TS装饰器
/** * 自动绑定的装饰器 * * @export * @param {string} [bindName] * @return {*} */ export function autobind(bindName?: string) { return function (target: object, properkey: string) { bindName = bindName != null ? bindName : (properkey[0] == '_' ? properkey.slice(1, properkey.length) : properkey) const getter = function (this: JsProxy) { let cache = ensure_has_cache(this) if (cache[properkey] != null) return cache[properkey] cache[properkey] = this.getBind<any>(bindName) return cache[properkey] } const setter = function (this: JsProxy, newVal: any) { throw new Error(`试图对绑定变量${properkey}重新赋值`) } Object.defineProperty(target, properkey, { get: getter, set: setter }) } }
//Auto-Generated Start export class LoginPageView extends JsProxy { static prefabPath:string = 'Assets/GameRes/Modules/OutSide/Prefabs/UI/Loading/LoginPageView.prefab' override get __path(): string { return LoginPageView.prefabPath } @autobind() public bg: RectTransform @autobind() public logo: RectTransform @autobind() public panel: GameObject @autobind() public 8: RectTransform @autobind() public 7: RectTransform @autobind() public 4: RectTransform @autobind() public 13: RectTransform @autobind() public 11: RectTransform @autobind() public 2: RectTransform @autobind() public 3: RectTransform @autobind() public 5: RectTransform @autobind() public 10: RectTransform @autobind() public 9: RectTransform @autobind() public 6: RectTransform @autobind() public 12: RectTransform @autobind() public 1: RectTransform @autobind() public loadBg: GameObject }
properkey
是被装饰的属性的名称,target
是装饰器被应用的类的构造函数。装饰器用于修改属性的行为,实现自动绑定的功能。
装饰器,简单说就是,当修饰对象被调用时,会执行修饰器内函数后的结果
如果一个对象,函数有多个装饰器,那么会嵌套执行装饰器函数后,再执行对象,函数
https://www.tslang.cn/docs/handbook/decorators.html