小程序 波浪进度球 wave
直接上代码:
//index.js //获取应用实例 const app = getApp() var wave = function (ctx, oRange){ var tid; //oRange = document.getElementsByName("range")[0]; var M = Math; var Sin = M.sin; var Cos = M.cos; var Sqrt = M.sqrt; var Pow = M.pow; var PI = M.PI; var Round = M.round; var oW = 150; var oH = 150; // 线宽 var lineWidth = 2; // 大半径 var r = (oW / 2); var cR = r - 10 * lineWidth; ctx.beginPath(); ctx.lineWidth = lineWidth; // 水波动画初始参数 var axisLength = 2 * r - 16 * lineWidth; // Sin 图形长度 var unit = axisLength / 9; // 波浪宽 var range = .4 // 浪幅 var nowrange = range; var xoffset = 8 * lineWidth; // x 轴偏移量 var data = ~~(oRange) / 100; // 数据量 var sp = 0; // 周期偏移量 var nowdata = 0; var waveupsp = 0.006; // 水波上涨速度 // 圆动画初始参数 var arcStack = []; // 圆栈 var bR = r - 8 * lineWidth; var soffset = -(PI / 2); // 圆动画起始位置 var circleLock = true; // 起始动画锁 // 获取圆动画轨迹点集 for (var i = soffset; i < soffset + 2 * PI; i += 1 / (8 * PI)) { arcStack.push([ r + bR * Cos(i), r + bR * Sin(i) ]) } // 圆起始点 var cStartPoint = arcStack.shift(); ctx.strokeStyle = "#1c86d1"; ctx.moveTo(cStartPoint[0], cStartPoint[1]); // 开始渲染 render(); function drawSine() { ctx.beginPath(); ctx.save(); var Stack = []; // 记录起始点和终点坐标 for (var i = xoffset; i <= xoffset + axisLength; i += 20 / axisLength) { var x = sp + (xoffset + i) / unit; var y = Sin(x) * nowrange; var dx = i; var dy = 2 * cR * (1 - nowdata) + (r - cR) - (unit * y); ctx.lineTo(dx, dy); Stack.push([dx, dy]) } // 获取初始点和结束点 var startP = Stack[0] var endP = Stack[Stack.length - 1] ctx.lineTo(xoffset + axisLength, oW); ctx.lineTo(xoffset, oW); ctx.lineTo(startP[0], startP[1]) ctx.fillStyle = "#4BEF8B"; ctx.fill(); ctx.restore(); } function drawText() { ctx.globalCompositeOperation = 'source-over'; var size = 0.4 * cR; ctx.font = 'bold ' + size + 'px Microsoft Yahei'; var number = (nowdata.toFixed(2) * 100).toFixed(0); var txt = number+ '%'; var fonty = r + size / 2; var fontx = r - size * 0.8; if (number >= 50) { ctx.fillStyle = "#FFFFFF"; } else{ ctx.fillStyle = "#38D560"; } ctx.textAlign = 'center'; ctx.fillText(txt, r + 5, r + 20) } //最外面淡黄色圈 function drawCircle() { ctx.beginPath(); ctx.lineWidth = 15; ctx.strokeStyle = '#fff89d'; ctx.arc(r, r, cR + 7, 0, 2 * Math.PI); ctx.stroke(); ctx.restore(); } //灰色圆圈 function grayCircle() { ctx.beginPath(); ctx.lineWidth = 2; ctx.strokeStyle = '#7ce99e'; ctx.arc(r, r, cR - 8, 0, 2 * Math.PI); ctx.stroke(); ctx.restore(); ctx.beginPath(); } //橘黄色进度圈 function orangeCircle() { ctx.beginPath(); ctx.strokeStyle = '#fbdb32'; //使用这个使圆环两端是圆弧形状 ctx.lineCap = 'round'; ctx.arc(r, r, cR - 5, 0 * (Math.PI / 180.0) - (Math.PI / 2), (nowdata * 360) * (Math.PI / 180.0) - (Math.PI / 2)); ctx.stroke(); ctx.save() } //裁剪中间水圈 function clipCircle() { ctx.beginPath(); ctx.arc(r, r, cR - 10, 0, 2 * Math.PI, false); ctx.clip(); } //渲染canvas function render() { abortAnimationFrame(tid); ctx.clearRect(0, 0, oW, oH); //最外面淡黄色圈 //drawCircle(); //灰色圆圈 grayCircle(); //橘黄色进度圈 //orangeCircle(); //裁剪中间水圈 clipCircle(); // 控制波幅 //oRange.addEventListener("change", function () { // data = ~~(oRange.value) / 100; // console.log("data=" + data) //}, 0); if (data >= 0.85) { if (nowrange > range / 4) { var t = range * 0.01; nowrange -= t; } } else if (data <= 0.1) { if (nowrange < range * 1.5) { var t = range * 0.01; nowrange += t; } } else { if (nowrange <= range) { var t = range * 0.01; nowrange += t; } if (nowrange >= range) { var t = range * 0.01; nowrange -= t; } } if ((data - nowdata) > 0) { nowdata += waveupsp; } if ((data - nowdata) < 0) { nowdata -= waveupsp } sp += 0.07; // 开始水波动画 drawSine(); // 写字 drawText(); ctx.draw(); tid = doAnimationFrame(render); } var lastFrameTime = 0; // 模拟 requestAnimationFrame function doAnimationFrame(callback) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastFrameTime)); var id = setTimeout(function () { callback(currTime + timeToCall); }, timeToCall); lastFrameTime = currTime + timeToCall; return id; }; // 模拟 cancelAnimationFrame function abortAnimationFrame(id) { clearTimeout(id) } } Page({ data: { motto: 'Hello World', userInfo: {}, hasUserInfo: false, canIUse: wx.canIUse('button.open-type.getUserInfo') }, //事件处理函数 bindViewTap: function() { wx.navigateTo({ url: '../logs/logs' }) }, onLoad: function () { //创建并返回绘图上下文context对象。 const ctx = wx.createCanvasContext('canvasArcCir') wave(ctx, 80); const ctx2 = wx.createCanvasContext('canvasArcCir2') wave(ctx2, 40); }, getUserInfo: function(e) { console.log(e) app.globalData.userInfo = e.detail.userInfo this.setData({ userInfo: e.detail.userInfo, hasUserInfo: true }) } })
<!--index.wxml--> <view class="container"> <view class="userinfo"> <button wx:if="{{!hasUserInfo && canIUse}}" open-type="getUserInfo" bindgetuserinfo="getUserInfo"> 获取头像昵称 </button> <block wx:else> <image bindtap="bindViewTap" class="userinfo-avatar" src="{{userInfo.avatarUrl}}" mode="cover"></image> <text class="userinfo-nickname">{{userInfo.nickName}}</text> </block> </view> <view class="usermotto"> <text class="user-motto">{{motto}}</text> </view> <canvas canvas-id='canvasArcCir' width='250' height='250'></canvas> <canvas canvas-id='canvasArcCir2' width='250' height='250'></canvas> </view>