#pragma once//头文件的包含#include<stdio.h>#include<stdlib.h>#include<time.h>//符号的定义#define ROW 3#define COL 3//函数的声明 //初始化棋盘voidInitBoard(char board[ROW][COL], int row, int col);
//打印棋盘的函数voidDisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋voidPlayMove(char board[][COL], int row, int col);
//电脑下棋voidComptureMove(char board[ROW][COL], int row, int col);
//1.玩家赢了-*//2.电脑赢了-#//3.平局-Q//4.游戏继续 -C//判断游戏是有输赢voidIsWin(char board[ROW][COL]);
game.c
#define _CRT_SECURE_NO_WARNINGS#include"game.h"voidInitBoard(char board[ROW][COL], int row, int col){
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//代码不够通用,只能打印n*3的棋盘//void DisplayBoard(char board[ROW][COL], int row, int col)//{// int i = 0;// for (i = 0; i < row; i++)// {// printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);// if(i<row-1)// { // printf("---|---|---\n");// }// // }//}voidDisplayBoard(char board[ROW][COL], int row, int col){
int i = 0;
for (i = 0; i < row; i++)
{
/*printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);*/int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if(i<row-1)
{
/*printf("---|---|---\n");*/int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
printf("\n");
}
}
}
}
voidPlayMove(char board[][COL], int row, int col){
int x = 0;
int y = 0;
printf("玩家走:>");
while(1)
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
//判断坐标合法性if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋//坐标是否被占用if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
voidComptureMove(char board[ROW][COL], int row, int col){
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
//判断占用if (board[x][y] == ' ');
{
board[x][y] = '#';
break;
}
}
}
intIsFull(char board[ROW][COL], int row, int col){
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return0;//棋盘没满
}
}
}
return1;//棋盘满了
}
charIsWin(char board[ROW][COL], int row, int col){
int i = 0;
//判断三行for (i = 0; i < row; i++)
if (board[i][0] == board[i][1] && board[i][1] == board[i][3] && board[i][1] != ' ')
{
return board[i][1];
}
//判断三列for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局//如果棋盘满了就返回1,不满就返回0int ret=IsFull(board, row, col);
if (ret == 1)
{
return0;
}
}
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】凌霞软件回馈社区,博客园 & 1Panel & Halo 联合会员上线
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】博客园社区专享云产品让利特惠,阿里云新客6.5折上折
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· 【.NET】调用本地 Deepseek 模型
· CSnakes vs Python.NET:高效嵌入与灵活互通的跨语言方案对比
· DeepSeek “源神”启动!「GitHub 热点速览」
· 我与微信审核的“相爱相杀”看个人小程序副业
· Plotly.NET 一个为 .NET 打造的强大开源交互式图表库