shader复习与深入:Screen Space Ambient Occlusion(屏幕空间环境光遮蔽)

http://www.zwqxin.com/archives/shaderglsl/review-screen-space-ambient-occlusion.html

posted @ 2020-11-25 14:09  00000000O  阅读(163)  评论(0编辑  收藏  举报