JS实现——俄罗斯方块
把以下代码保存成Tetris.html文件,使用Google或360浏览器打开
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 4.0 Transitional//EN"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta name="charset-8"/> <title> new document </title> </head> <body> <div id="space"></div> <div id="debug" style="position:relative;top:-600px;left:330px"></div> </body> <script> //定义按键 var KEY_LEFT = 37; var KEY_RIGHT = 39; var KEY_ROTATE = 38; var KEY_ACCELERATE = 40; var KEY_PAUSE = 13; var KEY_ONE_STOP = 32; //定义地图大小 var MAP_R = 18; var MAP_C = 10; //定义方块大小 var BLOCK_R = 4; var BLOCK_C = 4; //定义各种方块 var BLOCKS = [ //I [ [[1,1,1,1], [0,0,0,0], [0,0,0,0], [0,0,0,0]], [[0,1,0,0], [0,1,0,0], [0,1,0,0], [0,1,0,0]], [[1,1,1,1], [0,0,0,0], [0,0,0,0], [0,0,0,0]], [[0,1,0,0], [0,1,0,0], [0,1,0,0], [0,1,0,0]] ], //L [ [[1,0,0,0], [1,1,1,0], [0,0,0,0], [0,0,0,0]], [[1,1,0,0], [1,0,0,0], [1,0,0,0], [0,0,0,0]], [[1,1,1,0], [0,0,1,0], [0,0,0,0], [0,0,0,0]], [[1,0,0,0], [1,0,0,0], [1,1,0,0], [0,0,0,0]] ], //J [ [[1,1,1,0], [1,0,0,0], [0,0,0,0], [0,0,0,0]], [[1,1,0,0], [0,1,0,0], [0,1,0,0], [0,0,0,0]], [[0,0,1,0], [1,1,1,0], [0,0,0,0], [0,0,0,0]], [[1,0,0,0], [1,0,0,0], [1,1,0,0], [0,0,0,0]] ], //O [ [[0,1,1,0], [0,1,1,0], [0,0,0,0], [0,0,0,0]], [[0,1,1,0], [0,1,1,0], [0,0,0,0], [0,0,0,0]], [[0,1,1,0], [0,1,1,0], [0,0,0,0], [0,0,0,0]], [[0,1,1,0], [0,1,1,0], [0,0,0,0], [0,0,0,0]] ], //S [ [[0,1,1,0], [1,1,0,0], [0,0,0,0], [0,0,0,0]], [[0,1,0,0], [0,1,1,0], [0,0,1,0], [0,0,0,0]], [[0,1,1,0], [1,1,0,0], [0,0,0,0], [0,0,0,0]], [[0,1,0,0], [0,1,1,0], [0,0,1,0], [0,0,0,0]] ], //T [ [[0,1,0,0], [1,1,1,0], [0,0,0,0], [0,0,0,0]], [[0,1,0,0], [0,1,1,0], [0,1,0,0], [0,0,0,0]], [[0,0,0,0], [1,1,1,0], [0,1,0,0], [0,0,0,0]], [[0,1,0,0], [1,1,0,0], [0,1,0,0], [0,0,0,0]] ], //Z [ [[1,1,0,0], [0,1,1,0], [0,0,0,0], [0,0,0,0]], [[0,1,0,0], [1,1,0,0], [1,0,0,0], [0,0,0,0]], [[1,1,0,0], [0,1,1,0], [0,0,0,0], [0,0,0,0]], [[0,1,0,0], [1,1,0,0], [1,0,0,0], [0,0,0,0]] ] ]; var map = []; for(var r = 0; r < MAP_R; r++) { map.push([]); for(var c = 0; c < MAP_C; c++) { map[r][c] = {}; map[r][c].b = 0; } } var colors = ['darkorange','darkviolet','mediumblue','red','lightseagreen','yellow','lime']; var enableShadow = true; var shadow = {}; var currR, currC; //方格当前在Space的左顶点位置 var currType; //当前正在落下方块的种类 var currDir = 0; //当前正在落下方块的方向 var pause = false; //可以落下 function canFall(currR, currC) { for(var c = 0; c < BLOCK_C; c++) for(var r = BLOCK_R - 1; r >= 0; r--) { if(!BLOCKS[currType][currDir][r][c]) continue; if(currR + r + 1 > MAP_R - 1) return false; if(map[currR + r + 1][currC + c].b) return false; } return true; } //找方块的投影坐标 function makeShadow() { shadow.r = currR; shadow.c = currC; while(canFall(shadow.r, shadow.c)) { shadow.r++; } } //落下状态设置到map function fall(block) { for(var r = 0; r < BLOCK_R; r++) for(var c = 0; c < BLOCK_C; c++) if(BLOCKS[currType][currDir][r][c]) { map[currR + r][currC + c].b = BLOCKS[currType][currDir][r][c]; map[currR + r][currC + c].c = currType; } } //可以左移 function canLeft() { for(var r = 0; r < BLOCK_R; r++) for(var c = 0; c < BLOCK_C; c++) { if(!BLOCKS[currType][currDir][r][c]) continue; if(currC + c - 1 < 0) return false; if(map[currR + r][currC + c - 1].b) return false; } return true; } //可以右移 function canRight() { for(var r = 0; r < BLOCK_R; r++) for(var c = BLOCK_C - 1; c >= 0; c--) { if(!BLOCKS[currType][currDir][r][c]) continue; if(currC + c + 1 > MAP_C - 1) return false; if(map[currR + r][currC + c + 1].b) return false; } return true; } //可以旋转 function canRotate() { return true; } //获得满行的行位置 function checkFullRows() { var rows = []; var full; for(var r = currR; r < MAP_R; r++) { full = true; for(var c = 0; full && c < MAP_C; c++) full = map[r][c].b; if(full) rows.push(r); } return rows; } function showPop(rows) { for(var i = 0; i < rows.length; i++) for(var c = 0; c < MAP_C; c++) $(rows[i] + '-' + c).style.backgroundColor = 'transparent'; } //在map消除指定行位置的行 function popRows(rows) { for(var i = 0; i < rows.length; i++) for(var r = rows[i] - 1; r >= 0; r--) for(var c = 0; c < MAP_C; c++) { map[r + 1][c].b = map[r][c].b; map[r + 1][c].c = map[r][c].c; } } document.onkeydown = function(event) { var keyCode = window .event?event.keyCode:event.which; if(keyCode == KEY_LEFT || keyCode == KEY_RIGHT) { easeBlock(); if(enableShadow) easeShadow(); if(keyCode == KEY_LEFT) { if(canLeft()) --currC; } else if(keyCode == KEY_RIGHT) { if(canRight()) ++currC; } drawBlock(); if(enableShadow) { makeShadow(); drawShadow(); } } else if(keyCode == KEY_ROTATE) { if(canRotate()) { easeBlock(); if(enableShadow) easeShadow(); currDir = [1,2,3,0][currDir]; drawBlock(); if(enableShadow) { makeShadow(); drawShadow(); } } } else if(keyCode == KEY_ACCELERATE) { loop(); } else if(keyCode == KEY_PAUSE) { pause = !pause; if(pause) clearInterval(timer); else timer = setInterval(loop, 300); } else if(keyCode == KEY_ONE_STOP) { easeBlock(); makeShadow(); currR = shadow.r; currC = shadow.c; drawBlock(); } //printMapState(); } function nextBlock() { function randInt(n, m) { return Math.floor(Math.random() * (m - n)) + n; } currR = 0; currC = MAP_C / 2 - BLOCK_C / 2; currType = randInt(0, BLOCKS.length); currDir = randInt(0, 4); } function printMapState() { var debug = $('debug'); var html = ''; for(var r = 0; r < MAP_R; r++) { for(var c = 0; c < MAP_C; c++) html += map[r][c].b; html += '</br>'; } debug.innerHTML = html; } onload = function() { init(); nextBlock(); drawBlock(); makeShadow(); drawShadow(); timer = setInterval(loop, 300); }; function loop() { if(canFall(currR, currC)) { easeBlock(); ++currR; drawBlock(); } else { fall(); if(currR == 0) { drawBlock(); clearInterval(timer); alert('Game Over'); return; } var rows = checkFullRows(); if(rows.length > 0) { showPop(rows); popRows(rows); setTimeout(function(){ drawMap(); }, 100); } if(enableShadow) easeShadow(); nextBlock(); drawBlock(); if(enableShadow) { makeShadow(); drawShadow(); } } } function drawMap() { for(var r = 0; r < MAP_R; r++) for(var c = 0; c < MAP_C; c++) { var div = $(r + '-' + c); if(map[r][c].b) { div.style.backgroundColor = colors[map[r][c].c]; } else { div.style.backgroundColor = 'transparent'; } } } function drawBlock() { for(var r = 0; r < BLOCK_R; r++) for(var c = 0; c < BLOCK_C; c++) { if(BLOCKS[currType][currDir][r][c]) { var div = $((currR + r) + '-' + (currC + c)); div.style.backgroundColor = colors[currType]; div.style.border = '1px solid ' + colors[currType]; } } } function easeBlock() { for(var r = 0; r < BLOCK_R; r++) for(var c = 0; c < BLOCK_C; c++) { if(BLOCKS[currType][currDir][r][c]) { var div = $((currR + r) + '-' + (currC + c)); div.style.backgroundColor = 'transparent'; div.style.border = '1px solid ' + 'transparent'; } } } function drawShadow() { for(var r = 0; r < BLOCK_R; r++) for(var c = 0; c < BLOCK_C; c++) { if(BLOCKS[currType][currDir][r][c]) { var div = $((shadow.r + r) + '-' + (shadow.c + c)); div.style.border = '1px solid blue'; } } } function easeShadow() { for(var r = 0; r < BLOCK_R; r++) for(var c = 0; c < BLOCK_C; c++) { if(BLOCKS[currType][currDir][r][c]) { var div = $((shadow.r + r) + '-' + (shadow.c + c)); div.style.border = '1px solid ' + 'transparent'; } } } function init() { var size = 28; var space = $('space'); space.style.position = 'relative'; space.style.width = size * MAP_C + (MAP_C + 1) * 3 + 1 + 'px'; space.style.height = size * MAP_R + (MAP_R + 1) * 3 + 1 + 'px'; //space.style.backgroundColor = 'lavender'; space.style.border = '2px solid black'; for(var r = 0; r < MAP_R; r++) { for(var c = 0; c < MAP_C; c++) { var div = document.createElement('div'); div.id = r + '-' + c; div.style.position = 'absolute'; div.style.top = size * r + (r + 1) * 3 + 'px'; div.style.left = size * c + (c + 1) * 3 + 'px'; div.style.width = size + 'px'; div.style.height = size + 'px'; space.appendChild(div); } } } function $(id) { return document.getElementById(id); } </script> </html>
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posted on 2015-11-07 20:48 jack_Meng 阅读(3794) 评论(0) 编辑 收藏 举报