《大话设计模式》读书笔记4 装饰模式
装饰模式(Decorator):动态地给一个对象增加一些额外的职责,就增加功能来说,装饰模式比生成子类更为灵活。
装饰模式结构图:
装饰模式实现代码:
abstract class Component
{
public abstract void Operation();
}
class ConcretComponent:Component
{
public override void Operation()
{
Console.WriteLine("具体对象的操作");
}
}
abstract class Decorator:Component
{
protected Component component;
public void SetComponent(Component component)
{
this.component=component;
}
public override void Operation()
{
if(component!=null)
{
component.Operation();
}
}
}
class ConcretDecoratorA:Decorator
{
private string addedState;
public override void Operation()
{
base.Operation();
addedState="New State";
Console.WriteLine("具体装饰对象A的操作");
}
}
class ConcretDecoratorB:Decorator
{
public override void Operation()
{
base.Operation();
AddedBehaviour();
Console.WriteLine("具体装饰对象B的操作");
}
private void AddedBehaviour()
{
}
}
static void Main(string[] args)
{
ConcretComponent c=new ConcretComponent();
ConcretDecoratorA d1=new ConcretDecoratorA();
ConcretDecoratorB d2=new ConcretDecoratorB();
d1.SetComponent(c);
d2.SetComponent(d1);
d2.Operation();
Console.Read();
}