使用vtk提取模型边线(转)

用到主要vtk类有vtkSTLReader,读取stl模型文件,vtkAppendPolyData,合并读取的stl文件,vtkFeatureEdges,提取模型边线。
相关代码如下:
#include “stdafx.h”
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkRenderingFreeType)
VTK_MODULE_INIT(vtkInteractionStyle)
#include <vtkFeatureEdges.h>
#include <vtkSmartPointer.h>
#include <vtkSTLReader.h>
#include <vtkAppendPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleTrackballCamera.h>

int main()
{
//读取stl文件
vtkSmartPointer stlreader1 = vtkSmartPointer::New();
stlreader1->SetFileName(“D:\moxing\a12.stl”);//设置stl文件路径
//stlreader1->SetMerging(1);
stlreader1->Update();

vtkSmartPointer<vtkSTLReader> stlreader2 = vtkSmartPointer<vtkSTLReader>::New();
stlreader2->SetFileName("D:\\moxing\\a13.stl");
//stlreader2->SetMerging(1);
stlreader2->Update();

vtkSmartPointer<vtkSTLReader> stlreader3 = vtkSmartPointer<vtkSTLReader>::New();
stlreader3->SetFileName("D:\\moxing\\a14.stl");
//stlreader3->SetMerging(1);
stlreader3->Update();

vtkSmartPointer<vtkSTLReader> stlreader4 = vtkSmartPointer<vtkSTLReader>::New();
stlreader4->SetFileName("D:\\moxing\\a15.stl");
stlreader4->SetMerging(1);
stlreader4->Update();

vtkSmartPointer<vtkSTLReader> stlreader5 = vtkSmartPointer<vtkSTLReader>::New();
stlreader5->SetFileName("D:\\moxing\\a16.stl");
stlreader5->SetMerging(1);
stlreader5->Update();

vtkSmartPointer<vtkSTLReader> stlreader6 = vtkSmartPointer<vtkSTLReader>::New();
stlreader6->SetFileName("D:\\moxing\\a17.stl");
stlreader6->SetMerging(1);
stlreader6->Update();

 //合并读取的stl文件
vtkSmartPointer appendfilter = vtkSmartPointer::New();
appendfilter->AddInputData(stlreader1->GetOutput());
appendfilter->AddInputData(stlreader2->GetOutput());
appendfilter->AddInputData(stlreader3->GetOutput());
appendfilter->AddInputData(stlreader4->GetOutput());
appendfilter->AddInputData(stlreader5->GetOutput());
appendfilter->AddInputData(stlreader6->GetOutput());

appendfilter->Update();

//提取模型边线
vtkSmartPointer featureedges = vtkSmartPointer::New();
featureedges->SetInputConnection(appendfilter->GetOutputPort());
featureedges->Update();

vtkSmartPointer<vtkPolyDataMapper> appendfiltermapper = vtkSmartPointer<vtkPolyDataMapper>::New();
appendfiltermapper->SetInputConnection(appendfilter->GetOutputPort());
appendfiltermapper->SetScalarVisibility(0);

vtkSmartPointer<vtkPolyDataMapper> featureedgesmapper = vtkSmartPointer<vtkPolyDataMapper>::New();
featureedgesmapper->SetInputConnection(featureedges->GetOutputPort());
featureedgesmapper->SetScalarVisibility(0);

vtkSmartPointer<vtkActor> appendfilteractor = vtkSmartPointer<vtkActor>::New();
appendfilteractor->SetMapper(appendfiltermapper);
appendfilteractor->GetProperty()->SetColor(0,1,1);

vtkSmartPointer<vtkActor> featureedgesactor = vtkSmartPointer<vtkActor>::New();
featureedgesactor->SetMapper(featureedgesmapper);
featureedgesactor->GetProperty()->SetColor(1.0,0,1.0);
featureedgesactor->GetProperty()->SetLineWidth(2);

vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New();
ren1->AddActor(appendfilteractor);
ren1->SetViewport(0,0.0,0.5,1);
ren1->SetBackground(1,1,1);
ren1->ResetCamera();

vtkSmartPointer<vtkRenderer> ren2 = vtkSmartPointer<vtkRenderer>::New();
ren2->AddActor(featureedgesactor);
ren2->SetBackground(1, 1, 1);
ren2->SetViewport(0.5,0.0, 1.0, 1);

vtkSmartPointer<vtkRenderWindow> renwin = vtkSmartPointer<vtkRenderWindow>::New();
renwin->AddRenderer(ren1);
renwin->AddRenderer(ren2);

vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
	vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renwin);

vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
	vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
renderWindowInteractor->SetInteractorStyle(style);

renderWindowInteractor->Initialize();
renderWindowInteractor->Start();

return 0;

 最综效果:


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版权声明:本文为CSDN博主「muye2356」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/muye2356/article/details/113097609

posted @ 2021-09-08 09:44  格美格美  阅读(768)  评论(0编辑  收藏  举报