Unity3D:改变GameObject的mesh

Unity3D:改变GameObject的mesh

 

1.只能重新生成新的mesh,重新赋值

2.生成的mesh,必须按照官网文档,同时指定:顶点与三角形的index数组,否则不行的

a) assign vertices
b) assign triangles.

3.例子:用代码生成mesh为指定size的cube:

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GameObject createCube (Vector3 meshBoundSize)
{
    GameObject go = GameObject.CreatePrimitive (PrimitiveType.Cube);
    Mesh mesh = new Mesh ();
    float x = meshBoundSize.x / 2;
    float y = meshBoundSize.y / 2;
    float z = meshBoundSize.z / 2;
    mesh.vertices = new Vector3[] {  
        new Vector3 (-x, -y, -z), 
        new Vector3 (x, -y, -z), 
        new Vector3 (x, y, -z), 
        new Vector3 (-x, y, -z), 
 
        new Vector3 (-x, y, z), 
        new Vector3 (x, y, z), 
        new Vector3 (x, -y, z), 
        new Vector3 (-x, -y, z),
    }; 
 
    //anticlockwise
    mesh.triangles = new int[] { 
        3, 1, 0, 
        3, 2, 1, 
        2, 3, 4, 
        2, 4, 5, 
        7, 5, 4, 
        7, 6, 5, 
        0, 6, 7, 
        0, 1, 6, 
        3, 7, 4, 
        3, 0, 7, 
        1, 5, 6, 
        1, 2, 5 
    }; 
    mesh.RecalculateNormals ();
    mesh.RecalculateBounds ();
 
    go.GetComponent<MeshFilter> ().mesh = mesh;
 
    Material material = new Material (Shader.Find ("Transparent/Diffuse"));
    Color color = Color.red;
    color.a = 0.2f;
    material.SetColor ("_Color", color);
 
    MeshRenderer renderer = go.GetComponent<MeshRenderer> ();
    renderer.sharedMaterial = material;
 
    return go;
}
posted @ 2018-06-12 16:47  风起苍岚  阅读(760)  评论(0编辑  收藏  举报