摘要: Shader "Custom/FlowColor" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _FlowColor("Flow Color", Color) = (1,1,1,1) _FlowRange("Flow Range", Float) = 0.01 } SubShader { P... 阅读全文
posted @ 2017-09-30 17:42 MrBlue 阅读(3932) 评论(1) 推荐(0) 编辑