摘要: Shader "Custom/RimColor" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _RimColor("Rim Color", Color) = (1,1,1,1) _RimRang("Rim Range",range(0,1)) = 0.1 } ... 阅读全文
posted @ 2017-09-20 14:49 MrBlue 阅读(3562) 评论(0) 推荐(0) 编辑