程序完成 “毛玻璃” 特效, 不过边缘没有处理,使得最终的图像有黑边。
不过,有了黑边,感觉效果也不错,所以这个bug 没有管。
#ifndef PS_ALGORITHM_H_INCLUDED
#define PS_ALGORITHM_H_INCLUDED
#include <iostream>
#include <string>
#include "cv.h"
#include "highgui.h"
#include "cxmat.hpp"
#include "cxcore.hpp"
using namespace std;
using namespace cv;
void Show_Image(Mat&, const string &);
#endif // PS_ALGORITHM_H_INCLUDED
/*
This program will generate
"diffuse or groundglass " effect.
*/
#include "PS_Algorithm.h"
#include <time.h>
using namespace std;
using namespace cv;
int main(void)
{
string Img_name("4.jpg");
Mat Image_in;
Image_in=imread(Img_name);
// Show_Image(Image_in, Img_name);
Mat Image_2(Image_in.size(), CV_32FC3);
Image_in.convertTo( Image_2, CV_32FC3);
Mat Image_Blur(Image_in.size(), CV_32FC3);
GaussianBlur(Image_2, Image_Blur, Size (5, 5), 0);
Image_Blur=Image_Blur/255;
Show_Image(Image_Blur, "blur");
int nrows=Image_Blur.rows;
int ncols=Image_Blur.cols;
cout<<"Rows: "<<nrows<<endl;
cout<<"Cols: "<<ncols<<endl;
Mat Image_Out(Image_Blur.size(), CV_32FC3);
int P_size; P_size=3;
float k1, k2;
float m, n;
int h, w;
srand( (unsigned)time(NULL) );
for (int i=0+P_size; i<nrows-P_size; i++ )
for (int j=0+P_size; j<ncols-P_size; j++ )
{
k1=(double)((rand() % 100))/100.0-0.5;
k2=(double)((rand() % 100))/100.0-0.5;
m=(k1*(P_size*2-1));
n=(k2*(P_size*2-1));
h=(int)(i+m)% nrows;
w=(int)(j+n)% ncols;
Image_Out.at<Vec3f>(i,j)=Image_Blur.at<Vec3f>(h,w);
}
Show_Image(Image_Out, "out.jpg");
imwrite( "Out.jpg",Image_Out*255);
waitKey();
cout<<"All is well."<<endl;
}
#include "PS_Algorithm.h"
#include <iostream>
#include <string>
using namespace std;
using namespace cv;
void Show_Image(Mat& Image, const string& str)
{
namedWindow(str.c_str(),CV_WINDOW_AUTOSIZE);
imshow(str.c_str(), Image);
}
原图
效果图