C# 线程同步

1.利用lock, 如:

public
class TestThreading { private System.Object lockThis = new System.Object(); public void Process() { lock (lockThis) { // Access thread-sensitive resources. } } }

2.利用Monitor类, 如:
System.Object obj = (System.Object)x;
System.Threading.Monitor.Enter(obj);
try
{
    DoSomething();
}
finally
{
    System.Threading.Monitor.Exit(obj);
}

3.利用AutoResetEvent和ManualResetEvent,比如:

static AutoResetEvent autoEvent;

    static void DoWork()
    {
        Console.WriteLine("   worker thread started, now waiting on event...");
        autoEvent.WaitOne();
        Console.WriteLine("   worker thread reactivated, now exiting...");
    }

    static void Main()
    {
        autoEvent = new AutoResetEvent(false);

        Console.WriteLine("main thread starting worker thread...");
        Thread t = new Thread(DoWork);
        t.Start();

        Console.WriteLine("main thread sleeping for 1 second...");
        Thread.Sleep(1000);

        Console.WriteLine("main thread signaling worker thread...");
        autoEvent.Set();
    }

4.利用Mutext, Mutex主要用于进程间同步,进程内尽量使用Monitor
class Test
{
    // Create a new Mutex. The creating thread does not own the
    // Mutex.
    private static Mutex mut = new Mutex();
    private const int numIterations = 1;
    private const int numThreads = 3;

    static void Main()
    {
        // Create the threads that will use the protected resource.
        for(int i = 0; i < numThreads; i++)
        {
            Thread myThread = new Thread(new ThreadStart(MyThreadProc));
            myThread.Name = String.Format("Thread{0}", i + 1);
            myThread.Start();
        }

        // The main thread exits, but the application continues to
        // run until all foreground threads have exited.
    }

    private static void MyThreadProc()
    {
        for(int i = 0; i < numIterations; i++)
        {
            UseResource();
        }
    }

    // This method represents a resource that must be synchronized
    // so that only one thread at a time can enter.
    private static void UseResource()
    {
        // Wait until it is safe to enter.
        mut.WaitOne();

        Console.WriteLine("{0} has entered the protected area", 
            Thread.CurrentThread.Name);

        // Place code to access non-reentrant resources here.

        // Simulate some work.
        Thread.Sleep(500);

        Console.WriteLine("{0} is leaving the protected area\r\n", 
            Thread.CurrentThread.Name);

        // Release the Mutex.
        mut.ReleaseMutex();
    }
}

5.利用Interlocked, 比如:
 class MyInterlockedExchangeExampleClass
    {
        //0 for false, 1 for true.
        private static int usingResource = 0;

        private const int numThreadIterations = 5;
        private const int numThreads = 10;

        static void Main()
        {
            Thread myThread;
            Random rnd = new Random();

            for(int i = 0; i < numThreads; i++)
            {
                myThread = new Thread(new ThreadStart(MyThreadProc));
                myThread.Name = String.Format("Thread{0}", i + 1);

                //Wait a random amount of time before starting next thread.
                Thread.Sleep(rnd.Next(0, 1000));
                myThread.Start();
            }
        }

        private static void MyThreadProc()
        {
            for(int i = 0; i < numThreadIterations; i++)
            {
                UseResource();

                //Wait 1 second before next attempt.
                Thread.Sleep(1000);
            }
        }

        //A simple method that denies reentrancy.
        static bool UseResource()
        {
            //0 indicates that the method is not in use.
            if(0 == Interlocked.Exchange(ref usingResource, 1))
            {
                Console.WriteLine("{0} acquired the lock", Thread.CurrentThread.Name);

                //Code to access a resource that is not thread safe would go here.

                //Simulate some work
                Thread.Sleep(500);

                Console.WriteLine("{0} exiting lock", Thread.CurrentThread.Name);

                //Release the lock
                Interlocked.Exchange(ref usingResource, 0);
                return true;
            }
            else
            {
                Console.WriteLine("   {0} was denied the lock", Thread.CurrentThread.Name);
                return false;
            }
        }

    }

6.利用ReaderWriterLockSlim, 比如:
public class Test
{
    // Declaring the ReaderWriterLock at the class level
    // makes it visible to all threads.
    static ReaderWriterLock rwl = new ReaderWriterLock();
    // For this example, the shared resource protected by the
    // ReaderWriterLock is just an integer.
    static int resource = 0;

    const int numThreads = 26;
    static bool running = true;
    static Random rnd = new Random();

    // Statistics.
    static int readerTimeouts = 0;
    static int writerTimeouts = 0;
    static int reads = 0;
    static int writes = 0;

    public static void Main(string[] args)
    {
        // Start a series of threads. Each thread randomly
        // performs reads and writes on the shared resource.
        Thread[] t = new Thread[numThreads];
        for (int i = 0; i < numThreads; i++)
        {
            t[i] = new Thread(new ThreadStart(ThreadProc));
            t[i].Name = new String(Convert.ToChar(i + 65), 1);
            t[i].Start();
            if (i > 10)
                Thread.Sleep(300);
        }

        // Tell the threads to shut down, then wait until they all
        // finish.
        running = false;
        for (int i = 0; i < numThreads; i++)
        {
            t[i].Join();
        }

        // Display statistics.
        Console.WriteLine("\r\n{0} reads, {1} writes, {2} reader time-outs, {3} writer time-outs.",
            reads, writes, readerTimeouts, writerTimeouts);
        Console.WriteLine("Press ENTER to exit.");
        Console.ReadLine();
    }

    static void ThreadProc()
    {
        // As long as a thread runs, it randomly selects
        // various ways to read and write from the shared 
        // resource. Each of the methods demonstrates one 
        // or more features of ReaderWriterLock.
        while (running)
        {
            double action = rnd.NextDouble();
            if (action < .8)
                ReadFromResource(10);
            else if (action < .81)
                ReleaseRestore(50);
            else if (action < .90)
                UpgradeDowngrade(100);
            else
                WriteToResource(100);
        }
    }

    // Shows how to request and release a reader lock, and
    // how to handle time-outs.
    static void ReadFromResource(int timeOut)
    {
        try
        {
            rwl.AcquireReaderLock(timeOut);
            try
            {
                // It is safe for this thread to read from
                // the shared resource.
                Display("reads resource value " + resource); 
                Interlocked.Increment(ref reads);
            }        
            finally
            {
                // Ensure that the lock is released.
                rwl.ReleaseReaderLock();
            }
        }
        catch (ApplicationException)
        {
            // The reader lock request timed out.
            Interlocked.Increment(ref readerTimeouts);
        }
    }

    // Shows how to request and release the writer lock, and
    // how to handle time-outs.
    static void WriteToResource(int timeOut)
    {
        try
        {
            rwl.AcquireWriterLock(timeOut);
            try
            {
                // It is safe for this thread to read or write
                // from the shared resource.
                resource = rnd.Next(500);
                Display("writes resource value " + resource);
                Interlocked.Increment(ref writes);
            }        
            finally
            {
                // Ensure that the lock is released.
                rwl.ReleaseWriterLock();
            }
        }
        catch (ApplicationException)
        {
            // The writer lock request timed out.
            Interlocked.Increment(ref writerTimeouts);
        }
    }

    // Shows how to request a reader lock, upgrade the
    // reader lock to the writer lock, and downgrade to a
    // reader lock again.
    static void UpgradeDowngrade(int timeOut)
    {
        try
        {
            rwl.AcquireReaderLock(timeOut);
            try
            {
                // It is safe for this thread to read from
                // the shared resource.
                Display("reads resource value " + resource); 
                Interlocked.Increment(ref reads);

                // If it is necessary to write to the resource,
                // you must either release the reader lock and 
                // then request the writer lock, or upgrade the
                // reader lock. Note that upgrading the reader lock
                // puts the thread in the write queue, behind any
                // other threads that might be waiting for the 
                // writer lock.
                try
                {
                    LockCookie lc = rwl.UpgradeToWriterLock(timeOut);
                    try
                    {
                        // It is safe for this thread to read or write
                        // from the shared resource.
                        resource = rnd.Next(500);
                        Display("writes resource value " + resource);
                        Interlocked.Increment(ref writes);
                    }        
                    finally
                    {
                        // Ensure that the lock is released.
                        rwl.DowngradeFromWriterLock(ref lc);
                    }
                }
                catch (ApplicationException)
                {
                    // The upgrade request timed out.
                    Interlocked.Increment(ref writerTimeouts);
                }

                // When the lock has been downgraded, it is 
                // still safe to read from the resource.
                Display("reads resource value " + resource); 
                Interlocked.Increment(ref reads);
            }        
            finally
            {
                // Ensure that the lock is released.
                rwl.ReleaseReaderLock();
            }
        }
        catch (ApplicationException)
        {
            // The reader lock request timed out.
            Interlocked.Increment(ref readerTimeouts);
        }
    }

    // Shows how to release all locks and later restore
    // the lock state. Shows how to use sequence numbers
    // to determine whether another thread has obtained
    // a writer lock since this thread last accessed the
    // resource.
    static void ReleaseRestore(int timeOut)
    {
        int lastWriter;

        try
        {
            rwl.AcquireReaderLock(timeOut);
            try
            {
                // It is safe for this thread to read from
                // the shared resource. Cache the value. (You
                // might do this if reading the resource is
                // an expensive operation.)
                int resourceValue = resource;
                Display("reads resource value " + resourceValue); 
                Interlocked.Increment(ref reads);

                // Save the current writer sequence number.
                lastWriter = rwl.WriterSeqNum;

                // Release the lock, and save a cookie so the
                // lock can be restored later.
                LockCookie lc = rwl.ReleaseLock();

                // Wait for a random interval (up to a 
                // quarter of a second), and then restore
                // the previous state of the lock. Note that
                // there is no time-out on the Restore method.
                Thread.Sleep(rnd.Next(250));
                rwl.RestoreLock(ref lc);

                // Check whether other threads obtained the
                // writer lock in the interval. If not, then
                // the cached value of the resource is still
                // valid.
                if (rwl.AnyWritersSince(lastWriter))
                {
                    resourceValue = resource;
                    Interlocked.Increment(ref reads);
                    Display("resource has changed " + resourceValue);
                }
                else
                {
                    Display("resource has not changed " + resourceValue);
                }
            }        
            finally
            {
                // Ensure that the lock is released.
                rwl.ReleaseReaderLock();
            }
        }
        catch (ApplicationException)
        {
            // The reader lock request timed out.
            Interlocked.Increment(ref readerTimeouts);
        }
    }

    // Helper method briefly displays the most recent
    // thread action. Comment out calls to Display to 
    // get a better idea of throughput.
    static void Display(string msg)
    {
        Console.Write("Thread {0} {1}.       \r", Thread.CurrentThread.Name, msg);
    }
}

posted @ 2013-07-04 09:06  muzizongheng  阅读(237)  评论(0编辑  收藏  举报
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