UGUI UI层阻挡射线
public bool checkUI() {
PointerEventData data = new PointerEventData(eventSystem);
data.pressPosition = Input.mousePosition;
data.position= Input.mousePosition;
List<RaycastResult>list = new List<RaycastResult>();
RaycastInCanvas.Raycast(data,list);
return list.Count > 0;
}