Unity获取指定目录所有文件清单
/***
*
* Title: MXFramework
* 主题: Directory类扩展工具
* Description:
* 功能:1.Directory常用的API进行封装
*
* Date: 2020
* Version: v4.0版本
* Modify Recoder:
*
*/
using System.Collections.Generic;
namespace System.IO
{
public delegate bool DelCondition<FileInfo>(FileInfo fileInfo);
/// <summary>Directory类扩展</summary>
public static class DirectoryEx
{
/// <summary>
/// 读取目录中的文件
/// </summary>
/// <param name="folderPath">文件夹路径</param>
/// <param name="condition">添加筛选条件</param>
/// <returns></returns>
public static FileInfo[] GetFiles(string folderPath, DelCondition<FileInfo> condition)
{
FileInfo[] temp = GetFiles(folderPath);
List<FileInfo> fileInfos = new List<FileInfo>();
for(int i=0;i< temp.Length;i++)
{
if (!condition(temp[i])) continue;
fileInfos.Add(temp[i]);
}
return fileInfos.ToArray();
}
/// <summary>
/// 读取目录中的文件
/// </summary>
/// <param name="folderPath">文件夹路径</param>
/// <returns></returns>
public static FileInfo[] GetFiles(string folderPath, string searchPattern = "*", SearchOption searchOption = SearchOption.AllDirectories)
{
//获取指定路径下面的所有资源文件
if (Directory.Exists(folderPath))
{
DirectoryInfo direction = new DirectoryInfo(folderPath);
FileInfo[] files = direction.GetFiles(searchPattern, searchOption);
return files;
}
else return null;
}
}
}