书在4年前看过。今天重温一下:
一直觉得这是最好的设计模式,大牛Andrei Alexandrescu 专门写了书,可见他的重要性
http://en.wikipedia.org/wiki/Policy-based_design
#include <iostream> #include <string> template <typename OutputPolicy, typename LanguagePolicy> class HelloWorld : private OutputPolicy, private LanguagePolicy { using OutputPolicy::print; using LanguagePolicy::message; public: // Behaviour method void run() const { // Two policy methods print(message()); } }; class OutputPolicyWriteToCout { protected: template<typename MessageType> void print(MessageType const &message) const { std::cout << message << std::endl; } }; class LanguagePolicyEnglish { protected: std::string message() const { return "Hello, World!"; } }; class LanguagePolicyGerman { protected: std::string message() const { return "Hallo Welt!"; } }; int main() { /* Example 1 */ typedef HelloWorld<OutputPolicyWriteToCout, LanguagePolicyEnglish> HelloWorldEnglish; HelloWorldEnglish hello_world; hello_world.run(); // prints "Hello, World!" /* Example 2 * Does the same, but uses another language policy */ typedef HelloWorld<OutputPolicyWriteToCout, LanguagePolicyGerman> HelloWorldGerman; HelloWorldGerman hello_world2; hello_world2.run(); // prints "Hallo Welt!" }
补充:
Templates as Interfaces The C++ idiom to express the Talkative interface discussed in Venners's article would look something like this: template <class T> class Talkative { T const & t; public: Talkative(T const & obj) : t(obj) { } void talk() const { t.talk(); } };
对照strategy:An example implementation of the Strategy design pattern in C++
http://r3dux.org/2011/07/an-example-implementation-of-the-strategy-design-pattern-in-c/