摘要: Shader "Custom/NewShader" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _RimColor("Rim Color", Color) = (1,1,1,1) _RimPower ("Rim power",range(0,5)) = 2//边缘强度... 阅读全文
posted @ 2017-08-30 17:46 MrBlue 阅读(2389) 评论(0) 推荐(0) 编辑