Android源码分析-Alarm机制与Binder的交互


转自http://www.2cto.com/kf/201401/273797.html

前言

本次给大家分析的是Android中Alarm的机制以及它和Binder的交互,所用源码为最新的Android4.4。因为Alarm的功能都是通过Binder来完成的,所以,介绍Alarm之前必须要先介绍下它是如何调用Binder来完成定时功能的。由于内容较多,本文会比较长,在文章结构安排上是这样的:首先简单介绍如何使用Alarm并给出其工作原理,接着分析Alarm和Timer以及Handler在完成定时任务上的差别,然后分析Alarm与Binder的交互,最后分析Alarm机制的源码。

什么是Alarm

Alarm是android提供的用于完成闹钟式定时任务的类,系统通过AlarmManager来管理所有的Alarm,Alarm支持一次性定时任务和循环定时任务,它的使用方式很简单,这里不多做介绍,只给出一个简单的示例:

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AlarmManager alarmMgr = (AlarmManager) getSystemService(Context.ALARM_SERVICE);
Intent intent = new Intent(getApplicationContext(), TestActivity.class);
PendingIntent pendIntent = PendingIntent.getActivity(getApplicationContext(),
        0, intent, PendingIntent.FLAG_UPDATE_CURRENT);
//5秒后发送广播,只发送一次
int triggerAtTime = SystemClock.elapsedRealtime() + 5 * 1000;
alarmMgr.set(AlarmManager.ELAPSED_REALTIME, triggerAtTime, pendIntent);

Alarm和Timer以及Handler在定时任务上的区别

相同点

三者都可以完成定时任务,都支持一次性定时和循环定时(注:Handler可以间接支持循环定时任务)

不同点

Handler和Timer在定时上是类似的,二者在系统休眠的情况下无法正常工作,定时任务不会按时触发。Alarm在系统休眠的情况下可以正常工作,并且还可以决定是否唤醒系统,同时Alarm在自身不启动的情况下仍能正常收到定时任务提醒,但是当系统重启或者应用被杀死的情况下,Alarm定时任务会被取消。另外,从Android4.4开始,Alarm事件默认采用非精准方式,即定时任务可能会有小范围的提前或延后,当然我们可以强制采用精准方式,而在此之前,Alarm事件都是精准方式。

Alarm与Binder的交互

Alarm由AlarmManager来管理,从使用方式来看,AlarmManager很简单,我们只要得到了AlarmManager的对象,就可以调用set方法来设定定时任务了,而如何得到AlarmManager对象呢?也很简单,AlarmManager alarmMgr = (AlarmManager) getSystemService(Context.ALARM_SERVICE);下面我们去看看AlarmManager的set方法,当然AlarmManager还有setRepeating方法,但是二者是类似的。为了更好地理解下面的内容,需要你了解AIDL,如果你还不了解,请参看android跨进程通信(IPC):使用AIDL。

code:AlarmManager#set

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public void set(int type, long triggerAtMillis, PendingIntent operation) {
    setImpl(type, triggerAtMillis, legacyExactLength(), 0, operation, null);
}
 
public void set(int type, long triggerAtMillis, long windowMillis, long intervalMillis,
        PendingIntent operation, WorkSource workSource) {
    setImpl(type, triggerAtMillis, windowMillis, intervalMillis, operation, workSource);
}
 
private void setImpl(int type, long triggerAtMillis, long windowMillis, long intervalMillis,
        PendingIntent operation, WorkSource workSource) {
    if (triggerAtMillis < 0) {
        /* NOTYET
        if (mAlwaysExact) {
            // Fatal error for KLP+ apps to use negative trigger times
            throw new IllegalArgumentException(Invalid alarm trigger time
                    + triggerAtMillis);
        }
        */
        triggerAtMillis = 0;
    }
 
    try {
        //定时任务实际上都有mService来完成,也就是说AlarmManager只是一个空壳
        //从下面的构造方法可以看出,这个mService是IAlarmManager类型的,而IAlarmManager是一个接口
        //如果大家了解AIDL就应该知道IAlarmManager应该是一个AIDL接口
        mService.set(type, triggerAtMillis, windowMillis, intervalMillis, operation,
                workSource);
    } catch (RemoteException ex) {
    }
}
 
AlarmManager(IAlarmManager service, Context ctx) {
    mService = service;
 
    final int sdkVersion = ctx.getApplicationInfo().targetSdkVersion;
    mAlwaysExact = (sdkVersion < Build.VERSION_CODES.KITKAT);
}

说明:我对代码进行了注释,从注释可以看出,现在我们需要去找到这个mService,其实我已经帮大家找到了,它就是AlarmManagerService,看下它的类的声明:

class AlarmManagerService extends IAlarmManager.Stub

很显然,AlarmManagerService的确实现了IAlarmManager接口,为什么是显然呢?因为按照AIDL的规范,IAlarmManager.Stub是按照如下这种方式声明的:

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public static abstract class Stub extends Binder implements IAlarmManager {
 
    public static IAlarmManager asInterface(IBinder obj)
    ...
}

可见这个Stub类就是一个普通的Binder,只不过它实现了IAlarmManager接口。它还有一个静态方法asInterface,这个方法很有用,通过它,我们就可以将IBinder对象转换成IAlarmManager的实例,进而通过实例来调用其方法。什么是Binder?这个还真不好说,但是我们要知道Binder在Android系统中有大量的应用,大部分Manager都通过Binder来实现(包括AlarmManager),而Service和AIDL也是通过Binder来实现调用的。至于Binder和IBinder的关系,很简单,就是Binder实现了IBinder接口。由于AlarmManagerService继承了IAlarmManager.Stub,所以AlarmManagerService也相当于实现了IAlarmManager接口,所以很显然,AlarmManagerService就是AlarmManager中用于和其交互的mService。不过,还没有完,因为上面的结论不是我瞎猜的,是有代码层面的依据的,下面我将带领大家一起去探索寻找mService的过程,通过这个过程,我们会对Binder机制有更加深刻的认识。

各种Manager和Binder服务的对应关系

首先Dalvik虚拟机会在SystemServer中创建一个叫做ServerThread的线程并调用它的initAndLoop方法,在initAndLoop方法中会创建主线程Looper和初始化各种Manager所对应的Binder服务,我们所常见的Binder服务如WindowManagerService、AlarmManagerService、PowerManagerService等均在这里创建并加入到ServiceManager中进行统一管理。而我们通过getSystemService方式来得到各种Manager的工作主要是在ContextImpl中完成的,不过LayoutInflater、WindowManager以及SearchManager除外。通过ContextImpl我们可以知道各种Manager和Binder服务的一一对应关系,比如AlarmManager对应AlarmManagerService、WindowManager对应WindowManagerService。

上面只是结论,为了真正搞清楚各种Manager所对应的Binder服务,下面将要看一系列代码,首先看SystemServer的代码:

code:SystemServer

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public class SystemServer {
    private static final String TAG = SystemServer;
 
    public static final int FACTORY_TEST_OFF = 0;
    public static final int FACTORY_TEST_LOW_LEVEL = 1;
    public static final int FACTORY_TEST_HIGH_LEVEL = 2;
 
    static Timer timer;
    static final long SNAPSHOT_INTERVAL = 60 * 60 * 1000; // 1hr
 
    // The earliest supported time.  We pick one day into 1970, to
    // give any timezone code room without going into negative time.
    private static final long EARLIEST_SUPPORTED_TIME = 86400 * 1000;
 
    /**
     * Called to initialize native system services.
     * 初始化本地系统服务,jni方法
     */
    private static native void nativeInit();
 
    //main方法,由底层调用
    public static void main(String[] args) {
        if (System.currentTimeMillis() < EARLIEST_SUPPORTED_TIME) {
            // If a device's clock is before 1970 (before 0), a lot of
            // APIs crash dealing with negative numbers, notably
            // java.io.File#setLastModified, so instead we fake it and
            // hope that time from cell towers or NTP fixes it
            // shortly.
            Slog.w(TAG, System clock is before 1970; setting to 1970.);
            SystemClock.setCurrentTimeMillis(EARLIEST_SUPPORTED_TIME);
        }
 
        if (SamplingProfilerIntegration.isEnabled()) {
            SamplingProfilerIntegration.start();
            timer = new Timer();
            timer.schedule(new TimerTask() {
                @Override
                public void run() {
                    SamplingProfilerIntegration.writeSnapshot(system_server, null);
                }
            }, SNAPSHOT_INTERVAL, SNAPSHOT_INTERVAL);
        }
 
        // Mmmmmm... more memory!
        dalvik.system.VMRuntime.getRuntime().clearGrowthLimit();
 
        // The system server has to run all of the time, so it needs to be
        // as efficient as possible with its memory usage.
        VMRuntime.getRuntime().setTargetHeapUtilization(0.8f);
 
        Environment.setUserRequired(true);
 
        System.loadLibrary(android_servers);
 
        Slog.i(TAG, Entered the Android system server!);
 
        // 初始化本地服务.
        nativeInit();
 
        //这里是关键,ServerThread被创建,同时其initAndLoop被调用
        ServerThread thr = new ServerThread();
        thr.initAndLoop();
    }
}

接着看ServerThread的initAndLoop方法,该方法中,主线程Looper会被创建,各种Binder服务会被创建。该方法太长,我进行了截断,只展出我们所关心的代码。

code:ServerThread#initAndLoop

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public void initAndLoop() {
    EventLog.writeEvent(EventLogTags.BOOT_PROGRESS_SYSTEM_RUN,
        SystemClock.uptimeMillis());
    //主线程Looper被创建
    Looper.prepareMainLooper();
 
    android.os.Process.setThreadPriority(
            android.os.Process.THREAD_PRIORITY_FOREGROUND);
 
    BinderInternal.disableBackgroundScheduling(true);
    android.os.Process.setCanSelfBackground(false);
    ...此处省略
    //下面是各种Binder服务,从名字我们应该能够大致看出它们所对应的Manager
    Installer installer = null;
    AccountManagerService accountManager = null;
    ContentService contentService = null;
    LightsService lights = null;
    PowerManagerService power = null;
    DisplayManagerService display = null;
    BatteryService battery = null;
    VibratorService vibrator = null;
    AlarmManagerService alarm = null;
    MountService mountService = null;
    NetworkManagementService networkManagement = null;
    NetworkStatsService networkStats = null;
    NetworkPolicyManagerService networkPolicy = null;
    ConnectivityService connectivity = null;
    WifiP2pService wifiP2p = null;
    WifiService wifi = null;
    NsdService serviceDiscovery= null;
    IPackageManager pm = null;
    Context context = null;
    WindowManagerService wm = null;
    BluetoothManagerService bluetooth = null;
    DockObserver dock = null;
    UsbService usb = null;
    SerialService serial = null;
    TwilightService twilight = null;
    UiModeManagerService uiMode = null;
    RecognitionManagerService recognition = null;
    NetworkTimeUpdateService networkTimeUpdater = null;
    CommonTimeManagementService commonTimeMgmtService = null;
    InputManagerService inputManager = null;
    TelephonyRegistry telephonyRegistry = null;
    ConsumerIrService consumerIr = null;
    ...此处省略
    Slog.i(TAG, Alarm Manager);
    //这里AlarmManager对应的Binder服务被创建
    alarm = new AlarmManagerService(context);
    //将AlarmManagerService加入ServiceManager中统一管理
    ServiceManager.addService(Context.ALARM_SERVICE, alarm);
 
    Slog.i(TAG, Init Watchdog);
    Watchdog.getInstance().init(context, battery, power, alarm,
            ActivityManagerService.self());
    Watchdog.getInstance().addThread(wmHandler, WindowManager thread);
 
    Slog.i(TAG, Input Manager);
    inputManager = new InputManagerService(context, wmHandler);
 
    Slog.i(TAG, Window Manager);
    //这里WindowManager所对应的Binder服务被创建
    wm = WindowManagerService.main(context, power, display, inputManager,
            wmHandler, factoryTest != SystemServer.FACTORY_TEST_LOW_LEVEL,
            !firstBoot, onlyCore);
    //将WindowManagerService加入ServiceManager中统一管理
    ServiceManager.addService(Context.WINDOW_SERVICE, wm);
    ServiceManager.addService(Context.INPUT_SERVICE, inputManager);
 
    ActivityManagerService.self().setWindowManager(wm);
    ...此处省略
}

说明:针对上述代码,我要说明一下,首先其创建的各种Binder服务其实并不是真正的服务,说它们是Binder比较恰当,因为它们的确继承自Binder而不是Service;另一点就是ServiceManager其实也仅仅是个壳子,真正的工作是通过其Binder服务ServiceManagerNative来完成的,ServiceManager提供的工厂方法addService和getService均在ServiceManagerNative中通过代理来实现。

到此为止,我们已经知道各种Binder服务的创建过程,下面我们要看一下Manager是如何和其Binder服务关联上的,再回到getSystemService方法。首先我们要知道Activity的继承关系,如下图所示:

data-cke-saved-src=http://www.2cto.com/uploadfile/Collfiles/20140120/2014012008584966.jpg

再看如下代码,观察下它们中的getSystemService方法是如何实现的

code:各种getSystemService方法

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//#Context
public abstract Object getSystemService(String name);
 
//#ContextWrapper
@Override
public Object getSystemService(String name) {
    return mBase.getSystemService(name);
}
 
//#ContextThemeWrapper 
@Override
public Object getSystemService(String name) {
    if (LAYOUT_INFLATER_SERVICE.equals(name)) {
        if (mInflater == null) {
            mInflater = LayoutInflater.from(mBase).cloneInContext(this);
        }
        return mInflater;
    }
    return mBase.getSystemService(name);
}
 
//#Activity
@Override
public Object getSystemService(String name) {
    if (getBaseContext() == null) {
        throw new IllegalStateException(
                System services not available to Activities before onCreate());
    }
 
    if (WINDOW_SERVICE.equals(name)) {
        return mWindowManager;
    } else if (SEARCH_SERVICE.equals(name)) {
        ensureSearchManager();
        return mSearchManager;
    }
    return super.getSystemService(name);
}

说明:通过上述代码可以看出LayoutInflater、WindowManager以及SearchManager的处理比较特殊,直接在方法中返回对象,剩下的所有Manager将通过mBase.getSystemService(name)返回,现在问题转移到mBase上面,mBase是什么呢?我已经查清楚了,Activity的mBase就是ContextImpl对象,何以见得?请看下面分析

ContextImpl:Activity的mBase

不知道大家对我写的另外一篇源码分析是否有印象:Android源码分析-Activity的启动过程,在这篇文章中我指出:Activity的最终启动过程由ActivityThread中的performLaunchActivity方法来完成,在performLaunchActivity中,Activity的mBase将被赋值为ContextImpl对象,下面通过代码来说明:

code:mBase的赋值过程

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private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
    ...
    if (activity != null) {
        //这里的appContext就是ContextImpl对象
        Context appContext = createBaseContextForActivity(r, activity);
         
        CharSequence title = r.activityInfo.loadLabel(appContext.getPackageManager());
        Configuration config = new Configuration(mCompatConfiguration);
        if (DEBUG_CONFIGURATION) Slog.v(TAG, Launching activity
                + r.activityInfo.name +  with config  + config);
        //通过Activity的attach方法将ContextImpl对象赋值给mBase
        activity.attach(appContext, this, getInstrumentation(), r.token,
                r.ident, app, r.intent, r.activityInfo, title, r.parent,
                r.embeddedID, r.lastNonConfigurationInstances, config);
        ...
    }
    ...
}
 
private Context createBaseContextForActivity(ActivityClientRecord r,
        final Activity activity) {
    //很显然,此方法返回的就是ContextImpl对象
    ContextImpl appContext = new ContextImpl();
    appContext.init(r.packageInfo, r.token, this);
    appContext.setOuterContext(activity);
    Context baseContext = appContext;
    ...
    return baseContext;
}
 
final void attach(Context context, ActivityThread aThread,
        Instrumentation instr, IBinder token, int ident,
        Application application, Intent intent, ActivityInfo info,
        CharSequence title, Activity parent, String id,
        NonConfigurationInstances lastNonConfigurationInstances,
        Configuration config) {
    //将context赋值给mBase,这里的context就是performLaunchActivity中的appContext,即ContextImpl对象
    attachBaseContext(context);
 
    mFragments.attachActivity(this, mContainer, null);
     
    mWindow = PolicyManager.makeNewWindow(this);
    mWindow.setCallback(this);
    ...
}
 
@Override protected void attachBaseContext(Context newBase) {
    super.attachBaseContext(newBase);
    //这里很显然,对mBase进行赋值
    mBase = newBase;
}

说明:看了上面的代码,我们已经知道,mBase的确是ContextImpl对象。上面我提到:除了LayoutInflater、WindowManager以及SearchManager,剩下的所有Manager将通过mBase.getSystemService(name)返回,那么现在,我们去看下ContextImpl中的getSystemService方法。

code:ContextImpl#getSystemService

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class ContextImpl extends Context {
    ...
    @Override
    public Object getSystemService(String name) {
        //首先从SYSTEM_SERVICE_MAP根据服务名得到一个fetcher对象
        //其中SYSTEM_SERVICE_MAP是一个HashMap,然后再通过fetcher去取service
        ServiceFetcher fetcher = SYSTEM_SERVICE_MAP.get(name);
        return fetcher == null ? null : fetcher.getService(this);
    }
    ...
}

说明:看了ContextImpl的getSystemService方法,发现失望了,还没有找到真正的实现,看来还要去看这个fetcher是怎么回事,下面请看代码:

code:服务注册过程和fetcher

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//一个哈希表,用来根据服务名存储对应服务的ServiceFetcher(可以理解为通过ServiceFetcher可以得到服务)
private static final HashMap<string, servicefetcher=""> SYSTEM_SERVICE_MAP =
        new HashMap<string, servicefetcher="">();
 
//注册服务,将服务的fetcher存到哈希表中
private static void registerService(String serviceName, ServiceFetcher fetcher) {
    if (!(fetcher instanceof StaticServiceFetcher)) {
        fetcher.mContextCacheIndex = sNextPerContextServiceCacheIndex++;
    }
    SYSTEM_SERVICE_MAP.put(serviceName, fetcher);
}
//静态代码块,注册各种服务
//也就是说,ContextImpl这个类被加载的时候就会把如下的各种服务的fetcher加入到哈希表中
//这样我们通过getSystemService就可以得到一个服务的fetcher,再通过fetcher去得到服务的对象
static {
    registerService(ACCESSIBILITY_SERVICE, new ServiceFetcher() {
            public Object getService(ContextImpl ctx) {
                return AccessibilityManager.getInstance(ctx);
            }});
 
    registerService(CAPTIONING_SERVICE, new ServiceFetcher() {
            public Object getService(ContextImpl ctx) {
                return new CaptioningManager(ctx);
            }});
 
    registerService(ACCOUNT_SERVICE, new ServiceFetcher() {
            public Object createService(ContextImpl ctx) {
                IBinder b = ServiceManager.getService(ACCOUNT_SERVICE);
                IAccountManager service = IAccountManager.Stub.asInterface(b);
                return new AccountManager(ctx, service);
            }});
 
    registerService(ACTIVITY_SERVICE, new ServiceFetcher() {
            public Object createService(ContextImpl ctx) {
                return new ActivityManager(ctx.getOuterContext(), ctx.mMainThread.getHandler());
            }});
 
    //这里是Alarm服务的注册
    registerService(ALARM_SERVICE, new ServiceFetcher() {
            public Object createService(ContextImpl ctx) {
                /**还记得ALARM_SERVICE吗?
                 * alarm = new AlarmManagerService(context);
                 * 将AlarmManagerService加入ServiceManager中统一管理
                 * ServiceManager.addService(Context.ALARM_SERVICE, alarm);
                 */
                //通过ServiceManager的getService得到Alarm服务,很显然,下面的b就是AlarmManagerService对象
                IBinder b = ServiceManager.getService(ALARM_SERVICE);
                //还记得AlarmManager中的mService吗?就是这里的service,很显然它是一个Binder服务
                //分析到这里,事实已经得出:AlarmManager所对应的Binder服务就是AlarmManagerService
                IAlarmManager service = IAlarmManager.Stub.asInterface(b);
                return new AlarmManager(service, ctx);
            }});
 
    registerService(AUDIO_SERVICE, new ServiceFetcher() {
            public Object createService(ContextImpl ctx) {
                return new AudioManager(ctx);
            }});
    ...省略:下面还有许多服务
}</string,></string,>
说明:通过上述代码的分析,相信大家已经很明确Manager是如何和Binder服务一一对应的,然后Manager的各种功能将会交由Binder服务来完成。尽管我只详细分析了AlarmManager和AlarmManagerService的对应过程,但是其它Manager的对应过程是几乎完全一样的。好了,到了这里,我们已经把Manager和Binder服务的对应过程进行了深入地分析,下面开始我们的最后一个主题:Alarm机制的源码分析。

Alarm机制分析

通过上面的一系列分析,我们知道AlarmManager的所有功能都是通过AlarmManagerService来完成的,在分析源码之前,我先来描述下Alarm的工作原理:从Android4.4开始,Alarm默认为非精准模式,除非显示指定采用精准模式。在非精准模式下,Alarm是批量提醒的,每个alarm根据其触发时间和最大触发时间的不同会被加入到不同的batch中,同一个batch的不同alarm是同时发生的,这样就无法实现精准闹钟,官方的解释是批量处理可以减少设备被唤醒次数以及节约电量,不过针对精准闹钟,官方预留的方法是setExact和setWindow,二者都是通过将时间窗口定义为0来实现精准闹钟的,因为时间窗口为0,意味着触发时间和最大触发时间是一样的,因为典型的情况下:最大触发时间= 触发时间 + 时间窗口。同时所有的batch是按开始时间升序排列的,在一个batch内部,不同的闹钟也是按触发时间升序排列的,所以闹钟的唤醒顺序是按照batch的排序依次触发的,而同一个batch中的alarm是同时触发的,可以用下面这个示意图来描述:

data-cke-saved-src=http://www.2cto.com/uploadfile/Collfiles/20140120/2014012008584967.jpg

 

上图是示意图,系统中可以有多个batch,每个batch中可以有多个alarm。下面我们分析一下AlarmManagerService中的代码。其入口方法为set,set又调用了setImplLocked,所以我们直接看setImplLocked。

code:AlarmManagerService#setImplLocked

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private void setImplLocked(int type, long when, long whenElapsed, long maxWhen, long interval,
        PendingIntent operation, boolean isStandalone, boolean doValidate,
        WorkSource workSource) {
    /**创建一个alarm,其中各参数的含义如下:
     * type 闹钟类型 ELAPSED_REALTIME、RTC、RTC_WAKEUP等
     * when 触发时间 UTC类型,绝对时间,通过System.currentTimeMillis()得到
     * whenElapsed 相对触发时间,自开机算起,含休眠,通过SystemClock.elapsedRealtime()得到
     * maxWhen 最大触发时间
     * interval 触发间隔,针对循环闹钟有效
     * operation 闹钟触发时的行为,PendingIntent类型
     */
    Alarm a = new Alarm(type, when, whenElapsed, maxWhen, interval, operation, workSource);
    //根据PendingIntent删除之前已有的同一个闹钟
    removeLocked(operation);
 
    boolean reschedule;
    //尝试将alarm加入到合适的batch中,如果alarm是独立的或者无法找到合适的batch去容纳此alarm,返回-1
    int whichBatch = (isStandalone) ? -1 : attemptCoalesceLocked(whenElapsed, maxWhen);
    if (whichBatch < 0) {
        //没有合适的batch去容纳alarm,则新建一个batch
        Batch batch = new Batch(a);
        batch.standalone = isStandalone;
        //将batch加入mAlarmBatches中,并对mAlarmBatches进行排序:按开始时间升序排列
        reschedule = addBatchLocked(mAlarmBatches, batch);
    } else {
        //如果找到合适了batch去容纳此alarm,则将其加入到batch中
        Batch batch = mAlarmBatches.get(whichBatch);
        //如果当前alarm的加入引起了batch开始时间和结束时间的改变,则reschedule为true
        reschedule = batch.add(a);
        if (reschedule) {
            //由于batch的起始时间发生了改变,所以需要从列表中删除此batch并重新加入、重新对batch列表进行排序
            mAlarmBatches.remove(whichBatch);
            addBatchLocked(mAlarmBatches, batch);
        }
    }
 
    if (DEBUG_VALIDATE) {
        if (doValidate && !validateConsistencyLocked()) {
            Slog.v(TAG, Tipping-point operation: type= + type +  when= + when
                    +  when(hex)= + Long.toHexString(when)
                    +  whenElapsed= + whenElapsed +  maxWhen= + maxWhen
                    +  interval= + interval +  op= + operation
                    +  standalone= + isStandalone);
            rebatchAllAlarmsLocked(false);
            reschedule = true;
        }
    }
 
    if (reschedule) {
        rescheduleKernelAlarmsLocked();
    }
}

说明:通过上述代码可以看出,当我们创建一个alarm的时候,仅仅是将这个alarm加入到某个batch中,系统中有一个batch列表,专门用于存储所有的alarm。可是仅仅把alarm加入到batch中还不行,系统还必须提供一个类似于Looper的东西一直去遍历这个列表,一旦它发现有些alarm的时间已经到达就要把它取出来去执行。事实上,AlarmManagerService中的确有一个类似于Looper的东西去干这个事情,只不过它是个线程,叫做AlarmThread。下面看它的代码:

code:AlarmManagerService#AlarmThread

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private class AlarmThread extends Thread
{
    public AlarmThread()
    {
        super(AlarmManager);
    }
     
    public void run()
    {
        //当前时间触发的alarm列表
        ArrayList triggerList = new ArrayList();
 
        while (true)
        {
            //jni方法,顾名思义,阻塞式方法,当有alarm的时候会被唤醒
            int result = waitForAlarm(mDescriptor);
 
            triggerList.clear();
 
            if ((result & TIME_CHANGED_MASK) != 0) {
                if (DEBUG_BATCH) {
                    Slog.v(TAG, Time changed notification from kernel; rebatching);
                }
                remove(mTimeTickSender);
                //将所有的alarm重新排序
                rebatchAllAlarms();
                mClockReceiver.scheduleTimeTickEvent();
                Intent intent = new Intent(Intent.ACTION_TIME_CHANGED);
                intent.addFlags(Intent.FLAG_RECEIVER_REPLACE_PENDING
                        | Intent.FLAG_RECEIVER_REGISTERED_ONLY_BEFORE_BOOT);
                mContext.sendBroadcastAsUser(intent, UserHandle.ALL);
            }
             
            synchronized (mLock) {
                final long nowRTC = System.currentTimeMillis();
                final long nowELAPSED = SystemClock.elapsedRealtime();
                if (localLOGV) Slog.v(
                    TAG, Checking for alarms... rtc= + nowRTC
                    + , elapsed= + nowELAPSED);
 
                if (WAKEUP_STATS) {
                    if ((result & IS_WAKEUP_MASK) != 0) {
                        long newEarliest = nowRTC - RECENT_WAKEUP_PERIOD;
                        int n = 0;
                        for (WakeupEvent event : mRecentWakeups) {
                            if (event.when > newEarliest) break;
                            n++; // number of now-stale entries at the list head
                        }
                        for (int i = 0; i < n; i++) {
                            mRecentWakeups.remove();
                        }
 
                        recordWakeupAlarms(mAlarmBatches, nowELAPSED, nowRTC);
                    }
                }
                //这个方法会把batch列表中的第一个batch取出来然后加到触发列表中
                //当然,前提是此batch的开始时间不大于当前时间
                //同时,如果是循环闹钟,则会对下次任务进行再次定时
                triggerAlarmsLocked(triggerList, nowELAPSED, nowRTC);
                rescheduleKernelAlarmsLocked();
 
                // 遍历触发列表,发送PendingIntent
                for (int i=0; i<triggerlist.size(); active="" alarm="" alarm.repeatinterval="" alarm.type="=" an="" awake.="" broadcast="" broadcaststats="" bs="inflight.mBroadcastStats;" bs.nesting="1;" bs.starttime="nowELAPSED;" catch="" elapsed_realtime_wakeup="" else="" filterstats="" final="" fs="inflight.mFilterStats;" fs.nesting="1;" fs.starttime="nowELAPSED;" have="" if="" inflight="" mbroadcastrefcount="=" pendingintent.canceledexception="" sending="" so="" stay="" try="" we=""> 0) {
                            // This IntentSender is no longer valid, but this
                            // is a repeating alarm, so toss the hoser.
                            remove(alarm.operation);
                        }
                    } catch (RuntimeException e) {
                        Slog.w(TAG, Failure sending alarm., e);
                    }
                }
            }
        }
    }
}</triggerlist.size();></alarm></alarm>
说明:上述代码中,AlarmThread会一直循环的跑着,一旦有新的alarm触发,它就会取出一个batch然后逐个发送PendingIntent,具体alarm的触发是由底层来完成的,我没法再继续分析下去。还有就是Alarm中有一些细节,我没有进行很具体的分析,实际上很简单,大家一看就懂。到此为止,Alarm机制的主要流程也分析完了。

总结

本文没有详细介绍如何使用Alarm,因为很简单,看一下官方文档或者网上搜一下,到处都是。关于Alarm,有一点需要强调一下:当手机重启或者应用被杀死的时候,Alarm会被删除,因此,如果想通过Alarm来完成长久定时任务是不可靠的,如果非要完成长久定时任务,可以这样:将应用的所有Alarm信息存到数据库中,每次应用启动的时候都重新注册Alarm并更新Alarm的触发时间,通过这种方式就不存在Alarm丢失的情况了。本文很长,耗时8个小时才完成的,感谢大家阅读本文,希望本文能给大家带来一点帮助。

posted on 2016-03-09 18:11  木花猫  阅读(391)  评论(0编辑  收藏  举报

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