线程池二

线程池详解二

接上一章,直接来看ThreadPoolExecutor 的execute(Runnable command) 方法

 public void execute(Runnable command) {
    if (command == null)
        throw new NullPointerException();

    int c = ctl.get();
    if (workerCountOf(c) < corePoolSize) {
        if (addWorker(command, true))
            return;
        c = ctl.get();
    }
    if (isRunning(c) && workQueue.offer(command)) {
        int recheck = ctl.get();
        if (! isRunning(recheck) && remove(command))
            reject(command);
        else if (workerCountOf(recheck) == 0)
            addWorker(null, false);
    }
    else if (!addWorker(command, false))
        reject(command);


 }

咋一看挺难看懂的,辛亏有个注释,来看看其是怎么写的。

1、首先是判断command 是否为空,为空则抛出异常。然后判断线程池里的线程是否少于corePoolSize 若小于则开启一个新的线程并将其作为该线程的firstTask执行。

来看看addWorker(command,true) 这个方法

private boolean addWorker(Runnable firstTask, boolean core) {

    retry:
    for (;;) {
        int c = ctl.get();
        int rs = runStateOf(c);

        //再次判断线程池的状态
        if (rs >= SHUTDOWN &&
            ! (rs == SHUTDOWN &&
               firstTask == null &&
               ! workQueue.isEmpty()))
            return false;

        for (;;) {
            int wc = workerCountOf(c);
            //再判断线程池的当前线程数目是否大于corePoolSize
            if (wc >= CAPACITY ||
                wc >= (core ? corePoolSize : maximumPoolSize))
                return false;
            //当前线程数目+1
            if (compareAndIncrementWorkerCount(c))
                break retry;
            c = ctl.get();  // Re-read ctl
            if (runStateOf(c) != rs)
                continue retry;
            // else CAS failed due to workerCount change; retry inner loop
        }
    }

    boolean workerStarted = false;
    boolean workerAdded = false;
    Worker w = null;
    try {
    	//将当前执行任务封装到worker类里面
        w = new Worker(firstTask);
        final Thread t = w.thread;
        if (t != null) {
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
                // Recheck while holding lock.
                // Back out on ThreadFactory failure or if
                // shut down before lock acquired.
                int rs = runStateOf(ctl.get());

                if (rs < SHUTDOWN ||
                    (rs == SHUTDOWN && firstTask == null)) {
                    if (t.isAlive()) // precheck that t is startable
                        throw new IllegalThreadStateException();
                    workers.add(w);
                    int s = workers.size();
                    if (s > largestPoolSize)
                        largestPoolSize = s;
                    workerAdded = true;
                }
            } finally {
                mainLock.unlock();
            }
            //启动线程
            if (workerAdded) {
                t.start();
                workerStarted = true;
            }
        }
    } finally {
        if (! workerStarted)
            addWorkerFailed(w);
    }
    return workerStarted;
}

可以看到此方法有个核心的类Worker 来看看这个类,可以看到其实现了Runnable接口

Worker(Runnable firstTask) {
    setState(-1); // inhibit interrupts until runWorker
    this.firstTask = firstTask;
    this.thread = getThreadFactory().newThread(this);
}

其包装了一个Runnable 方法,并创建了一个Thread线程。来看看其实现的run() 方法

final void runWorker(Worker w) {
    Thread wt = Thread.currentThread();
    Runnable task = w.firstTask;
    w.firstTask = null;
    w.unlock(); // allow interrupts
    boolean completedAbruptly = true;
    try {
    	//重点在这个getTask() 里面
        while (task != null || (task = getTask()) != null) {
            w.lock();
            // If pool is stopping, ensure thread is interrupted;
            // if not, ensure thread is not interrupted.  This
            // requires a recheck in second case to deal with
            // shutdownNow race while clearing interrupt
            if ((runStateAtLeast(ctl.get(), STOP) ||
                 (Thread.interrupted() &&
                  runStateAtLeast(ctl.get(), STOP))) &&
                !wt.isInterrupted())
                wt.interrupt();
            try {
                beforeExecute(wt, task);
                Throwable thrown = null;
                try {
                    task.run();
                } catch (RuntimeException x) {
                    thrown = x; throw x;
                } catch (Error x) {
                    thrown = x; throw x;
                } catch (Throwable x) {
                    thrown = x; throw new Error(x);
                } finally {
                    afterExecute(task, thrown);
                }
            } finally {
                task = null;
                w.completedTasks++;
                w.unlock();
            }
        }
        completedAbruptly = false;
    } finally {
        processWorkerExit(w, completedAbruptly);
    }
}

可以看出其是一个执行一个调用默认Task的run方法,

private Runnable getTask() {
    boolean timedOut = false; // Did the last poll() time out?

    for (;;) {
        int c = ctl.get();
        int rs = runStateOf(c);

        // Check if queue empty only if necessary.
        if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
            decrementWorkerCount();
            return null;
        }

        int wc = workerCountOf(c);

        // 判断这个Worker 是否一直存活,允许coreThread timeout 或者这个不是coreThread
        boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;

        if ((wc > maximumPoolSize || (timed && timedOut))
            && (wc > 1 || workQueue.isEmpty())) {
            if (compareAndDecrementWorkerCount(c))
                return null;
            continue;
        }

        try {
        	//阻塞在这里,或者timeOut
            Runnable r = timed ?
                workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                workQueue.take();
            if (r != null)
                return r;
            timedOut = true;
        } catch (InterruptedException retry) {
            timedOut = false;
        }
    }
}

从这里获取到Task,若无task则执行processWorkerExit(Worker w,boolean completedAbruptly) 进行销毁Worker.
注意最后并检测corePoolSize 是否是0,若为0,且workQueue不为空,则再开启一个线程进行执行。

总结一下

1、判断当前worker数量是否小于corePoolSize,若小于则开启一个worker进行执行任务,任务执行完毕后,这个是属于coreThread,默认一直阻塞在queue.take() 方法处,获取任务。
除非允许销毁coreThread 才会使用queue.poll(timeOut) 根据KeepAliveTime 允许线程在没有任务下的存活时间。从这个地方可以看出,其任务都是Worker在自动获取的。
并没有分配任务的功能。这种机制省了一个分配线程。

2、若不小于corePoolSize的话,则执行先判断pool的存活状态,若存活则加入到缓存队列。然后再判断是否存活,若存活在继续判断当前worker数目是否为0。
若为0则开启一个没有第一个任务的worker。去执行缓存队列的任务。并在没有任务的时候将worker销毁。

3、假如缓存队列,若加入不成功,则开启一个worker执行。(主要是队列是SynchronousQueue,此队列加入的同时,必须有线程在取数据,否则加入失败。)

常用的线程池创建

1、corePoolSize 为0,maxPoolSize为Integer.MAX_VALUE,queue为SynchronousQueue,线程创建后执行完任务后的存活时间是60S

Executors.newCachedThreadPool();

2、corePoolSize 为1,maxPoolSize 也为1,queue为LinkedBlockingQueue。

Executors.newSingleThreadExecutor();

3、corePoolSize 和maxPoolSize相同的

Executors.newFixedThreadPool(100);

4、这是个能做定时任务的线程池

Executors.newScheduledThreadPool(100);
posted on 2016-04-26 16:50  liaozq  阅读(136)  评论(0编辑  收藏  举报