Add(value);
                            break;
                    }
                }

                return array;
            }

            object ParseValue()
            {
                TOKEN nextToken = NextToken;
                return ParseByToken(nextToken);
            }

            object ParseByToken(TOKEN token)
            {
                switch (token)
                {
                    case TOKEN.STRING:
                        return ParseString();
                    case TOKEN.NUMBER:
                        return ParseNumber();
                    case TOKEN.CURLY_OPEN:
                        return ParseObject();
                    case TOKEN.SQUARED_OPEN:
                        return ParseArray();
                    case TOKEN.TRUE:
                        return true;
                    case TOKEN.FALSE:
                        return false;
                    case TOKEN.NULL:
                        return null;
                    default:
                        return null;
                }
            }

            string ParseString()
            {
                StringBuilder s = new StringBuilder();
                char c;

                // ditch opening quote
                json.Read();

                bool parsing = true;
                while (parsing)
                {

                    if (json.Peek() == -1)
                    {
                        parsing = false;
                        break;
                    }

                    c = NextChar;
                    switch (c)
                    {
                        case '"':
                            parsing = false;
                            break;
                        case '\\':
                            if (json.Peek() == -1)
                            {
                                parsing = false;
                                break;
                            }

                            c = NextChar;
                            switch (c)
                            {
                                case '"':
                                case '\\':
                                case '/':
                                    s.Append(c);
                                    break;
                                case 'b':
                                    s.Append('\b');
                                    break;
                                case 'f':
                                    s.Append('\f');
                                    break;
                                case 'n':
                                    s.Append('\n');
                                    break;
                                case 'r':
                                    s.Append('\r');
                                    break;
                                case 't':
                                    s.Append('\t');
                                    break;
                                case 'u':
                                    var hex = new StringBuilder();

                                    for (int i = 0; i < 4; i++)
                                    {
                                        hex.Append(NextChar);
                                    }

                                    s.Append((char)Convert.ToInt32(hex.ToString(), 16));
                                    break;
                            }
                            break;
                        default:
                            s.Append(c);
                            break;
                    }
                }

                return s.ToString();
            }

            object ParseNumber()
            {
                string number = NextWord;

                if (number.IndexOf('.') == -1)
                {
                    long parsedInt;
                    Int64.TryParse(number, out parsedInt);
                    return parsedInt;
                }

                double parsedDouble;
                Double.TryParse(number, out parsedDouble);
                return parsedDouble;
            }

            void EatWhitespace()
            {
                while (WHITE_SPACE.IndexOf(PeekChar) != -1)
                {
                    json.Read();

                    if (json.Peek() == -1)
                    {
                        break;
                    }
                }
            }

            char PeekChar
            {
                get
                {
                    return Convert.ToChar(json.Peek());
                }
            }

            char NextChar
            {
                get
                {
                    return Convert.ToChar(json.Read());
                }
            }

            string NextWord
            {
                get
                {
                    StringBuilder word = new StringBuilder();

                    while (WORD_BREAK.IndexOf(PeekChar) == -1)
                    {
                        word.Append(NextChar);

                        if (json.Peek() == -1)
                        {
                            break;
                        }
                    }

                    return word.ToString();
                }
            }

            TOKEN NextToken
            {
                get
                {
                    EatWhitespace();

                    if (json.Peek() == -1)
                    {
                        return TOKEN.NONE;
                    }

                    char c = PeekChar;
                    switch (c)
                    {
                        case '{':
                            return TOKEN.CURLY_OPEN;
                        case '}':
                            json.Read();
                            return TOKEN.CURLY_CLOSE;
                        case '[':
                            return TOKEN.SQUARED_OPEN;
                        case ']':
                            json.Read();
                            return TOKEN.SQUARED_CLOSE;
                        case ',':
                            json.Read();
                            return TOKEN.COMMA;
                        case '"':
                            return TOKEN.STRING;
                        case ':':
                            return TOKEN.COLON;
                        case '0':
                        case '1':
                        case '2':
                        case '3':
                        case '4':
                        case '5':
                        case '6':
                        case '7':
                        case '8':
                        case '9':
                        case '-':
                            return TOKEN.NUMBER;
                    }

                    string word = NextWord;

                    switch (word)
                    {
                        case "false":
                            return TOKEN.FALSE;
                        case "true":
                            return TOKEN.TRUE;
                        case "null":
                            return TOKEN.NULL;
                    }

                    return TOKEN.NONE;
                }
            }
        }

        /// <summary>
        /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
        /// </summary>
        /// <param name="json">A Dictionary<string, object> / List<object></param>
        /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
        public static string Serialize(object obj)
        {
            return Serializer.Serialize(obj);
        }

        sealed class Serializer
        {
            StringBuilder builder;

            Serializer()
            {
                builder = new StringBuilder();
            }

            public static string Serialize(object obj)
            {
                var instance = new Serializer();

                instance.SerializeValue(obj);

                return instance.builder.ToString();
            }

            void SerializeValue(object value)
            {
                IList asList;
                IDictionary asDict;
                string asStr;

                if (value == null)
                {
                    builder.Append("null");
                }
                else if ((asStr = value as string) != null)
                {
                    SerializeString(asStr);
                }
                else if (value is bool)
                {
                    builder.Append(value.ToString().ToLower());
                }
                else if ((asList = value as IList) != null)
                {
                    SerializeArray(asList);
                }
                else if ((asDict = value as IDictionary) != null)
                {
                    SerializeObject(asDict);
                }
                else if (value is char)
                {
                    SerializeString(value.ToString());
                }
                else
                {
                    SerializeOther(value);
                }
            }

            void SerializeObject(IDictionary obj)
            {
                bool first = true;

                builder.Append('{');

                foreach (object e in obj.Keys)
                {
                    if (!first)
                    {
                        builder.Append(',');
                    }

                    SerializeString(e.ToString());
                    builder.Append(':');

                    SerializeValue(obj[e]);

                    first = false;
                }

                builder.Append('}');
            }

            void SerializeArray(IList anArray)
            {
                builder.Append('[');

                bool first = true;

                foreach (object obj in anArray)
                {
                    if (!first)
                    {
                        builder.Append(',');
                    }

                    SerializeValue(obj);

                    first = false;
                }

                builder.Append(']');
            }

            void SerializeString(string str)
            {
                builder.Append('\"');

                char[] charArray = str.ToCharArray();
                foreach (var c in charArray)
                {
                    switch (c)
                    {
                        case '"':
                            builder.Append("\\\"");
                            break;
                        case '\\':
                            builder.Append("\\\\");
                            break;
                        case '\b':
                            builder.Append("\\b");
                            break;
                        case '\f':
                            builder.Append("\\f");
                            break;
                        case '\n':
                            builder.Append("\\n");
                            break;
                        case '\r':
                            builder.Append("\\r");
                            break;
                        case '\t':
                            builder.Append("\\t");
                            break;
                        default:
                            int codepoint = Convert.ToInt32(c);
                            if ((codepoint >= 32) && (codepoint <= 126))
                            {
                                builder.Append(c);
                            }
                            else
                            {
                                builder.Append("\\u" + Convert.ToString(codepoint, 16).PadLeft(4, '0'));
                            }
                            break;
                    }
                }

                builder.Append('\"');
            }

            void SerializeOther(object value)
            {
                if (value is float
                    || value is int
                    || value is uint
                    || value is long
                    || value is double
                    || value is sbyte
                    || value is byte
                    || value is short
                    || value is ushort
                    || value is ulong
                    || value is decimal)
                {
                    builder.Append(value.ToString());
                }
                else
                {
                    SerializeString(value.ToString());
                }
            }
        }
    }
}


UserJsonDeserialize.cs

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// 用户反序列化类
/// </summary>
public class UserJsonDeserialize
{
    private List<UserModel> userList = new List<UserModel>();
    /// <summary>
    /// 用户实体集合
    /// </summary>
    public List<UserModel> UserList
    {
        get { return userList; }
        set { userList = value; }
    }
    /// <summary>
    /// 用户反序列化类构造函数
    /// </summary>
    /// <param name="jsonData">Json格式的字符串</param>
    public UserJsonDeserialize(string jsonData)
    {
        ParseJson(jsonData);
    }
    /// <summary>
    /// 解析Json
    /// </summary>
    /// <param name="jsonData">Json格式的字符串</param>
    private void ParseJson(string jsonData)
    {
        Dictionary<string, object> jsonObject = MiniJSON.Json.Deserialize(jsonData) as Dictionary<string, object>;
        List<object> userInfoListTemp = jsonObject["users"] as List<object>;
        foreach (var i in userInfoListTemp)
        {
            Dictionary<string, object> item = i as Dictionary<string, object>;
            UserModel u = new UserModel()
            {
                Id = int.Parse(item["id"].ToString()),
                UserId = item["userId"].ToString(),
                UserPwd = item["userPwd"].ToString(),
                Name = item["name"].ToString(),
                BackgroundAtlasName = item["backgroundAtlasName"].ToString(),
                SelfBackgroundSpriteName = item["selfBackgroundSpriteName"].ToString(),
                OtherBackgroundSpriteName = item["otherBackgroundSpriteName"].ToString(),
                HeadAtlasName = item["headAtlasName"].ToString(),
                HeadSpriteName = item["headSpriteName"].ToString(),
                HerosmallAtlasName = item["hero-smallAtlasName"].ToString(),
                HerosmallSpriteName = item["hero-smallSpriteName"].ToString(),
                BtnRightWidgetAtlasName = item["btnRightWidgetAtlasName"].ToString(),
                SelfBtnRightWidgetSpriteName = item["selfBtnRightWidgetSpriteName"].ToString(),
                OtherBtnRightWidgetSpriteName = item["otherBtnRightWidgetSpriteName"].ToString(),
                Level = int.Parse(item["level"].ToString()),
                HighScore = int.Parse(item["highScore"].ToString()),
                Sign = item["sign"].ToString(),
                Gold = int.Parse(item["gold"].ToString()),
                Rune = int.Parse(item["rune"].ToString()),
                Physical = int.Parse(item["physical"].ToString()),
                CheckPoint = int.Parse(item["checkPoint"].ToString()),//N_INFO 初始化关卡点
                Friends = item["friends"] as List<object>,
                CheckPointStars = item["checkPointStars"] as List<object>
            };
            userList.Add(u);
        }
    }
}


posted @ 2015-07-17 13:40  00000000O  阅读(121)  评论(0编辑  收藏  举报